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starbridgesoft

86
Posts
3
Followers
A member registered Apr 01, 2019

Recent community posts

Thank you for playing!

Thank you for playing! I have to work on my level design, I agree with you there.

Thank you for playing!

Thank you for playing and the feedback! 

I'll take a look into that, do you remember what was going on when the bug happened?

(1 edit)

Thank you for playing! 

Looking back, I agree the silence at the start was strange. My original intent was to make an 8-bit remix of Doki's opening stream song and have it play after the title logo, but ran out of time to get both in properly. 

I'll look into that camera issue and see what's going on there, thank you for letting me know.

Thank you for playing! 


I agree with you the wording and area design is strange. I'm still trying to get good level design. My intent was that it was a mountain and if it were purely right->left, it would feel more like going through canyons. Were I to redo it, I would make the zone go diagonally up and to the left or maybe have a secondary west->east section before getting to the mountain area.

Loved it! Bing, bong!

Loved it, great work!

Thank you for playing!

Awesome graphics, great gameplay

Thank you for playing!

Love the design of the levels and phasing into the different timelines to get to the end. Very good art style.

Fun idea, challenging in a good way to aim and target enemies, and the dash was fun to use.

Very cool idea, the music is fun and a good take on the theme. Just a nitpick, but the movement was a little slow.

Really good player controller feel and solid level design. My only nitpick was that the character sometimes blended with the backgrounds. Pushing the background color saturation more toward black, and pushing the character saturation toward white would help alleviate that. Great job, very fun.

It was a fun concept, I liked moving through the eras and figuring out how the labyrinth changed and the graphics were good.

I like the puzzle mechanics and the graphics were nice. 

Interesting mechanics for a detective game, very cool

Neat game, fun graphics

Very cool idea, and the stealth mechanics were very well done. I liked the graphics and the physics interactions.

Fun idea, I liked the graphics.

What a fun idea. With a little change to the enemy, this would be an interesting horror game. Basically you could try and solve a mystery while fighting off a time demon, and if/when you get caught, you get thrown into a different part of time. Very cool.

Straightforward and fun. The art works with the gameplay and the sound is good.

A fun take on the theme and a solid shmup. Good work

I like the game play of this, very neat take on the theme. Fun concept, very addictive.

Very cool take on the theme. I like the art and the western theme.

It's an interesting idea and play on the theme. I'm a fan of old school RPGs and TTRPGs, lots of potential here, very cool.

It's a fun idea. I think the tree mechanic has a lot of potential for a future game. Good spin on the theme.

Neat twist on the theme and a fun idea.

Fun concept, liked the art and the level design.

Neat idea, my favorite was chonky knight

Thank you for playing! I highly recommend the Gameboy Color, it was one of my favorite handhelds. Lots of fond memories and great games.

Thank you for playing! I'll have to go back to the drawing board on exp curves when I try again. I did a tiny bit of table math for figuring out exp values and hoped for the best.

Fun idea, the color scheme and graphics gave it a very cyberpunk feel.

The rewind feature was really fun, like playing a time trial ghost. Fun idea.

Love the 90s pre-rendered 3d sprites.  Story was fun and sound was good.

Great graphics and music, it was a fun spin on the theme.

Love the graphics and music. A fun take on the theme.

Very cool concept, and fun graphics, interesting take on the theme and ideas