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DEV UPDATE: Should you experience any bugs or other issues, do not hesitate to let us know here in this subforum. If you are experiencing issues playing the game with a 🎮 controller, you can choose the 'Controller' input type in the in-game settings—that should help. Full controller support is planned to be added soon — our team is aware of that and is working on its implementation.










What is supposed to be an easy journey turns into a nightmare. The calamity that Tristan's story begins with, along with the character of the environment, compels you to learn how to survive. The main reason why Grayshaft is more than capable of eating you alive is neither the hardly navigable reefs that we mentioned above, nor the rumoured creatures that come out at night. It's the people who call that piece of land home.
You see, the fifth island has seen better days. Most mines that helped locals make a profit have shut down. What follows is not hard to deduce—lawlessness and the ascendancy of lowlifes take root. On top of that, the crown has a habit of exiling those deemed undesirable to the province. Does this mean there are no decent folk left on Grayshaft? Why, absolutely not—look out for virtuous islanders who can aid you in your attempts to return home to Astarta. And who knows—maybe you will discover that the challenging circumstance you, Tristan, have found yourself in has way more to it than it initially seems...
The Kingdom of the Seven comprises seven islands: Astarta, the capital province, Meor, Tantares, Centa, Grayshaft, Nemas, and Basalt. The archipelago's map is speckled with the routes of merchant vessels weaving between the regions. The frequent and profitable trade is occasionally disrupted, in addition to the current political turbulence, by heavy ashfall caused by many active volcanoes that tower above the realm like grim magma-spewing colossi. The resulting fog is simply impossible to penetrate, even for the most experienced old salts.

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