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Recent reviews by SillySil

Showing 1-4 of 4 entries
22 people found this review helpful
0.0 hrs on record
Don't buy this. I really love logistics and trains and I did my best to like this but it didn't work...

It's just broken. It only has 1 purpose that actually works. Allowing people to work on a deposit that's beyond the dome's range. Do not attempt to do anything else with trains. Disable transporting materials as soon as a station is built. Any attempt at transporting materials will most likely be a total failure because drones will keep transporting things to the station and back. Especially when shuttles enter the picture it's just a constant hog of dronetime. Also the stations acculumulate insane amounts of resources for no reason. And avoid the big station if you really want to try moving resources with it. It doesn't matter if you block stations from receiving certain materials, the big station will send it there anyway.

Oh and last but not least. You can only build tracks on perfectly flat surface. Just wtf.
Posted June 3, 2024.
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No one has rated this review as helpful yet
227.5 hrs on record (147.5 hrs at review time)
10/10 game made to be fun and not to milk your wallet. It has that fun factor that old games used to have and new games often lack.
10/10 Devs who actually care.
0/10 sony but that's been dealt with
Posted May 6, 2024.
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No one has rated this review as helpful yet
119.3 hrs on record (50.7 hrs at review time)
Awesome game. Steep learning curve but super fun to play. Took me like 2 hours of struggling to get a hang of the extremely fast pace of combat but the frustration was worth it. Really high octane stuff.
Rip and tear!
Posted March 27, 2020.
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75 people found this review helpful
6 people found this review funny
199.3 hrs on record (127.3 hrs at review time)
Pros
+Graphics
+Music
+Intuitive menu
+Real vehicles
Cons
-Lacks essential management functions
-Autobalacing of productivity is broken

I can't recommend this game with clear conscience even though I really want to. It looks and sounds great and the gameplay is fun for the most part but once your empire is complex enough this game becomes a chore. The game tries to autobalance productivity of factories based on the demand of the cities and throughput of all the transport lines used in that particular chain of production. This works great when you are doing stone->bricks->sell in town but when you're doing (logs->planks)+((coal+iron)->steel)->tools->sell in town the algorithm sometimes breaks for a month or so which causes all your transport routes to be held-up which in turn can jam your other routes.
Also if your route is long the algorithm may not recognize it at all.
Another thing, if your trucks are attempting to transport few different things from one station to town, one of the chains might break completely for some reason. The only way to be sure that every single good is transported in such a case is to create a separate line for every good, which is ridiculous because it technically should be working without a problem.
And then there's the problem of lacking essential functions. "Go to next station" not included, come on, this is essential. Also you can't set it so trains can use multiple terminals at a single station for one line. You have to create 2 separate lines and having 2 separate, identical lines blows the mind of the autobalancing algorithm or you can micromanage it every time a train enters the station. You think you have too many trucks on a line? Well get ready to click individually on every single one you want to sell and then click sell on each one of them.

Like a said, the game is a lot of fun to a point when you have to micromanage waaay to many things and click individually on waaay to many objects.
Posted December 16, 2017.
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Showing 1-4 of 4 entries