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But yeah, I've looked into this and it would cause far, far far too many issues in trying to bring the engine up to 60. If I miss one single event in changing it to accommodate 60fps then the whole game would implode.
I confirm my first impression: wonderful! Expecially the random events.
Example: in flushing the toilet, the "sanitize" button is grayed out until you press "arrow down" to flush the toilet. If you press the "S" (sanitize) too quickly is unrecognized. Very rarely I repeat but happen.
Fps is useful not only for video performance but also for avoiding input lag.
As you can see the dev replied to my post in a very normal way.
Also, please, consider to search on Google "avoid input lag increasing fps". Maybe you can find useful info about this question. Thanks.