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Always was annoying when you had a billion things to do, few time and you needed to waste quite a lot of said time organizing your inventory/compartments.
Also, I don't think someone can make a legit case that 2 is a "poorer" version of the original. The game is better in... well, pretty much every single aspect. xD
And Pathologic 1 had none of that. There your inventory was rudimentary, minimal, and essentially unlimited. Except for the few times when you got a quest key and had no more item type slots, then it softlocked your game.
P3 is obviously not that item centered since scavenging is no longer the focus of gameplay so I don't see an issue in cutting off old inventory system when we're getting new gameplay systems.
My only issue with P3's gameplay lies in how linear and boring dangerous districts were.
If we're talking about missing systems I'd love to see immunity and defense clothings systems make a comeback,
(Hope you all enjoy the upcoming crisis btw)
I played Pathologic 2 three times in a row back to back ive never had an anxiety simulator that was accurate to the feelings I have in every day life. It was like my safe place like a home almost how it felt. Pathologic 3 is nothing like that it seems chill and sophisticated and not necessarily accessible but more forgiving I guess and more of a point and click reading game rather than an FPS action thriller stress maxx simulation.
2. This is an early demo showing only a few mechaninc of the game, we don't know how the inventory will look like in the full game, if you have concerns don't come out with meaningless criticism but actually tell the devs on here and in the survey what you want improved. We can already see for example that the thoughts system is expanded even further and is very complex even compared to Pathologic 2 and not even mentioning the original