Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpeeDy_G

21
Posts
A member registered Jun 13, 2021

Recent community posts

Ahhaha took you some time. I think duplicates get removed as I noticed when I did my run to get numeber 1 I had a lot of the positions but then it kept only the higher one.


Anyway this "competition" just goes to show the game is very good and has a lot of potential.

I don't even think that's always the case as when you jump 4 blocks get damaged on landing so it is useful only when you have the double jump.

Last levels are just too evil

Check again ;)

Winner in my book. I expect next year a full roguelike version on steam Devs please.

Agree with a lot of this I also wanted to suggest a few things but seems like you got most of what I wanted to say covered and a ton more. I can see buying a polished version of this game that plays like Downwell. Keep the GBA artsyle and color palette, add more biomes, more enemies, more upgrades (for example upgrades that incetivize jumping over normal skating and vice versa), more interactable enviroments (like rails for the skate), more modes (infinite mode, story/arcade, or lean on the roguelike aspect and make it a full game like that). 


Man this game is great I can see it going a lot of ways all of them good real props to the devs.

Fun Idea, some more level variety and it would be a great little game.

Put some F-Zero SFX and you got a stew going.

Was expecting something along the lines of Minnit, this was a platforming take on that, good fun little game. Well done

Amazing art and game, using the theme as both mechanics and artstyle is a stroke of genius.

Amazing art and game, using the theme as both mechanics and artstyle is a stroke of genius.

Amazing art and game, using the theme as both mechanics and artstyle is a stroke of genius.

Great execution and flavor but misses what I think made Neon White great imo and that is the smoothness of controls while using the powers. The lunge felt clunky to use and needed very precise aiming to pull of correctly while trying to jump over the head of the bombers.

Great game just for the love of god put dash on Shift instead of Z as it is impossible to press comfortably if you wish to use WASD

Cool concept but too hard to play, though quite funny honestly.

Please don't make and fps gamw with 60fov, can't even play this game

Is the game not finished? After some time enemies stop coming.

Good game even managed to get top 3 score lol. Great idea, I can see this being great with some Vampire Survivors-like level design and upgrades. Controls need some working still I think and a better enemy AI, most of my damage felt like it was inevitable as I just went straight ahead into stuff. 

I don't even understand what I am suposed to do

Found a configuration of an infinite loop where two mid sizish to big planets were overlaped enough to jumo from one to the other automatically, eventually fuel finished but that was my highest score lol

Really cool concept and great presentation. Loved the little sketches.