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Also, we're working on new projet. 💀
But, we'd like you to give your personal opinion to stuff we regularly share on our social media. So, don't hesitate to follow us and support us by sharing what you like. You can find more info here:
Can you feel it? It’s getting warmer.
The free Official Soundtrack for Unruly Heroes is AVAILABLE NOW! 




2019 was an important year for our studio. Unruly Heroes has been released first in January on consoles and PC and then in May on PS4. The game was critically acclaimed by press and public. We were still working on the game with the Challenge Update, we've participated to game events and we're still working on a mobile version of the game.











That is a great news for our team. Unruly Heroes has been nominated for "Best Character Animation in Video Game" for the 47th Annie Awards.
When we designed the battle system at the beginning, it was a bit confusing. There were two combos: the light and the heavy. But people didn't seem to catch the difference between the two of them. Also, the heavy combos tended to have really amazing animations but since it was so slow, it was hard to see it in the game.
The problem now is to balance the enemies. There are different kinds of environments in the game. We couldn't use the same enemies over and over like other beat-em-all games. This balance was made by having more enemy types or having the enemies withstanding more hit before being stun (it makes a huge difference between the normal and hard difficulty). A big inspiration for that was Devil May Cry but since Unruly Heroes is a multiplayer game, we couldn't take the same 1v1 approach. So instead, we took some things like the launcher and adapted it to our gameplay: In the air, a normal enemy is basically dead but on the ground, they can still surprise the player by escaping, counter-attacking you or other stuff. That was the basic idea.
Finally, each hero has about 20 attacks/combos and players will encounter almost 50 enemies (regular ones, mini bosses, 5 controllable enemies) and 4 big bosses.
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