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One of the coolest additions in BEACON is the arrival of the robotic Autophage settlements. The most recent race introduced to No Man’s Sky, these large towns are built in their own image, an identifiable robotic style, all metal and mechanics. Unique Autophage building parts can be constructed in your own base and add a very hard sci-fi style to your dwellings and constructions.
For the ambitious Traveller, multiple settlements can now be owned and managed by one Overseer, so for instance you won’t need to abandon your existing charges to bring these new robotic citizens under your wing.
Settlement visitors will also notice a complete level up of building details across all settlement types, including weathered building materials, upgraded settlement buildings and new settlement utilities.
It’s not all work, work, work though! You and your citizens can enjoy the more relaxing aspects of new settlement life too, including music, fishing and firework parties.
To show the settlements off in their best light possible, and to level up the visuals of the No Man’s Sky universe overall, we are also introducing, with BEACON,a cutting edge graphical upgrade in the form of Intel XeSS2. The improvement this technology brings to the look and feel of the game is unbelievable.
We introduced Cross-Save for No Man’s Sky at the end of last year to a limited few to ensure it was robust and that people’s thousand hour saves weren’t in jeopardy. Ever since we’ve slowly been opening up to more and more players and, with BEACON, I’m happy to announce that we are opening up Cross-Save fully to the entire player base. Now everyone can continue their travels no matter what platform they are playing on.
Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It’s up to you how you reassemble them and there’s a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers.
Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you’re going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station.
To coincide with RELICS, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.
Players should be wary where they choose to excavate though. Much like how the Sentinels keep watch above ground, or the fiends protect their whispering eggs, dangerous artefact creatures guard the greatest treasure and can be easily awoken from their eon-long slumber!
The RELICS update brings the sense of a before-time to No Man’s Sky and we think players will have a lot of fun digging into the new-found palaeontology of the universe. Who knows, they may even find the massive skeleton of the epic and awesome Titan Worm.
The year got off to a great start with Worlds Part II and we welcomed a huge influx of new players. I can’t wait to show you what else we have in store for 2025.
Titan begins today, and will run for approximately six weeks. Participating Travellers can complete milestones to earn a generous spread of exclusive rewards:



Once earned, these rewards may be redeemed across all your save games.
The team is extremely busy on Light No Fire (wishlist it here!). Each time we push our engine to new places though we have this urge to share it with the community, with No Man’s Sky.
New tech allows oceans that can be several kilometers deep. A new lighting system makes them look so different. New caustics, light shafts and the deeper that you explore the darker it gets. I’ve had these moments where you’re exploring and suddenly some huge creature comes into view and it’s just incredible.
Every element of our lighting has been rewritten. Shadows show more details, light flickers through the leaves, caves are dark and immersive. Oceans now reflect the clouds and stars to create these beautiful sunsets and night skies.
In the depths of the ocean and on land there’s these new creatures to discover. I think we’ve gone probably weirder than ever before. When you land on a planet all the tech combines to create an emotion, that feeling of knowing that no one has ever been on this world before. I think it’s what makes this game really special.
There’s tonnes of new gameplay too. There’s this huge quest that ties together some strands that we’ve been building for years. We’ve got an expedition that takes you on a tour of all the new worlds that we’re building and it’s got some incredible rewards.
This is our ninth year since release. I think we’re doing things that the community probably never thought would happen. I honestly can’t wait for you all to play.
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