22
Products
reviewed
312
Products
in account

Recent reviews by bungtheshikigami

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Showing 1-10 of 22 entries
9 people found this review helpful
167.1 hrs on record (162.6 hrs at review time)
Aneurism IV: Passionate in its world design and environmental story telling, apathetic in its respect of player's time by game design, and hostile from its server socialites. I witnessed an era of birth when it became a 70 players per server powerhouse in both official and community server by word of mouth, and slowly began to taste a bitterness of contempt exhibited to its very own players served on a personalized platter by its developers.

Update after update, the game deflated its worth by the handling of core player issues both in moderation and grinding gameplay loops. Opting instead to ignore and deflect social issues while serving a fine china of performative word pieces that all but say "We hear you (but really, we just don't care)." Play on the Official Servers, you'll really taste what the devs care for. Some even get a lingering aftertaste of server stalking and constant harassment.

The gameplay serves no better as apparently, the players do not toil enough. No. It must be biblical and horrendous. Abuse and grief of game mechanics run free, patchwork fails to solve a fundamental problem of theft and ruthless targeted killing. You want a banker? Shivved without reprieve. You put an item for someone? Gone, if they don't mash a button fast enough. It's funny until it takes an hour of menial repetitive tasks to get back where you start. Worse yet if you're interrupted.

The only value bringing immense joy besides witnessing the creative minds of Skum Village playwright? $44.63 returned to me by selling cosmetic items. Thank you Vellocet, I could never refund your game because you already did it for me 4 and a half times over.
Posted October 13, 2025.
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106.5 hrs on record (58.9 hrs at review time)
Early Access Review
Pure adrenaline encapsulated with rapid-succession cluster ♥♥♥♥♥. Do you enjoy trial-by-error games? Do you find stressful climbing games coupled with simplistic yet deep mechanics relaxing? Speed(run) freak? It's for you. Buy it already, stop reading this review and by it. This game will give you literal white knuckles.
Posted October 1, 2025. Last edited October 1, 2025.
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9.0 hrs on record (8.4 hrs at review time)
The CEO mindset is still alive and well with the map making community.
Posted September 20, 2025.
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4
57.9 hrs on record (28.9 hrs at review time)
Early Access Review
Devs have added a box indicator that shows you the general notching angle required as well as the individual missile information (which is a massive QOL). I am a happy cat now. I will retain the striked complaint just for posterity. The non-striked portion is non-major complaints.


I would like to love Nuclear Option as it seemed like a fun game with a variety of aircraft and weaponry (with its prominent display of nuclear weaponry which is a large appeal to me). The dev is genuinely cooking with this game and I want it to taste like peak and I know that it can. However, as it currently stands. The game lacks a few essential features and has poorly thought-out design that ruins any chance of me playing this game in its current state as it causes immense dissatisfaction. It's most glaring issue being that it lacks any chaff option for radar homing missiles and yet flares exist for heat-seeking missiles. Nuclear Option forces the player to notch almost perfectly at 90 degrees (fly perpendicular from a radar tracking entity guiding a radar-homing missile to force it to lose track) without providing an adequate counter with its "radar jammer" countermeasure mechanic. You use a recharging tool that supposedly increases the angle you can notch at or makes the missile lose track when perfectly notching, yet it lacks an adequate feedback to the player if it is effective or working (and it really hasn't worked with much effect in-game for me).

Since it lacks any chaff option that would make it easier to break lock while notching (since you are creating multiple entites having a higher radar emission than you to switch the radar tracking entity to lock to the chaff instead) and has such a unrealistically precise (and most importantly, unfun) need of holding a perfect 90 degree angle to the radar track with an almost useless jammer when you're not hugging the terrain, it becomes an almost unwinnable scenario when you fly higher than a few hundred meter from the terrain where you are swarmed with nearly unavoidable radar missiles that it causes me to disengage from the game. It doesn't help that you cannot force a missile to lose much speed to drag in this current iteration either, so you are forced to notch.


Another side note is that The Cricket (a propeller craft that lacks a jet engine) is easily locked at 5 or more kilometers with heat-seeking missiles despite it being a propeller craft (which generates significantly lower heat than a jet engine). It shouldn't be invisible towards heat-seeking missiles but it certainly shouldn't be so easy to lock on either, especially since you are on occasion having to engage in air-to-air combat with other proper jets in the game. You need all the advantage you can get and the Cricket seems to lack much with its lower speed, highest radar cross-section in the game besides the Tarantula, and more limited air-to-air arsenal.

To lastly add on. It lacks any sort of mobile forward operation bases that can created by AI or players (the Tarantula would be an excellent support role for this) during a mission to quickly refuel and rearm at the risk of being bombed. So a significant amount of time (especially if you're flying the prop plane) is just returning back to base after expending your munitions, which you can't carry all that much unless you dedicate all your pylons to a singular task. You can't even carry a 4x stack of missiles on your pylons, just a 2x at max. So you don't even last long in the field anyways with the munitions you do have (or don't have). This really detracts from the game being engaging since it's less time spending in the air doing something. I'm not asking to be given a 10,000lbs+ of bombs to drop like the F4 Phantom II but please give me more capacity and more arsenal amount at the expense of being able to maneuver/have air-time for bombing runs or anti-air defense. The current arsenal munitions is measly at best.

As an additional request to the dev. Could you add keybindings to the numpad where you can quick select and unselect the type of targets you can select? I'd like that as an options so you don't need to open your map to constantly change.
Posted December 2, 2024. Last edited January 25, 2025.
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4.1 hrs on record (4.1 hrs at review time)
I felt happy playing this game, until I realized I was born in Poland.
Posted November 30, 2024.
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No one has rated this review as helpful yet
22.0 hrs on record (21.6 hrs at review time)
If Promise makes you upset. Memory will make you cry.
Posted July 11, 2024.
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No one has rated this review as helpful yet
119.2 hrs on record (66.0 hrs at review time)
Sony has been liberated. Sexcellent. Game is good, you should play it.

Buyers beware, don't get live service games from Sony (or any other really) for cheaper on key selling sites in case of ♥♥♥♥♥♥♥♥ like this being pulled by Sony where you won't be able to play your game if you don't live in a certain country. You won't be able to get a refund from Steam if you do that.
Posted May 4, 2024. Last edited May 6, 2024.
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No one has rated this review as helpful yet
264.5 hrs on record (72.9 hrs at review time)
"a ♥♥♥♥♥♥♥ cries, while a winner ♥♥♥♥♥" - san-sung

New Patch came out:

Nearly perfected two matches as SLOP MAN first time

Slop out of Slop; SLOP SLOP SLOP SLOP SLOP
Posted February 15, 2024. Last edited March 28, 2024.
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No one has rated this review as helpful yet
587.8 hrs on record (301.8 hrs at review time)
Kitty is happy
Posted January 31, 2024.
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2 people found this review helpful
71.4 hrs on record (15.1 hrs at review time)
Early Access Review
Freddy fazbear?????
Posted December 10, 2023.
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Showing 1-10 of 22 entries