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RshTil

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A member registered Aug 07, 2024

Recent community posts

обновление будет завтра

Thank you for your insightful comment, I really appreciate it! I've been following the discussions for a while now, and it seems many people genuinely don't understand the core problem with the new controls; they simply dismiss valid frustration as "rage" rather than acknowledging a fundamental design shift.  It is crucial to remember that the version 0.9.0 is explicitly labeled by the developer as a "[potentially BROKEN and UNSTABLE shadow TEST for TESTING by TESTERS]". This means things can, and likely will, change at any moment. The game is still in early pre-alpha development, so critical feedback is important, and players shouldn't feel obligated to blindly accept every single change introduced in a test build.

"Let’s break down this masterpiece of logic, just in case the subtleties are too complex:

  1. 'It’s a test build meant for reporting bugs': You correctly identified what a test build is for. It is literally designed for feedback.
  2. 'If you don't like it, keep playing the stable version': This is the exact opposite of the point above. We are <em class="eujQNb" jscontroller="yHWXO" jsuid="oHwSqd_m" data-complete="true" <supposed<="" em=""> to provide feedback on the unstable build so it can >em class="eujQNb" jscontroller="yHWXO" jsuid="oHwSqd_o" data-complete="true">become</em> a good stable build.
  3. 'The new controls are better, you just need to get used to them': This translates to: 'I personally like it, so my subjective preference is universal law. Your opinion and comfort are irrelevant.'
  4. 'Change isn't as scary as you might think': The issue isn't 'fear of change'; the issue is 'criticism of a poorly implemented, non-optional change.'

Your entire argument cancels itself out. People are providing feedback on the test build exactly as intended. Good design includes options, not forced mandates."

The problem isn't that the controls changed, it's the lack of accessibility. You’re basing 'fine' entirely on your personal preference, but dismissing someone else’s frustration as 'rage' is just condescending.

For many, the transition from 0.8.2 isn't about being 'unable' to learn — it’s about muscle memory built over hundreds of hours. Forcing a hold-action delay where there used to be instant response changes the entire 'feel' of the game. Telling someone they should 'get used to it in 5 minutes' completely ignores the fact that a toggle or a legacy setting would satisfy everyone without hurting your experience. Good game design is about options, not forced adaptation.

обновление выйдет в сентябре, но какого года...

(1 edit)

не скоро