Deca
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Serializd [www.serializd.com]
Personal Website [nunogab352.wixsite.com]
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Barley and his men are nothing to our dear Artemy's fists
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Review Showcase
Genre Survival, Psychological Horror, Roleplay, Walk Sim
Release Date 2015
Platforms PC
Developers Ice-Pick Lodge[ice-pick.com], General Arcade[www.generalarcade.com]

Pathologic Classic HD... where to start? Well, the game is a remaster of the original 2005 psychological horror role-playing game Pathologic, which was initially only published in Commonwealth of Independent States (CIS) countries, featuring english translation, improved graphics and wider compatibility. Due to the russian roots of its creators and the aforementioned niche fame it gained among Eastern Europe countries, the game never quite got the same attention in the western world, granting it a cult classic status.

Plot
Pathologic Classic HD takes place in a small remote imaginary town[pathologic.fandom.com], referred to in-game as "The Town", located in the Eastern steppe, divided in districts and with many different landmarks.
This town is also being wasted by an ever spreading mortal disease outbreak, called the Sand Plague[pathologic.fandom.com]. The player's primary goal is to find out the source of the disease and try to help put an end to it, while interacting with the world and performing tasks for different individuals.

Gameplay & Mechanics
The player can play as one of three different protagonists, each with their own storyline, past, motivations, challenges and unique perspective on the plague that assoles the village - "The Bachelor" Daniil Dankovsky, "The Haruspex" Artemy Burakh and "The Changeling" Clara. Initially only the Bachelor and Haruspex storylines are available and the player has to fully complete one of them in order to unlock the Changeling's one.
Whichever character is chosen, the main goal is the same - try to find out the mysterious origin of the plague. To do this, the player must play through twelve in-game days, during which the plague domain spreads, completing quests by interacting with characters and, at the same time, learning and becoming more engrossed in the town's social dynamics.
The player's decisions during the tasks also indirectly or directly affect other characters, leading to them even potentially dying. Depending on the player character, which characters were kept alive and what the player completed/collected or not, a different ending[pathologic.fandom.com] on day 12 is presented, which can lead to the destruction or sparing of the town, by finding a cure or not to save the remaining population.
Whilst the side quests mainly reward useful supplies, like money and food, the main quests dictate which characters get infected or not by the disease, at the end of each day, which can lead to them dying if left untreated. The quests themselves are not mandatory and the player can simply choose not to complete them, which in some cases can prove beneficial as not all quests are worth it.
Due to the game's heavy focus on survival, the player also has to keep himself alive and deal with the town's dire economy by juggling resources obtained either from quests or from the game world to balance various stats, like hunger, reputation and infection level.
There is a heavy incentive to follow a sort of "homeless" lifestyle, characterized by looting trash cans and dead bodies, as these can prove to be a free way to obtain valuable materials, like water bottles. Trading with townsfolk is also a very prevalent part of the game's economy, even though the prices can fluctuate a lot depending on the town's situation regarding the plague.
Besides the survival aspect, there's also combat mechanics, through the use of both guns and melee weapons, like knives and scalpels. All of these deteriorate slowly over time as the player makes use of them, and need to eventually be repaired.

Personal Opinion (Pros / Cons)
Don't expect this to be an easy game. This game will present you with difficulties and challenges as soon as you start playing and make you appreciate the smallest feats you are able to accomplish, even if they aren't of much use.
Some of the frustration and confusion you feel in the beginning will follow you throughout the whole experience because there will be times (a lot of them!) where you'll have no clue what to do. It's one of those games where you feel like you need to regularly check on a guide or follow some playthrough to keep going. It's abstract, merciless, ruthless and, yet, so captivating.
This game is enjoyable, not fun. Enjoyable if you can abstain yourself from all the madness and reflect on what the game is trying to show you - what humankind is capable of doing when there is a dream of achieving the impossible, that's the human nature, thriving to reach the never before reached and expand the limits of what possible means.

Regarding the game's systems, I believe the main pros to be:
- Incredibly dense and intricate storyline.
- Extremely high amount of content for the price.
- Challenging out-of-the-box game economy.
- Need to consider the benefits and disadvantages of most actions, many of which would be trivial in other games (e.g. should I waste my limited bullets on this bandit or use a melee weapon and risk taking too much damage to my health?).
- Characteristic ominous sound work, that mixes cult/tribal beats with upbeat techno-type sounds.
- High replayability value, as there are a lot of variants regarding what missions to complete, which people to save, which items to buy, which easily make each run unique. The main question that poses is how willing is the player to replay content given how long the game is, not whether the content is there.

In terms of cons, the main deterrents can be:
- Extensive campaigns for each character.
- Lengthy walking around sections, which are exacerbated by the inability to run.
- Eloquent discourse that can easily alienate the player at times from how abstract it becomes.
- Dated models which lack variation (e.g. most NPCs of a certain type, like a bandit, use the exact same model) and awkward animations, which might not appeal to the general crowd.
- Awkward combat mechanics, with inconsistent hitboxes and weird physics.
- Permanent somber tone, with visually tiring ambient colors (greys, browns, yellows, dark greens, etc.).

Final Verdict
This game isn't player-friendly and will leave you mad, lost, frustrated and confused. But I assure that if you're looking for an out-of-the-box gaming experience, this is one of the best games to try out.
Even though it can feel repetitive and uninspired design wise at certain points, if you give it a chance and go to the end, it's a rich and thought provoking experience. It's not only incredibly complex and has a lot of hours of content, but it also goes against the grain as a game that isn't intended to be fun, relatable nor accessible, and yet is capable of delivering a lasting and impactful experience to the player.
Give it a change and try it out. Be patient. It is for a good cause.

Useful Links
- Steam and GOG[www.gog.com] Pages
- Official Wiki[pathologic.fandom.com]
- OST
- Keith Ballard's Playthrough
- MandaloreGaming's Review
Review Showcase
22 Hours played
Genre First-Person Shooter (FPS), Narrative, Multiplayer, Science-Fiction
Release Date 2016
Platforms PC, PS4, Xbox One
Developers Respawn Entertainment[www.respawn.com]

Considered by many as the FPS with the best story on the market, Titanfall 2 is the 2016 sequel to the original 2014 title, Titanfall, based on the concept of giant mechs, called Titans, controlled by human pilots, with different weapon and ability combinations.

Plot
The story behind Titanfall 2 focuses on the ongoing war between the two major factions of the game's universe - the allied rebel forces, called the Frontier Militia, and the villainous industrial corporation, IMC (Interstellar Manufacturing Corporation) - from the eyes of one of the Militia's pilots, Jack Cooper. After his first-in-command, Captain Tai Lastimosa, dies in battle in an effort to save him, Jack takes control of his personal Titan, nicknamed "BT", and has to stop the IMC from destroying the Militia using a super-weapon, the "Fold Weapon", while at the same time building upon his relationship with BT.

Gameplay & Mechanics
In Titanfall 2, the player interacts with the world in one of two forms - as a human or a titan. The human form is the one the player spends the majority of the time in and allows for the use of a variety of weapons, like pistols, rifles, shotguns, sniper rifles, grenade launchers, amongst others. The player can have a primary and secondary firearm, as well as access to two additional items, which include a set of grenades (there are also types) and a stealth cloak, which has a small cooldown between uses and allows for temporary invisibility. Another feature of the weaponry system is the ability for the player to change weapons and grenades on the go, as different ones drop from enemy kills or are found in the world.
Another big part of the human form gameplay is the movement, which combines running, crouching and sliding to allow for more complex combos to traverse the environment, like wall running. It is also worth noting that in certain areas that requiring more extensive parkour maneuvers, the game presents a "Ghost Runner", essentially a holographic representation of the main path to follow and movements to do.
The titan form is only available at certain points in the game, and is characterized by the player controlling a mech in combat. There are various mech models to choose from, each with their (mostly) unique abilities and signature weapons, which are unlocked to be used as the player progresses through the story, and can be switched between at any time when in mech form.
Each mech also has a special ultimate ability, which charges as the player does damage, instead of working off a cooldown like the other abilities. The movement in this form is more limited, with the mech only being able to slowly walk or run and dash a small distance (aside from movement-based abilities).
At the end of each chapter in the game, the player is typically faced with a "boss" encounter - an enemy titan of an antagonist character - and needs to defeat them in order to progress.
The game also features collectibles spread through the different missions, in the form of blue glowing pilot helmets, as well as holographic depictions and audio texts exposing some of the game's lore.
Even though the main draw of the game is the singleplayer campaign, it also features a multiplayer mode, where the player can join others in different game modes, like "Capture The Flag", and customize their pilot cosmetics and weaponry, as well as their titan loadout.

Personal Opinion (Pros / Cons)
I really enjoyed this game, even though I didn't find the story as groundbreakingly good, even for a FPS game, as it sounds when reading opinions about the game. Nonetheless, I thought the story was well structured, with not too many "dragging" sections, and pretty emotional towards the end, as I find the theme of genuine friendship very moving, especially when as the player one is able to accompany it from the very start. Yet, the lack of continuous presence of most characters through the story made encounters with most antagonists and even some allied characters feel generic and characterless.
I think the gameplay duality and variety of weaponry was really refreshing and allowed for different ways to tackle the levels, and the movement was also fluid apart from the fact that certain actions, like running and aiming, seemed to only have a toggle mode and no "active while pressed" function, which I found pretty jarring especially for high speed combat.
The graphics were pretty good and ran fairly smoothly at higher settings, and the different scenarios certainly helped keep the visual stimulation throughout the game.
Regarding the mission structure, I appreciated the diversity of objectives and steps to achieve them, as it made each one feel unique (e.g. in one chapter you could be parkouring everywhere to turn on some console and in the next you would be switching between dimensions). The boss battles felt great gameplay wise, and posed a decent challenge even in normal difficulty (the one I played on) in most cases.
When it comes to the collectibles, I didn't find them particularly engaging or relevant to read/listen for the content they provided.
Didn't spend enough time in multiplayer to give a personal opinion, as I only speedran the mode-exclusive achievements in solo matches and I also don't really enjoy the more competitive side of FPS games, but from the popularity it seems to have in the community, I would venture to say it's worth it for the people who enjoy that type of gameplay.
On a final note, I have to add that this game has one of the MOST epic missions I've ever played - a full on titan showdown, where you fight alongside allied mechs against waves of enemy ones and are able to experience the different titan loadouts to their fullest, as the fight extends through multiple terrains (e.g. long range corridors, close quarter fields, tunnels filled with cover spots, etc.) which stimulates constantly changing between titan kits.

Final Verdict
This game has a really enjoyable story that is based on an emotional connection between a human and a machine, filled with loyalty and perseverance. If you're looking for an FPS game that can hold its own as a narrative driven title and still blend fast paced gameplay almost seamlessly, this is probably one of the best ones out there. Though I wish it had more depth regarding its characters, I can't deny the game is in a unique position that makes it worthwhile, kind of no matter what.
An unexpected friendship that unfolds into a true FPS classic. A must try.

Useful Links
- Steam, Xbox[www.xbox.com] and PlayStation Store[store.playstation.com] Pages
- Official Wiki[titanfall2.fandom.com] and Website
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Snake 16 Apr, 2022 @ 8:40pm 
+ Rep
Gramulia ubyla... 1 May, 2021 @ 2:28pm 
acc inv
Jhon 24 Dec, 2020 @ 10:33pm 
Hi Deca :brflash:
I come to greet you for these holidays and I hope you have a good time in the company of your loved ones
•*´❄`*•.¸.•*´❄`*•.¸•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸
𝑴𝒆𝒓𝒓𝒚 𝑪𝒉𝒓𝒊𝒔𝒕𝒎𝒂𝒔!! :lunar2020ratinablanket: 𝑴𝒆𝒓𝒓𝒚 𝑪𝒉𝒓𝒊𝒔𝒕𝒎𝒂𝒔!! :winter2019happyyul: 𝑴𝒆𝒓𝒓𝒚 𝑪𝒉𝒓𝒊𝒔𝒕𝒎𝒂𝒔!! :steamthumbsup:
*•.✩.•*´*•.✩.•*´*•.✩.•**•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*
Atte: Jhon :winter2019coolyul:
next to the legend 27 Nov, 2020 @ 5:20am 
ТУТ БЫЛ РУССКИЙ ПИДЕРАСТ
{Floops}Smile like me 17 Jul, 2020 @ 1:57pm 
:ElizaHeart:
ElDonneur 25 May, 2020 @ 6:14am 
Old bro