Modified version of https://inputsimulator.codeplex.com/
This is an extension to the globalmousekeyhook and InputSimulator library which allows you to tap keyboard and mouse,to detect and record their activity event when an application is inactive and runs in background.The Windows Input Simulator provides a simple .NET(C#) interface to simulate Keyboard or Mouse input using the Win32 SendInput method.一款类似于按键精灵的模拟键盘和鼠标操作的c#扩展类库.
This library provides UI brushes. It is a part of the Windows Community Toolkit. Media: - AcrylicBrush: A custom Brush that that implements an acrylic effect with full control over all parameters. - BackdropBlurBrush: The BackdropBlurBrush is a Brush that blurs whatever is behind it in the application. - BackdropGammaTransferBrush: A brush which alters the colors of whatever is behind it in the application by applying a per-channel gamma transfer function. - BackdropInvertBrush: The BackdropInvertBrush is a Brush which inverts whatever is behind it in the application. - BackdropSaturationBrush: Brush which applies a SaturationEffect to the Backdrop. - BackdropSepiaBrush: Brush which applies a SepiaEffect to the Backdrop. - CanvasBrushBase: Helper Brush class to interop with Win2D Canvas calls. - ImageBlendBrush: A Brush which blends a BitmapImage to the Backdrop in a given mode. - PipelineBrush: A Brush that renders a customizable Composition/Win2D effects pipeline - RadialGradientBrush: This GradientBrush defines its Gradient as an interpolation within an Ellipse. - TilesBrush: A Brush that displays a tiled image, wrapping at the edges and endlessly repeating. Effects: - AcrylicEffect: A custom acrylic effect that can be inserted into a pipeline. - BackdropEffect: A backdrop effect that can sample from a specified source. - BlendEffect: A blend effect that merges the current pipeline with an input one. - BlurEffect: A gaussian blur effect. - ImageEffect: An effect which displays an image loaded as a Win2D surface. - ShadeEffect: An effect that overlays a color layer over the current pipeline, with a specified intensity. - SolidColorEffect: An effect that renders a standard 8bit SDR color on the available surface. - TileEffect: An effect that loads an image and replicates it to cover all the available surface area. - ExposureEffect, GrayscaleEffect, HueRotationEffect and more, mapping to Win2D effects. Helpers: - SurfaceLoader: A class that can load and draw images and other objects to Win2D surfaces and brushes. PipelineBuilder: A class that allows to build custom effects pipelines and create CompositionBrush instances from them. Geometry: - CanvasPathGeometry: A class that parses Win2d Path Mini Language and converts it to CanvasGeometry, CanvasBrush, CanvasStroke, CanvasStrokeStyle or Color.
jQWidgets is an advanced jQuery and HTML5 UI framework. jQWidgets provides a comprehensive solution for building professional web sites and mobile apps. It is built entirely on open standards and technologies like HTML5, CSS, Javascript and jQuery. jQWidgets enables responsive web development and helps you create apps and websites that look beautiful on desktops, tablets and smart phones. jQWidgets is a feature complete framework with professional touch-enabled jQuery widgets, themes, input validation, drag & drop plug-ins, data adapters, built-in WAI-ARIA accessibility, internationalization and MVVM support.
FFmpegMediaMetadataRetriever provides a unified interface for retrieving frame and meta data from an input media file
F# type provider to support statically typed access to input parameters and result sets of sql statements in an idiomatic F# way. Data modifications via statically typed tables.
Implements a input validator
ABC.Angular is part of the ABCworks collection of model-based code generation packages. This package will install an xml model and a T4 template that generates a working application using that model as input. Try installing in an empty ASP.Net Web application to get started.
Helper classes for wrapping up input from different devices.
Quake style console allowing for in-game user input.
Input drivers for Surreal.
Helper classes for wrapping up input from different devices.
Attempts to automatically remove pespective distortion from an image without the need to manually pick control points. This technique is limited and relies upon the ability to isolate the outline or boundary of the distorted quadrilateral in the input image from its surrounding background. This technique will not look for internal edges or other details to assess the distortion. This technique also works to correct affine distortions such as rotation and/or skew. The basic principal is to isolate the quadrilateral of the distorted region from its background to form a binary mask. The mask is converted from cartesian coordinates to polar coordinates and averaged down to one row. This row is then processed either to find the highest peaks or the highest second derivative peaks. The four peaks identified are then converted back to cartesian coordinates and used with the ouput dimensions determined from the user specified (or computed) aspect ratio and user specified dimension.
Angular service to easily display input prompts and confirmation modals. Demo can be found here: http://cgross.github.io/angular-prompt/demo/
This date range picker component for Bootstrap creates a dropdown menu from which a user can select a range of dates. If invoked with no options, it will present two calendars to choose a start and end date from. Optionally, you can provide a list of date ranges the user can select from instead of choosing dates from the calendars. If attached to a text input, the selected dates will be inserted into the text box. Otherwise, you can provide a custom callback function to receive the selection. The component can also be used as a single date picker by setting the singleDatePicker option to true.
Formification is a library that leverages features of AspNetCore Mvc to allow the creation of simple data input forms
Provides you with access to Reloaded's individual input stack, a fully featured, custom from the ground up input implementation over XInput + DInput. To get started with reading inputs, use the ControllerManager class. The Reloaded input stack supports realtime controller remapping, controller hotplugging, multi controllers per port, arbitrary axis assignment, axis to axis mapping, button to axis, deadzone per axis, radius per axis, etc...
Cross-platform .NET Standard library for asynchronous controller input reading (e.g. gamepads, joysticks, etc.)
Blazor Chips/Tags input component
Wijmo Professional is a commercial kit of jQuery UI widgets for building Web applications. It includes Bar Chart, Line Chart, Pie Chart, Combobox, Grid, Input Date, Input Mask, Input Number, Pager, Tree and Wizard. It also includes everything from Wijmo Open which has Accordion, Calendar, Checkbox, Dialog, Expander, Form Decorator, List, Menu, Progressbar, Radio Button, Slider, Splitter, Super Panel, Tabs, Textbox and Tooltip.
A goal seek algorithm. Using three points of input (the trident) at a time, the algorithm takes a stab (three guesses) and analyses the output values. The tine (value) which is the closest to the goal output value, becomes the new center stab point and the tine spacing is increased. When the center tine is the closest to the output value, the tine spacing is reduced and the trident stab repeats until an output value is within the acceptance threshold.
Cross Platform Object Oriented Input System. Meant to be very robust and compatiable with many systems and operating systems. Written in C# on .NET. The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's : DirectX9/XInput using SharpDX on Windows X11 on Linux using custom P/Invokes on Linux Windows Forms on Windows OpenGL on Android
A plugin for ImageProcessor adding PDF as a recognized input format. This allows you to easily show thumbnails from PDF's.
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock. - Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc... - GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'. - TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections. It is a PCL so you should be able to use it in any MG project.
Popular, easy to use library to read and write CSV and tab delimited files. Supports data fields containing commas and line breaks. Supports different character encodings, separator characters and date and number formats. Robust error handling lets you quickly fix problems in large input files. This is net 6.0 version
Provides a class and a few extension methods to facilitate common operations with values that may or may not exist. Traditionally, programmers often use `null` references to represent values that "aren't there", but the problem is that this was never their intended purpose. - Languages like C# don't provide a way to differentiate between reference variables that can be null and those that are guaranteed not to be. - The inventor of null references has [apologized](http://en.wikipedia.org/wiki/Tony_Hoare#Quotations) for creating them in the first place, calling them his "billion-dollar mistake." - This misuse of null references has spread far and wide, leading to the unfortunately-named `Nullable<>` type (which, being a value type, is never actually null), and attributes like `[CanBeNull]` and `[NotNull]` to help programmers know when they can expect a method to treat a null value as legitimate input. All this leaves us in a position where our best hope of avoiding `NullReferenceException`s lies in trying to make sure that our reference variables are *never* null. But in that case, how do we indicate when a value is *optional*? Well, that's where `Maybe<>` comes in.
Provides an input implementation for capturing data from Windows performance counters.
Automatically adjust textarea width/height based on user input.
Build modern, customizable feature rich web experiences in Blazor with minimal code using the Elemental controls. Elemental include a highly customizable table, common input controls, an object form editor and layout tools. Elemental features a scss model to customize all styles.
A small library for disabling console input echo in Unix.
Using Windows Forms or Windows WPF SendKey methods can emulate text entry, but not actual key strokes. Other available input simulators or emulators lack ability to send key strokes that is behind DirectX layers, and rarely provides output features as one package. HenoohDeviceEmulator provides easy way to gain hardware access to Keyboard and Mouse devices, both input and output. Henooh Device Emulator is composed of four separate classes each designed to handle their own functionality.
This package is a fork of the Windows Input Simulator Plus package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
This release includes ASP .NET MVC Core Tag Helpers for all widgets by jQWidgets. Some of the most notable are: - Grid - Chart - DataTable - TreeGrid - Scheduler - Layout - Docking Layout - ListBox - DropdownList - ComboBox - Tree - TreeMap - Gauges - Buttons - Navigation Bars - DatetimeInput - Calendar - ScrollView - ListView - Tabs - Expander - File Upload - Ribbon Bar - Pivot Grid - Slider - Splitter - Tooltip - Popover - Notification - NavBar - Progress Bar - Rating - Number Input - Password Input - Masked Input - Text Area - Input - Loader - Panel - ScrollBar - Validator - Window
This tool can be used to save the output of a code line based on the input and skip it the second time.
NLog.Gelf custom target for NLog and Graylog2 Gelf HTTP input
C++ helper class to create a child process with redirected std in/out/error streams using the Windows API. It can be used to pass arbitrary binary input data to the child process via stdin and retrieve the result data via stdout. Errors can be received via stderr.
RichTextBox is a freeware RichTextEditor asp.net server control. It is not as full featured as CKEditor or TinyMCE, but it may be the worlds most advanced fully embedded rich text editor freeware asp.net control (no dangling javascript files). RichTextBox have the usual buttons, design and or html view, byte, letter & word counters, it supports multiple instances on the same page and can be configured in many ways, eg. which rich abilities (buttons) to include, using counters to restrict input, where to put user upload and many many more. In addition RichTextBox can also be embedded into your own server controls (fully free).
CmdR is a simple command routing framework for console applications, giving you a simple way of routing commands to an Action which will perform your apps logic. This helps introduce a separation between your apps logic and the code to drive the input-parse-execute loop. CmdR works as a simple input-parse-execute loop where the user enters a command (input) which cmdR will parse and route (parse) to an Action for execution (execute) once the Action has completed cmdR will wait for the user to enter another command and repeat the process
Deveel CLI was started as the port to .NET/Mono of the Apache Commons-CLI, but evolved later into a more complete framework for helping developers to easily intercept command-line configuration switches from user input.
Provides DirectInput gamepad support for Win32. Forked from the popular Nuclex Framework.