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Changelog
Touge Shakai now features an FPV drone which you can fly in game! The simulation was written from scratch after months of research. However, as we're not actual FPV drone pilots, please reach out to us to give feedback if you're a real pilot and would like to see it be even more realistic! We would love for the FPV drone community to join us, as we think they're a great fit for chasing cars attacking the Touge.
We're happy to finally bring you one of our favourite, as well as longest touge course. We feel that Sadamine is a beautiful location, as well as an awesome layout. Enjoy the challenge of this high speed yet technical course, now both on the ground and in the air!


In our implementation, all of the regular user interface has been adapted to work within the VR environment, and the menu experiences should be familiar. During scenes that are unsuitable for VR, such as camera panning or third person cameras, the game will render these scenes on a "virtual monitor" to prevent motion sickness.
Just a couple of things to take note of:
Another great track from the past has been made for TS, and... it's Myogi! A unique but unusual aspect of this location is that for parts of the course, the sides of the road are flanked by wide and low pavements. It's up to you to exploit them to achieve the best racing line!
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