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144 ratings 
Active: Zac bounces after the cast time, then bounces 3 additional times each second over 3 seconds, during which he also gains 20% − 50% (based on duration) bonus movement speed but becomes unable to declare basic attacks and cast Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot.
Each bounce deals magic damage to enemies hit, knocks them back over 1 second, and slows them by 20% for the same duration.
An enemy can be hit by multiple bounces, but ones beyond the first deal 50% damage to them and do not apply the knock back.
Active: Zac charges for up to 4.5 seconds to increase Elastic Slingshot's range over a cone in the target direction. Elastic Slingshot can be recast within the duration. If Zac cancels the channel himself, or the charge completes without reactivation, 50% of Elastic Slingshot's health cost and cooldown are refunded.
Recast: Zac leaps to the target location. Upon landing, he deals magic damage to nearby enemies and knocks them up and stuns them for 0.5 seconds, increased to 1 second if Elastic Slingshot was charged for more than 1 second. Elastic Slingshot will cast at max range if cast beyond that.
Zac grants ghosting to aggroed monsters hit for 5 seconds.
Unstable Matter's current cooldown is reduced by 1 second whenever Zac collects a Cell Division Cell Division chunk.
Both Stretching Strikes (the cast and the empowered attack) reset Zac's basic attack timer. Zac is unable to move or attack while his left arm is in flight.
While the tether persists, Zac's next basic attack is replaced by a second Stretching Strike, empowering it to have a 0.25-second cast time and gain 25 bonus attack range. This attack cannot critically strike.
If the two Stretching Strikes affect different targets, both are rooted for 0.5 seconds and receive the same slow. After a 0.4-second delay, Zac displaces them toward each other over 300-units, though not through terrain.