So, I'd like you to imagine a world where watching cartoons had become suddenly super popular over the course of a few years. Huge burst in popularity. Suddenly everybody's talking about animation. Except: -Most of those new viewers only watch Family Guy, and a good chunk of older viewers stopped watching anything except Family Guy. -Most of these new viewers have got into the habit of just listening to the audio of Family Guy, 'cos the actual animation's kinda ugly, and normally just turn the screen off and listen to the cartoon like a podcast. -These new viewers, whenever they try watching any new animation - from Bob's Burgers to Cowboy Bebop - turn the screen off and just listen to the audio, and then don't understand why these shows are any different and go back to Family Guy because it's familiar. Imagine being an animator in this world. Imagine pouring your soul into the craft of making a drawing move and emote and live, the hours of painstaking effort taken over animating a single scene. Imagine talking to supposed fans of animation who don't even bother looking at the screen to see what you've produced. Imagine making a film like Redline, a celebration of visual art and an absolute technical slam-dunk, and it flops because it's a visual medium and nobody has their screen turned on, and people go back to talking to you about Family Guy with the screen turned off.
This is what it often feels like being a designer of tabletop games in 2024. Why yes, I *am* salty.
Sometimes you encounter someone who's like oh my God YES I love animation when you bring up you're a fan as well. In that moment you're thinking about the niche early 2000s masterpiece of storytelling, Scrapped Princess, because it's your favorite. Before you can explain what pieces of animation you like, they ask Who's your favorite Family Guy character? You pause, uncertain what to say, because you don't even really like that show, and they've never even heard of Scrapped Princess, but you don't want to squash their enthusiasm when they could learn to like another show.
Other times, it's like this. Animators often don't get any attention from fans when they work on a big project, because nobody watches the credit sequence, so you're used to no one really knowing what you've worked on, or what it is. Your cool uncle asks you what you're working on. You try to explain. He asks if it's like Family Guy.
Yeah. Sure. It's like Family Guy.
For some reason, the most influential thing in animation is a podcast where Matt Mercer and some of his voice actor friends watch family guy with the screen off, and do their own dubs of the characters. It's very popular; they are, after all, professional voice actors. As a halloween special, Matt & Pals watch Marjane Satrapi's award winning, deeply personal autobiographical film Persepolis, cracking jokes and improvising new lines like they always do. They are widely praised for their positive representation when they do this. Marjane Satrapi tweets that it's nice that a wider audience has been exposed to her work, but it would have been nice if they'd paid any attention to the plot or the visuals. Persopolis is the only French animation any of the fans of Matt & Pals have heard of, and none of them have actually watched it themselves.
Matt releases a series of animantics for his favourite family guy episodes. He's not a particularly good draftsman, but he's adopted some basic techniques like stretch-and-squash and is widely hailed for his inovation as a result. You have spent the last three years of your life doing character animation for the production of Violet Evergarden. Your wrist hurts from drawing all day. You mention your work to an aquaintance. They say you should check out Matt Mercer's Family Guy animatics; he even does close ups sometimes!
You don't even like Family Guy. It's a crude, crass cartoon with nothing really to say. You remember the first time you watched Redline, and the way JP's car disintegrating as it reached the finish line took your breath away, and in that rush of adrenaline you realised you wanted to be an animator. Watching Redline changed your life; it was a commercial flop. You got really into early silent-movie rubber-hose-era animation for the inventive visuals. With dawning horror, you realise most of the people taking inspiration from Max Fliescher are mostly in it because of the racist charicatures and objectified women. Somebody in the scene writes a very influential essay about how sound design is a betrayal of the medium and for weak-minded fools. His short film gets a bunch of critical acclaim and awards; his draftsmanship is about on par with Mat Mercer's, and this time there's a bunch of half-naked objectified women getting killed everywhere. You're at the movie rental place to see if they've got the new Makoto Shinkai film. Some guy in a Brian Griffin shirt says girls don't even like cartoons, and when you object he challenges you to guess which episodes his favourite quotes are from. You haven't watched Family Guy in half a decade. You tell him you worked on the new Violet Evergarden film. He's never heard of it, and complains about anime fans being pushy. The store doesn't have Suzume, but it sure has a lot of Family Guy funko pops. Your best friend from university calls you up, says he's found this amazing new show he's been watching, and he remembers you were into cartoons, so why don't you head over to his, and watch it with him? It sounds really cool, with a plot about a secret government agent dealing with aliens in disguise. You sit on the couch, crack open a few beers, and prepare for something exciting. He puts on an episode of American Dad.
As someone that only played a few sessions of 3.5 edition DnD like a decade and a half or longer ago (and tried to read some of the rulebooks), but was interested in DnD but is now interested in solo tabletop stuff, I feel like I am missing a lot of context.
Or. As someone that watched some Family Guy episodes in around the same time frame, wanted to watch more, but recently saw a little bit of what family guy has become, lost interest in that, and now has interest in some niche indie animation project I found in some random corner of YouTube while looking up stop motion stuff (idk I was looking up solo board games and stumbled on solo tabletop). Uh. What’s going on?
Disclaimers at the top that A. I'm not OP or the other poster, so there may be nuances to their analogies that I'm missing, especially since B. I don't work in the TTRPG space, I'm just someone who plays a lot of them and enjoys trying out new systems, so while I believe I understand most of what they're saying, there's every chance there's some inside baseball I'm missing, and because of that, C. my perspective is that of a consumer in the space, not a creator, so my experiences and perspective are inherently going to be different.
With that said, to try and give you the context you feel like you're missing, relevant section of the previous posts bolded in parenthesis:
- Dungeons and Dragons saw an explosion in popularity in the mid-2010s. This was due to a lot of factors all coming together around the same time; the first generations of players introducing their kids and grandkids to the game, Stranger Things being an absolutely massive hit that featured D&D, Matt Mercer & co. starting Critical Role, a D&D podcast that quickly became one of the biggest streaming properties and even got its own TV show, the general embrace of traditionally "nerdy" interests in the mainstream, a brand new edition of the game coming out in 2014 that simplified a lot of rules and made it much more accessible for new players, it was something of a perfect storm of things to give D&D a huge, sudden tailwind of hype and excitement. ("imagine a world where watching cartoons had become suddenly super popular over the course of a few years. Huge burst in popularity. Suddenly everybody's talking about animation.")
- There was hope from a lot of people that this rising tide of interest would lift all games in the space. D&D has been the biggest name in the space longer than most people in the space have been alive, so on some level everyone knew that a reasonable portion of the hype would stay confined to it, but the amount of hype that went to other games, even large well-established games like Call of Cthulu and Cyberpunk 2020, was a very small bump by comparison. ("Most of those new viewers only watch Family Guy") Consequently, a lot of players who played other systems wound up playing those systems less and less and D&D more and more, because TTRPGs are a hobby that inherently requires other people to play with, and if the only game all the new players want to play is D&D, you're going to play D&D, because you the veteran understand it, and it's the only game the rookies know/want. ("a good chunk of older viewers stopped watching anything except Family Guy.")
- The thing about the new, more beginner-friendly edition of D&D from 2014, hereon referred to as either "Fifth edition" or "5e", is that while a lot of the simplification came from streamlining systems, a lot of it also came from basically saying "Figure something out" and leaving it up to the DM's discretion. The result is that a lot of 5e games lean much more heavily on their particular table's DM's interpretation of the rules rather than engaging with the rules and mechanics themselves, only engaging with one part of the overall work, which I imagine is very frustrating for someone who works in game design. ("Most of these new viewers have got into the habit of just listening to the audio of Family Guy, 'cos the actual animation's kinda ugly, and normally just turn the screen off and listen to the cartoon like a podcast." Note: This is the first place where I'm not 100% confident in my interpretation of OP, my understanding of that analogy may be off)
- Because this means that a lot of 5e tables are somewhat detached from the rules, and that's the only form of TTRPG most of the newer players have experienced, a common problem is that they try to take that heavy-on-winging-it approach to other systems if and when they eventually try them out. But if you aren't used to engaging with a system's rules, or just don't want to, then everything unique about that system becomes at-best something you just ignore, and at-worst something you actively dislike because for you it's a distraction, so you wind up abandoning it and going back to D&D because "it just works" so to speak. ("These new viewers, whenever they try watching any new animation - from Bob's Burgers to Cowboy Bebop - turn the screen off and just listen to the audio, and then don't understand why these shows are any different and go back to Family Guy because it's familiar.")
There's a lot more to it obviously - I've only gone over one of the three posts - but this is already more words than I intended to type, and hopefully the next two posts are a big easier to understand with that added context.
pretty much spot on








