This is mainly a fandom/writing blog I guess. It doesn't really have a central theme though. I have 2 side blogs: @the-grey-wizard, and @words-and-writing which is where all my writning and etymology stuff will be going first from now on.
Reblogged from athingofvikings
Sci-fi: Credits?
Fantasy: Gold pieces. Quests?
Sci-fi: Missions. Bounty hunters?
Fantasy: Sellswords. Magic?
Sci-fi: *sigh* Science.
Sci-fi: … Crystals?
Fantasy: Crystals!
Sci-fi: Crystals!
Both: ♪ Crystals! Crystals! Crystals! ♫
Fantasy: Princesses?
Sci-fi: Princesses! Ancient civilizations?
Fantasy: Ancient civilizations! Dashing rogues?
Sci-fi: Dashing rogues! Non-human people?
Fantasy: Non-human people! … Sexy non-human people?
Sci-fi: *wiggles eyebrows* Sexy non-human people.
Reblogged from toooldforthisbutstill
In the 80’s as computer animation was on the rise one of the thorniest problems was “how do we get this thing we made on the computer… OFF the computer?” There were a lot of unique solutions, but the one I’m fascinated by most is Disney’s solution of using a plotter.
A plotter acted as sort of a 3D printer but for 2D images. There was a ball point pen that could move up and down, and the paper underneath could be moved in and out. Using CAD based programs you could plot points in 2D space and the plotter would draw the lines between them and even do geometric shapes!
When it came time to do The Great Mouse Detective, the animators at Disney wanted to do more dynamic shots for the climatic battle inside Big Ben. Drawing all those gears and cogs would be a nightmare for the animators, so they experimented with using 3D animation.
But this was still the early 80’s. There was no digital ink and paint program, no way to merge the 2D animated characters with the 3D animated backgrounds digitally. So how did they get the 3D animated backgrounds out of the computer?
By drawing each frame on the plotter.
Every frame was printed out on the plotter, and then xeroxed onto animation cels, and then hand painted like traditional 2D animation cels are.
But why the plotter? If they were gonna have to export every frame anyway, why not use a printer? Well… because printers back then just weren’t very good. A plotter uses points and physically draws the line between them, much like how vector graphics work. It yielded a much smoother and higher fidelity line than if they just printed them out.
This was still a massive undertaking, but it was probably the best solution to getting the dynamic camera moves they wanted out on paper. 2D animation was drawn over top and then both layers of animation cels were filmed frame by frame.
And that’s how you got dynamic shots like this in the mid 80’s! 3D animated backgrounds, printed with a plotter, xeroxed onto animation cels, hand painted, and then re-photographed with the 2D animation on top!
This technique would be the standard way Disney got their 3D animation out of the computer for their 2D films… right up until The Rescuers Down Under which was the first fully digital animated feature. That movie used PIXAR’s proprietary CAPS System (hey that name sounds familiar 😉) to combine everything digitally. But that’ll have to be a story for another time!
Reblogged from the-library-alcove
shower-thoughts-last-responder:
You know technology literacy is dying because I saw this meme with 76k likes
F11 the full screen button? You’re scared of the full screen button? F10?? It opens the menu bar???
Computers are so scary what if I accidentally hit F12 in a steam game and it takes a screenshot. What if I press shift + F12 while in word and accidentally save my document 😖
If you had to learn what the F keys on your computer do through me reblogging this post, then I’m glad you did. Computer literacy is not a skill that gets taught anymore, and it is absolutely one that needs to be taught in order to be learned. Don’t ever feel bad for not knowing something, but ☝️ don’t ever stop learning learning about your environment, the tools you use, and especially the people around you
Never stop learning+ Never stop sharing what you learned
A while ago (2 odd years) I started doing HEMA (Historical Medieval Martial Arts), and while I’m not good at it, it has taught me some stuff that has made sword fighting scenes in books/moveis/t.v. shows way funnier/worse.
(Note: HEMA covers a wide range of weapons, years, locations, and there are many variations. I am no wide ranging expert, and in fact my knowledge is relatively constrained to the style I do. But certain principles are universal for a particular weapon style, and those are the ones I’ll relate.
Hence: This is about long swords/broad swords and similar [99% of the swords you see in fantasy and movies], applies far less to rapiers etc. and I cannot possible comment on it’s application to non-european sword fighting styles]
Addendum: ‘Fencing’ refers to any form of dueling with swords, including long swords. Not just the olympic styles.).
Now this is not exhaustive, as I am not an expert still a relative novice, but they are some things I’ve noticed as of late.
So horse world-building question:
If you have hoofed, sentient creatures (centaurs, fauns, etc.) do they wear horseshoes? Or are horseshoes a compromise between cost, effort in looking after the animal etc. Is there something "better" (in comfort, utility, fashion) that sentient creatures would prefer? Possibly also a metal thing that's nailed in, but different in some way?
"Asked by ucigcurxut
Interesting! I’m no expert, of course, but here are some thoughts that may help you on your journey. Take what you can use and disregard what you can’t!
Reblogged from mildlybizarrecorvid
my humor might be broken cause I find this trend actually funny
Amelia Bedelia-core
Reblogged from somecunttookmyurl
Video: Two machine knit jumpers being unravelled and then reknit into a single jumper, with lots of machine clicky-clacky noises and whirrs
Reblogged from rhetoricandlogic
the fourth set of commissioned unusual dragon hoards ! looks like the breakfast and comic book hoarders might be cousins huh ? ?