Supaplex
shrameck Jul 29, 2021 @ 8:12pm
Can't believe there is no way to switch to original graphics
I hoped to see the pixel version. Sad. Will have to get a dos version instead!
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InArcade  [developer] Jan 28, 2022 @ 2:08pm 
Originally posted by shrameck:
I hoped to see the pixel version. Sad. Will have to get a dos version instead!
Which is better? Pixel graphics or the old TV effect? Do I need to lower the smoothness of the animation?
Elfrix Feb 8, 2022 @ 3:57pm 
it's way better with new graphics. Thx u all DEV
Hunzber Apr 9, 2022 @ 6:16am 
The red ball looks dumb without those pixels.
Originally posted by InArcade:
Originally posted by shrameck:
I hoped to see the pixel version. Sad. Will have to get a dos version instead!
Which is better? Pixel graphics or the old TV effect? Do I need to lower the smoothness of the animation?

I just bought it, excited to play this old classic but I am really bummed out, tbh. It is like a different game with the same mechanics :( Murphy doesnt even have its fun personality and animations.. even sounds kinda seems to be different, ah :(

smoothness is fine, but I wish it was the OG game with everything in it :(

is there any place or way to buy the OG game? (although not sure if it'll run on modern system.. but I wish that was an option too). I guess this should have been called remake if its all remade from scratch

edit: but after playing for a while, it seems like the good old Supaplex, I just wish the animations on the ball where the same xD and especially the menu! the current one is so hard and slow to navigate, through :( even level picking is sooooo sloooow :(

other than that, it's neat we can replay this classic
Last edited by Centurion »-S-T-A-B->; May 30, 2022 @ 7:29am
Originally posted by InArcade:
Originally posted by shrameck:
I hoped to see the pixel version. Sad. Will have to get a dos version instead!
Which is better? Pixel graphics or the old TV effect? Do I need to lower the smoothness of the animation?

I see you created this in Unity. I'm working on a retro game myself, the way I do it is just render the whole scene to a rendertexture, in my case the rendertexture is 480*270 pixels. Another way to do it is use the PixelPerfectCamera package from Unity, in that case you don't need a seperate rendertexture. Or you could create a shader that pixelates a sprite and put that shader on all sprites in the game. These are the easy ways to achieve pixelated graphics, otherwise you got to redraw all prites in the game which I can imagine is a lot of work:-)
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