39
Products
reviewed
810
Products
in account

Recent reviews by Mauricio_Magus

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Showing 1-10 of 39 entries
1 person found this review helpful
0.0 hrs on record
Dawnsbury Days continues to be a love letter to Pathfinder 2e and never stops surprising me. Thank you for the fantastic ride that feels like it never ends with all the constant updates and DLC.
Posted 18 October, 2025.
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2 people found this review helpful
51.5 hrs on record
Silksong finally came out and it delivered exactly what it promised: more Hollow Knight, just as good if not better.

100%ing the game was a fantastic experience, I can’t wait to see what DLC we get and what Team Cherry does next.

Also, it’s insanely cheap. (10)
Posted 14 September, 2025.
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No one has rated this review as helpful yet
59.6 hrs on record (51.1 hrs at review time)
I can see why many call it the best strategy game of all time. The depth feels endless, and the modding scene is incredible. I could easily sink hundreds of hours into it without getting bored.

I already want to replay it on a higher difficulty and eventually try Long WotC. (10/10)
Posted 7 July, 2025.
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3 people found this review helpful
22.3 hrs on record
I didn't expect this little indie title to end up being the best Zelda-like experience I've had in years. I really appreciate how it stayed engaging the whole way through, with clever puzzles and new mechanics added right up until the very end. It's exactly as long as it needed to be. I'll definitely be paying attention to whatever this team does next.
Posted 28 June, 2025.
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12 people found this review helpful
24.5 hrs on record (24.5 hrs at review time)
I finished Path of the Abyss earlier today. It's a very decent game and I’d give it a solid 7.5 out of 10.

It took me around 16 hours to clear the main story, and there's a pretty meaty post-game dungeon that could take just as long. I'm still working through that part, but it's a nice bonus for anyone who wants more content.

My biggest issue is the English localization. There are a lot of noticeable mistakes and it clearly needs more polish. I also figured out a reliable strategy early on and ended up using it for the entire game. Most of the combat felt like autopilot for me, with maybe an emergency heal here and there. It made around 95 percent of the battles feel passive, which definitely hurt the overall experience a bit.

That said, the dungeon design is solid, the music is fantastic, and the art and atmosphere really stood out. The game has a distinct style that I genuinely enjoyed.

The post-game is definitely more challenging than the main story, for anyone wondering. That said, I haven't had a single game over across my 20+ hours of playtime.

For the asking price, it's an easy recommendation.
Posted 16 June, 2025.
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No one has rated this review as helpful yet
10.3 hrs on record
A jaw dropping masterpiece. The writing, characters, gameplay, music, and meta narrative are unmatched. Toby Fox(and the rest of his team) are on another level.

$25 for this much brilliance feels criminal. If you’re not playing Deltarune, you’re missing out.
Posted 8 June, 2025.
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2 people found this review helpful
41.0 hrs on record
One of those games that reminds me why I love this hobby. It's Focused, respectful of your time and intelligence, with engaging combat. The devs had a clear vision and they nailed it. And the music? Absolute star of the show.

I could not recommend it more.
Posted 29 May, 2025.
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No one has rated this review as helpful yet
111.1 hrs on record
The game lives up to its promise of being a collaboration between Kodaka and Uchikoshi, a dream come true.

After 100+ hours, my only issue is its length; it could have benefited from some cuts. Regardless, it remains an impressive achievement.
Posted 8 May, 2025. Last edited 29 May, 2025.
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No one has rated this review as helpful yet
0.0 hrs on record
Fantastic Expansion that makes this amazing game even better and adds so much depth to it, thank you for adding the Bard to the game as well!
Posted 20 April, 2025.
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2 people found this review helpful
96.9 hrs on record (4.4 hrs at review time)
Capcom doesn't understand why people love this series.

Monster Hunter has never been about scripted cutscenes, forced slow-walking segments, and dialogue options. If you're going to add a story, at least give us the option to skip it entirely. The way the game forces these moments on players is frustrating. And making co-op such a chore just to accommodate these cutscenes? I find it Unacceptable.

If Capcom wants to include a narrative, they should take notes from Monster Hunter 4 Ultimate, a game that centered its story on the main monster and the player's growing rivalry with them. That approach felt natural and enhanced the experience. Here, I find myself skipping every cutscene, yet there's still way too much downtime. At one point, I dropped my controller during an "action" scene, and nothing changed at all.

Then there's the difficulty issue. Monster Hunter is at its best when it challenges the players. It doesn't need to be brutally difficult, but when bosses go down in under five minutes, it robs the game of its tension and sense of accomplishment. And the open world? It feels completely forgettable. The older, smaller maps had personality, requiring actual exploration. Now, fast travel removes any need to engage with the world meaningfully.

Capcom needs to look back at what made this series great. Just because World sold well doesn't mean every design choice from it needs to be replicated, especially the bad ones. Focus on what truly defines Monster Hunter: deep, satisfying gameplay, meaningful encounters, and a world that demands exploring and using it as an advantage… you know, it’s almost like the series was about feeling like an actual hunter.
Posted 28 February, 2025.
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Showing 1-10 of 39 entries