37
Products
reviewed
218
Products
in account

Recent reviews by Spymen2

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Showing 1-10 of 37 entries
2 people found this review helpful
7.3 hrs on record
Solid game, fun combat, amazing atmosphere and inspiration, great DA, music and sounds are super oppressive, we love to hear it. I'm really looking forward to more content from the developers, the only downside is that I wish there was more, which is a good thing!
Posted May 15, 2025.
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3 people found this review helpful
412.5 hrs on record (375.4 hrs at review time)
Welp, that's it. Probably the best game I've ever played. I finished it yesterday and I'm still so full of emotions from the adventure, like I used to be as a teenager after finishing something like Mass Effect, or more recently Witcher 3.

This game is just a masterpiece, and such a standard that should be set in term of video games, for about every aspect. Love, passion, and most importantly, dedication.

Bravo everyone at Larian, love you all

I'm just baffled that my adventure felt so tailored for me, and complete, while knowing there are so many paths possible
Posted October 31, 2024.
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1 person found this review helpful
6.6 hrs on record
Polle says: "Almost there!"

While this game has a lot of good going on, and is definitely better than many low-budget horror games, I can't help but feel it didn't hit the exact spot it could've for a more impactful story, and for well... more pain, more hurting, as it wants to do so much (It hopes this hurts).

Tldr:
it's a decent experience, but at the end of the game I felt a bit disappointed from what I expected. It feels a little unfinished, or rushed overall, especially for its price. Maybe because the team was either out of resources, or something else, I wouldn't know. I don't recommend it for this price currently, wait rather for a good sale.

Summary:
We follow the story of a stranded crew aboard the Tulpar, one of the last human-manned cargo ship of the Pony Express company. We get to witness, and, well experience through their own eyes(and this is kinda important to the story) their last days together.

Spoilers ahead

The story,
somewhat one of the game's strongest points behind the visuals, dialogue, and SFX, is a story that is fragmented "achronologically" (with flash backs & forward, while also switching to straight up hallucinations). This makes it more complicated to figure out what is going on, which is good for the sake of making the player confused like the crew is. This kinda forces 2 runs of the game to really understand everything and the details too.

My biggest complain is a lack of introductory phase for the game here. The little you get of the story and characters is good, but too fast-paced to really "feel" the dread and pain everyone is going through. The first time I just kind of phased through it a bit like the fever dream it is. If I would've cared more about the characters, their more meaningful and philosophical dialogue that we get could've been way more significant, and I would have been definitely more invested... and hurt. At the point it currently is, the characters are really just tools to deliver the story's themes and messages, and I think they could've been a little more than that...

An idea I had would've been for example a section before the "crash", which is a chronologically-led segment that would introduce more softly the drama of the game and its characters, to ground the players in something more concrete, and that would allow for a stronger shock when things go down. The game could've also added maybe a fake drama for its "huis-clos" aspect, of something weird going on in the ship, maybe a fake "monster aboard"-to-amp-up-the-paranoia situation that twists after to what the game is really about. I feel this could've also matched well with the theme of "our worst moments don't define us, right?" when talking about monsters...

The visuals and dialogues
are just amazing, there's a real sense of cinematography, photography, and so on. I have no comment other than bravo for that, this is what makes me like the game so much. The lines delivered hit really well, while staying mostly true to its characters. Props to SFX too! Also I really liked the monsters designs, too bad the gameplay linked to them is where the true horror is...

The gameplay
is kind of almost inexistant, and it's where the ludonarration (ie. where gameplay is an extension of story and themes, in other words it makes sense to choose that gameplay over another for the content) feels a little off. While the fact that this story is delivered through a game makes sense for a good part about its theme of "taking responsibility", and the player is forced to makes the characters' "choices" or actions, and thus, taking responsibility (and the suffering) in their place; a good part of the walking around, monster encounters, and such just don't make much sense with what the game is about. I feel it could've been fleshed out a little more and made more relevant. But also straight up just some parts that are relevant to the game feel also a bit uninspired, like your repetitive gore-filled-corridors, or walls with eyes and such.

I could talk more about the story and what I've thought of it, I think it's pretty good with how it handles its themes and such. And it makes me really want to put the pieces together chronologically with everything that happens, but I'm sure someone else will do that. Also CURLY DID NOTHING WRONG. And F*CK YOU, JIMMY.

Thank you for reading all that. Let me know what you think too. Do you agree?
Posted October 10, 2024. Last edited October 10, 2024.
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3 people found this review helpful
2
0.5 hrs on record
Cash Grab, poorer version of TF2, etc.
Just leaving this review for ethics' sake
Posted August 11, 2023.
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No one has rated this review as helpful yet
2
166.0 hrs on record (161.9 hrs at review time)
Edit October 2024: AT LAST the game reached a decent state, where I can say safely that it's good, and feels more finished. I still recommend getting it on sale, but now it feels fun AND complete.

Edit October 2023: Game is close to what would be called a "release" state. Not quite there yet though

Not that good for now. Wait and see if they finish their game
Posted January 12, 2023. Last edited October 29, 2024.
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1 person found this review helpful
2
1.4 hrs on record
WHAT IS THE ID OF THE SONG IN THE UNDERGROUND ITS SO GOOD
Posted January 12, 2023.
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No one has rated this review as helpful yet
2
2.5 hrs on record
Legitimately scary
Posted January 25, 2021.
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7 people found this review helpful
2
0.2 hrs on record
Not worth the price. As much as I appreciate artistic games, there is no interaction in this one, it is absolutely terribly laggy/not optimized. On top of that, the textures were low-quality, the sound too quiet and too loud at different moments, there were no settings accessible, no instruction telling you there is no interaction so if you press a button the game stops.
It would not have felt like a rip-off at least if it were free.

Go try "Dreams of Dali" instead, it is free, and as an artistic VR game, thousands times better than this one.
Posted January 25, 2021.
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1 person found this review helpful
71.9 hrs on record (50.7 hrs at review time)
Great hobo simulator. Would search trash cans and have my furniture stolen by nightly monsters again.
Posted April 8, 2020.
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1 person found this review helpful
1 person found this review funny
85.8 hrs on record (49.4 hrs at review time)
Great hobo simulator. Would search trash cans and steal people's furniture again.
Posted April 8, 2020.
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Showing 1-10 of 37 entries