#ifndef BEAM_H_ #define BEAM_H_ class Beam{ public: float *leafBoundary,*leafPosition,parkedPosition; int leafPairs; Beam(); Beam(char *file); void setLeafBoundaries(char *lBoundary, int pairs); void setLeafPositions(char *lPos, int pairs); void setLeafPairs(char *lPairs); void setParkedPosition(char *PP); void renderCrossHair(); void renderMLC(); ~Beam(); }; #endif /* BEAM_H_ */