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Also, Waspkiller Marines have -45% fire rate and the Martial Caste tech now increases Guard HP by 60%.
Axe: -30% Airship maintenance, no local defence budget
Bridge: +80% Resupply speed
Castle: -20% Building cost, double local defence budget
Effigy: Quadruple chance for enemy ships to catch fire
Grappling Hook: +60% Grenadier HP, grenadier tech
Hammer: +75% Steel armour HP
Heart: -15 Unrest in all towns and cities
Lighthouse: +40% Accuracy
Pillar: Double unrest reduction from high reputation
Scythe: No unrest from brutal takeovers
Winged Wheel: -30% Landship cost, double landship map speed

If your reputation is very low, the AI is less interested in getting tribute from you, as it doesn't believe you'll honour the deal. The same applies to a lesser degree to trade and research treaties.
You can now set the map generation seed in single and multiplayer conquest games. Newly created games now also show in the settings tab what seed was used. This means that if you find a nice-looking map, you can reuse it. Make sure to use the same settings for map size, land coverage, monsters, etc.
Finally: Bees, aerial dragoons, and other flying boarders will now pick a new target to board when their original target is no longer available. And the moon disk now takes less damage from ramming but has fewer HP overall.
I just released a major content update for Airships: Lost Flotilla, the sister game to Conquer the Skies. It's basically all the stuff I wanted to add after releasing the game. Do check it out - it's also 30% off at the moment.
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