Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem







Set during the Battle of Lys, Bailleul is an urban map loosely based on the fighting for the town with the same name that occurred on April 13-15, 1918. British defenders are tasked with defending the town from attacking Germans. You can expect fights happening in claustrophobic alleyways, interiors and chokepoints, but it’s also worth keeping an eye out for machine gunners and snipers covering important sightlines throughout the map.
A new defensive class with weaponry suited for holding key points and having an assisting role during assaults. The class has access to bolt-action rifles, body armour and dangerous defensive shrapnel grenades.
A small selection of new weaponry and gear.
With the update we’ve also made use of the unit system from vanilla Day of Infamy. You will be able to play as several new units on battlefields where they took part in real life fighting. The German Jägers with their distinct shako headwear are included, as well as the British 19th (Western) Division sporting pink butterfly markings on their uniforms and headgear. Many more units are included.
Several changes to the core gameplay have been made. Most importantly the accuracy of most weapons has been improved across the board - this is most noticeable with the bolt-action rifles in the mod. Class balance has also been looked at, as well as the stats for several weapons.
We’ve spent a large amount of time on updating a lot of existing content in the mod to bring it up to par with our recent content. Old weapon assets have been reworked, the character models have had a makeover, and placeholders assets from the vanilla game have been replaced.
In case you've forgotten where to find the download for the project you can visit our Steam Workshop page by clicking this banner below:
A practical piece of information for any server hosts using individual Workshop ID’s for their servers is the Workshop ID for the new Bailleul map: 1794424985

One of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge.
The Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.

Body armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based on real armour worn during the war. The Germans wear the Grabenpanzer metal plate armour as well as a cosmetic Stirnpanzer for their steel helmets. The Commonwealth uses the BEF 1917 armour which consisted of layered silk and steel plating, as well as cosmetic shrapnel goggles which became a popular private purchase item during the war once trench warfare had set in.
We’ve also added 5 new weapons this update. Here follows some ingame details for each of them.
The Madsen Muskete is available to the German machine-gunner. This light machine gun is a less bulky alternative to the MG08/15, making it a better fit for an aggressive player. It has quick handling and reload times, and it can also be hipfired. Some downsides to this weapon are that it’s magazine only holds 25 rounds, and its magazine placement obstructs your sights when aiming the weapon.
The Model 1907 SL is a semi-automatic rifle available to the Commonwealth assault class, the first and only of its kind in Screaming Steel. This rifle excels at close to medium range, and will down an opponent in a single round if you’re close enough and land a hit in the upper body. While it has big damage potential up close, it suffers at range due to damage dropoff and worse accuracy than bolt-action rifles. It’s default magazine capacity of 5 rounds is also a negative, but this can be remedied by spending points on 10-round magazines. A steady aim and conserving ammo is the key to success with this weapon.
The 1903 Hammerless is a sidearm available to the Commonwealth officer, machine-gunner and bomber, and it’s the weapon with the quickest handling stats in the mod. Drawing, holstering and reloading this weapon is a fast process, and its high firerate can make it a nightmare to face up close. It does however fire the low-power 32 ACP cartridge, making it a poor choice for targets at medium-to-long range.
The Reichsrevolver is available to the German officer, machine-gunner and flamethrower. While the revolver has brutal stopping power and is extremely cheap, the other stats drag the versatility of this sidearm down – most notably it’s rate of fire and reload times, which are are sub-par at best. One could almost be tempted to view this as more of a status-symbol than an effective tool for combat. A good backup weapon in case you stumble upon an enemy up close, but not a sidearm fit for assaulting or taking on enemies en-masse.
Available to the Commonwealth officer, bomber and marksman, the Mk II Hand-Ejector revolver is a counterpart to the German Reichsrevolver, being cheap and packing stopping power. Historically this weapon is the Smith & Wesson Triple-Lock chambered for the British .455 cartridge which was ordered in large numbers by the British military during the war. As with the Reichsrevolver it sports a slow fire rate and reload, but it’s damage output makes it a viable backup weapon.
Stay tuned for more content updates like this one in the future – we still have things in store for the mod.
The Screaming Steel development team.
Click the image above to be taken to the main Workshop Item 
You can read the full announcement over on ModDB, and those interested in following the project for updates and events can join the official Screaming Steel Steam Group, by clicking the banner below:
INFORMATION FOR SERVER HOSTS
Over the next few days the game will be showcased at E3, where players and press will join us to play the game for the first time. You can expect raw gameplay footage from this in the near future. In the meantime we have released a new E3 gameplay trailer, which brings you closer to the action and showcases the game's tense, coordinated skirmishes where skill is rewarded, and teamwork wins the fight.
Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay in a fictional, contemporary Middle Eastern conflict, complete with player versus player, competitive matchmaking and co-operative game modes versus AI. Your soldier’s appearance, weapons, attachments, armor, and amount of carried ammo are all up to you. Call in airstrikes, use vehicles with mounted weapons, and equip a wide range of specialist weaponry from grenades to drones to C4 explosives.
Day of Infamy's free weekend was a huge success! We're seeing a lot of new recruits ready to join the battle!
https://www.youtube.com/watch?v=URGBws__3vc
In honor of Day of Infamy’s 1st Birthday, New World Interactive, the developers of the 5.5 million-selling indie hit Insurgency, invite you to come celebrate with the team on Friday March 23rd! The celebration will be accompanied by a single day flash sale
As hardcore WWII shooter Day of Infamy celebrates its first Birthday this Friday, the toll of battle is really starting to rack up. In that time there’s been 2.7 Billion rounds fired, in 4.8 million matches, totalling over 236 million kills.
Loading
