Comments
ChoGGi 10 Dec, 2025 @ 6:49pm 
:)
[WPS] Lonesamurai 9 Dec, 2025 @ 6:21pm 
They should have just hired you, then Relaunched might not be such a mess
KrusteDE 9 Dec, 2025 @ 6:54am 
lots of love :D
ChoGGi 8 Dec, 2025 @ 4:16pm 
I'll be porting my mods eventually
KrusteDE 8 Dec, 2025 @ 3:09pm 
choggi the legend of surviving mars :D i need an breaktrough cheat for the relaunched. i got only crappy breaktroughs :(
ChoGGi 15 Nov, 2025 @ 9:40am 
Apparently :)
That last one finally worked
K1tty 15 Nov, 2025 @ 6:45am 
d/1a QADJFE cNrK73A- 6DgmFDxt 5pelmHoN4/
K1tty 15 Nov, 2025 @ 6:42am 
gaben hates me.. sorry lol :FallFlat:
K1tty 15 Nov, 2025 @ 6:40am 
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Fihnakis 14 Nov, 2025 @ 3:32am 
Came here to ask about Surviving mars relaunched as well. Your Change Camera Settings is desperately needed. I was looking in the mod editor to see if I could hack something together in the meantime but saw nothing related to zooming. I'm also not s modder so there's that 🤣
seutd88800 8 Nov, 2025 @ 11:53pm 
😜👨‍👨‍👦
ChoGGi 1 Sep, 2025 @ 10:47am 
Eventually
Aladar 1 Sep, 2025 @ 10:25am 
I am a massive fan of your Surviving Mars mods. Will you be porting them to the new version when it comes out? I am not likely to play it without your stuff.
ChoGGi 13 Aug, 2025 @ 6:06pm 
Factorio is lua as well, but I think they've got enough modders over there ;)
Grayhill 13 Aug, 2025 @ 5:41pm 
Cool to see you have played Factorio. I only know you from Surviving Mars mods (thanks again). Would be amazing if you began modding Factorio too.
ChoGGi 1 Aug, 2025 @ 4:20pm 
So, are these bots?
d約/姝→(gkkc.cn)流揽丶器 1 Aug, 2025 @ 12:25am 
↖🐨
ChoGGi 30 Jul, 2025 @ 6:41pm 
Hi
山本结菜 30 Jul, 2025 @ 3:26am 
ChoGGi 23 Jul, 2025 @ 4:35pm 
press i
AkuNaRahman 23 Jul, 2025 @ 1:09am 
Choggi... I need help... Every Resource and Anomalies Icon in my map doesn't show up and I don't know what button did I press... I played with your mods, particulary ECM... thanks in advance.
ChoGGi 10 Jul, 2025 @ 7:19pm 
Easy enough if you know lua or something close. As for how hard? I wouldn't say it's worth it to me. I'll admit I haven't dug into doing something like that so it might turn out to be easy (corner cases notwithstanding).
N8crafter 10 Jul, 2025 @ 6:29pm 
I see, that's unfortunate. how difficult would you say it is to get started modding SM, and how difficult would you estimate this to be in particular?
ChoGGi 10 Jul, 2025 @ 4:19pm 
No idea, but they're tied in together with the UIColony object, so I doubt it?
N8crafter 10 Jul, 2025 @ 12:21am 
hey there, would it happen to be possible to use ECM or some similar mod of yours to delete/reset/reload an individual map in a save (say, resetting the underground map while saving the mars surface map, or vice versa)?
ChoGGi 15 Jun, 2025 @ 2:13pm 
Oh, then Allow BB Buildings will let you build them on it
Pirate of AE 15 Jun, 2025 @ 1:59pm 
Thought i saw one, but im not seeing it on steam, Basicly the ability to use scrubbers on roids, if you have the breakthrough that removes the timer on them, as with the micro filter you could just sit on one to farm, but your paying full upkeep on typicaly stacked miners.
ChoGGi 15 Jun, 2025 @ 1:12pm 
No worries, if you don't find the mod, let me know what you're looking for and I'll whip something up.
Pirate of AE 15 Jun, 2025 @ 5:40am 
swear i saw a tribs on roids somewhere, guess it wasn't yours... sorry to have bothered you
ChoGGi 14 Jun, 2025 @ 10:35pm 
Indoor Tribby, Triboelectric Scrubbers Clean Dome Buildings, and Triboelectric Sensor Tower

is all I got
Pirate of AE 14 Jun, 2025 @ 7:46am 
Do you have a mod that enables trbs on roids?
ChoGGi 11 Jun, 2025 @ 5:47pm 
Fun show, but nope :)
ZephyerTime 11 Jun, 2025 @ 5:45pm 
Do you know of a multidimensional sim, something that tracks with the old TV show Sliders?
ZephyerTime 11 Jun, 2025 @ 5:40pm 
I found your mods download manager at Nexus Mods, I will try that. Thanks for all of your work on Surviving Mars, I really enjoy it.
ChoGGi 11 Jun, 2025 @ 5:32pm 
ZephyerTime 11 Jun, 2025 @ 5:23pm 
The description of one of the errors states 'cannot find the ChoGGi library'. The only control I have is to turn on or off the mods...I cannot upload or install mods that I know of. Without a guide as to the order, I don't know what mods to turn on first....assuming mods order or update order matters.
ChoGGi 11 Jun, 2025 @ 4:16pm 
Not that I know of? Any mods that depend on other mods will have dependencies which the mod manager will tell you about, other than that check the descriptions?
ZephyerTime 11 Jun, 2025 @ 10:03am 
I bought Surviving Mars and all of the updates /mods on Steam, however, I cannot figure out what order to install the updates /mods, is there a guide?
ChoGGi 24 May, 2025 @ 10:47pm 
@Pirate of AE Updated that mod.


Probably something along lines yep, I'd have to see the mod to say for sure.
ExoFage 24 May, 2025 @ 10:03am 
I checked the logs & none of the results when I CTRL-F "error" are from the mod I changed, or related to the underground at all, from what I can tell.

I'm just confused why, in the testing map & in new games when I research everything, the buildings from the mod show up in their new subcategory & are able to be placed underground. But when I go back to my mid-to-late game playthrough world (research done, sectors scanned, underground explored & lit up, but neither map is built up enough for me to consider the playthrough "done"), the buildings show up in their new subcategory while on the surface, but I can't build any of them underground. Not just the buildings in the subcategory, but the spires added by the mod are missing too, even though the "Spire" category is still there, unlike the "More Dome Services" subcategory, where the subcategory itself is missing.

My instincts are yelling at me that it's going to be a stupid mistake that is real easy to fix, but I can't figure it out.
ChoGGi 24 May, 2025 @ 9:17am 
Without seeing your code, I'd say check your log files and see what you have for lua errors.

@ Pirate of AE I've got a Farm Cheats mod, I'll add a mod option for storage amounts to it. I don't think SkiRich is modding sm anymore, so I doubt he'll be adding something for it.
ExoFage 24 May, 2025 @ 9:05am 
Part 2/2

The problem is, they show up as placeable underground in the mod editor test map and in new maps, but loading the playthrough where I want to use them, they don't show up. What's weird is they're still in the new subcategory I put them in, so my changes at least did something outside of the test world.

Is there some simple button click I need to press to reload some cache or something? I already tried ECM's "Reload LUA" option.
ExoFage 24 May, 2025 @ 9:05am 
This is gonna be a bit of a weird question, but is there something special I need to do to get the building menu to update which buildings are unlocked in a game that is already in progress?

Your continued dedication to updating mods and stuff inspired me to try and fix something my self. More specifically, I fiddled with the mod "More Dome Buildings" to see if I could get the buildings to be placeable underground. (Your mod "Allow BB Buildings didn't work for that, btw) I even managed to move them into their own subcategory in the Dome Services category! I was pretty proud of that.

Part 1/2
Pirate of AE 13 May, 2025 @ 9:32am 
the missile defence building worked they were hiding under them/rallying to them when needed. so the modder must have them moddled on the base game defenses.

As for the farms, no those are base game farms, modded crop, yes, that's only got a base prodution of 150 food; Between the 100% soil quality and 250-300 building performance, its pushing the production to really high numbers. Corn is over-max-ing out as well(just, like 325/300)
ChoGGi 13 May, 2025 @ 9:23am 
> NASA missile defence building
That's a mod isn't it? But nope they don't go there as far as I know (I don't normally test other peoples mods).

> Suggestion, mod to increase the indoor farm storage space.
I did one for the ranches since the cows go over the max storage, but if you're using modded buildings then that seems like something the mod creator should be adding no?
Pirate of AE 13 May, 2025 @ 8:51am 
They(the missile defence) do work so were good there

Suggestion, mod to increase the indoor farm storage space. if a farm can make a food more than 300, the excess is voided. just caught one of my farms, 700 food... made just 300.

https://images.steamusercontent.com/ugc/17778242477875169568/C91B6906AA230D33FF9B2882A2B91DBE7D5D4E25/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Pirate of AE 11 May, 2025 @ 5:04am 
More a go here if idle. Ie drone depot or laser like what you suggested. Do you know if that works with the NASA missile defence building? (Basicly a SAM)
ChoGGi 10 May, 2025 @ 7:40pm 
Docks? Nope, but I do have a mod that does somewhat the same thing

https://steamcommunity.com/workshop/filedetails/?id=1796377313
Pirate of AE 10 May, 2025 @ 12:09pm 
Suggestion for SM, Docks for the rovers. spot if they are on auto they will return to if no more tasks, keep em out of storms or twisters
ChoGGi 1 Apr, 2025 @ 11:02am 
Thanks for the confusion clear up :)

I deleted it.