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QuakeSpasm
Bugs
QuakeSpasm Bugs
A modern, cross-platform Quake game engine based on FitzQuake.
Brought to you by:
ewasylishen
,
sezero
,
stevenaaus
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0.85.9
0.90.0
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Showing 21 results of 21
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61
Audio is not muted when window is minimized early + more
open
2023-09-06
2023-09-06
57
Mouse will not move until reaching a certain speed if mouse sensitivity is set below 1
open
2022-05-29
2022-05-30
56
mouse wheel scrolling very slow (like to use for look up/down)
open
2022-02-21
2022-02-21
52
Multiple problems because MAX_DATAGRAM is set too large
open
2021-09-04
2021-09-04
51
Two clients can't connect to server from the same IP address
open
2021-09-04
2021-09-04
48
Wrong liquid texture coordinates
open
2021-07-02
2023-09-16
47
Half-pixel UV offset on .MDLs
open
2021-07-02
2023-09-07
45
Items invisible underwater with transparent water
open
2021-01-01
2021-01-01
43
2D and 3D Graphical errors on a PowerMac G5 with Radeon 9600 XT Mac OS 10.4 and 10.5
open
2020-06-24
2020-07-08
42
Liquid textures on func_ entites can sort incorrectly against opaque etities
open
2020-05-31
2020-05-31
40
Xcode project fails to build on macOS 10.15
open
2019-12-22
2019-12-22
36
Unintended "always run: quakespasm" behaviour?
open
2019-10-03
2019-10-03
34
Model artifacts with FSAA
open
2019-10-03
2019-10-03
31
Video options to adjust texture mode and anisotropic filter
open
2019-02-23
2019-02-23
23
crash after loading specific config.cfg + autoexec.cfg
open
2017-11-22
2018-02-16
22
Performance issue with scrolling sky + fog
open
2017-09-22
2017-09-22
21
Disappearing MDL's after mode changes + map changes, SDL1.2
open
2017-09-03
2017-09-03
18
Strange performance drop on Intel HD Graphics
0.90.0
open
2017-05-29
2021-08-21
12
The Final Descend - Boss doesn't work
open
2016-01-02
2016-01-11
6
vsync n/a
None
open
2014-08-27
2015-03-23
3
cannot join servers behind a NAT
None
open
2012-02-16
2012-02-16
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