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Recent reviews by JonnyVal3ntyne

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Showing 1-10 of 30 entries
3 people found this review helpful
2,242.7 hrs on record (1,599.5 hrs at review time)
RIP New World...

Press F to pay respects.
Posted October 28, 2025.
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2 people found this review helpful
53.4 hrs on record (1.0 hrs at review time)
Achievement Unlocked: Revive your inner child.

What I wouldn't give to experience this game for the first time again, talk about a core ♥♥♥♥♥♥♥ memory.
Posted June 14, 2024.
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618 people found this review helpful
12 people found this review funny
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74.2 hrs on record (48.1 hrs at review time)
Early Access Review
Sons of the Forest is a great game there is no doubt about that, and if you feel like you want to play the game then by all means go ahead, I did and I enjoyed it, but if ever there was a time to wait for a game to come out of Early Access it would be now. As someone who enjoyed The Forest far more than I could have expected I had very high expectation for Sons of the Forest, but sadly I think SOTF is just not there yet, and here’s why…

1 – The Island
From what I’ve been able to gather is seems that the general consensus is that SOTF’s map is roughly 5 times bigger than that of The Forest, but bigger isn’t always better. I don’t recall a single time in The Forest when I felt like I was losing out on anything because I had to travel across the map. Though the map was much smaller, it was balanced for the amount of content the game offered and nothing was ever really “too far” away. At this point in time there just isn’t enough content in SOTF to justify such a large map. Surprisingly there are about half as many caves as there were in The Forest, at least for the time being, of course they’ve added bunkers but even then we only get a handful. Don’t get me wrong, the game looks AMAZING, but when everything is so far away that it takes you half an hour to run across the map it will eventually start to wear on you.

2 – The Caves
One of the most iconic aspects of The Forest was its intricate intertwining cave system that could be easily accessed from almost any part of the map thanks to its many cave entrances. You could venture into the darkness and emerge almost anywhere on the map depending on how far you went, this made everything feel connected and really helped tie the islands overworld together with its cave system. Not only that but finding certain equipment could help you dive even further into the depths of darkness which in turn upped the danger levels as you delved further and further… well, this is gone now. In SOTF each cave is its own standalone cave, many times with the exit being only a few meters away from its entrance. Not only that but most of the times the caves don’t really pose any type of threat, either they’re completely empty and you can just run through them, or they’re filled to the brim with mutants and you can still just run right through them because there’s nothing limiting your progress through the caves. Worst of all is that most of the caves in SOTF just aren’t memorable, I feel the reason for this is mostly because after looting a cave there’s really no reason to come back, you get the main loot from the cave and that’s it, that cave is done and you never have to visit it again which sucks.

3 – The Survival
While this might be a bug and unintentional, as the game stands now it allows you to re-loot absolutely everything in the game, suitcases included, making it so you never have to worry about running out of supplies. Now I know that this was also a thing in The Forest, but it only applied to items in caves and some very basic overworld items (yet another reason you don’t need to return to the caves). That and the many duplication glitches that currently plague the game make it so you never really have to worry about survival. Wanna build a house? You can build a mansion by just chopping down one tree and using a stick. Ran out of ammo/grenades/crafting materials? Just save and reload next to a camp as many times as you need till you top off everything. Also, did I mention that the end-game armor is infinite? That’s right, you will never run out of armor, and even the best armor can be fully crafted early to mid-game after restarting a few times in the correct bunker. Not to mention that our friend Kelvin offers a never-ending supply of fish so you’ll never go hungry again. Basically, you never have to worry about surviving in this game, hell you don’t even need a base, everything you need will fit in your backpack, and even if you do go hungry or get thirsty you don’t really get punished for doing so.

4 – The Story
This is probably what hurt the most for me, while The Forest didn’t have much of a story per se, once you reached the end you got enough of an explanation for everything to make sense. In SOTF however, the ending is so bizarre and non-sensical that it just leaves you confused as to who everyone is and where they came from. It wasn’t until I went onto Youtube and found someone who put in the time to do the detective work and piece everything together that I was finally able to understand a bit, and even then, it was just an interpretation of the events that happened, you really have to stretch your imagination for everything to make sense.

Now don’t get me wrong, in spite of all of these issues I’m fully aware that the game is in early access and thus not complete, and while I did enjoy the experience during my first playthrough I can’t help but think of all the possibilities of how much more the game can improve during this early access phase and how I could have had a much more enjoyable experience in a complete game, because you only get one chance at a first playthrough. Sons of the Forest has all the potential to surpass The Forest, but as the game stands it just isn’t there yet.

EDIT: First major patch just dropped yesterday and wow, I'm pretty sure that it was much better than what anyone could have expected. This just further reinforces my point... SOFT is a great game, but it can and WILL get much better once it is complete. If you haven't had a chance to give it a try yet, don't worry, the best is yet to come.
Posted March 5, 2023. Last edited March 10, 2023.
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43 people found this review helpful
1.6 hrs on record (1.3 hrs at review time)
Legends Never Die...

Press F to Pay Respects.
Posted August 25, 2022. Last edited August 25, 2022.
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253 people found this review helpful
48 people found this review funny
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15.0 hrs on record
I am Cat, my life is now complete. 🐈
Posted August 2, 2022. Last edited November 28, 2022.
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38 people found this review helpful
9.1 hrs on record (13.2 hrs at review time)
Little Nightmares 2 is exactly what you'd expect, the perfect game to follow up on the success of its predecessor... but I don't really know if that was enough for me.

Now, don't get me wrong, LN2 is a great game definitely worth playing and I absolutely recommend it for anyone thinking of giving it a go, but in all honesty there's really nothing that sets it apart from the original Little Nightmare; the game looks, sounds and feels exactly like the first game... you have the same great art style that creeps into your nightmares when the lights go out, that same immersive OST that will run chills down your spine at the turn of every corner, the same rich story that will leave you questioning your own reality when you reach the end of the road, hell, it even has the same choppy controls on keyboard and mouse with the bad camera angles that will ultimately be the death of you more than any resident of the Pale City.

What I’m trying to say is that LN2 feel more like a DLC for the original title than it does a whole separate game. The story, while satisfying, doesn’t nearly reach the same level of jaw-dropping goodness that the first one left me with and the DLC adds almost nothing in terms of actual gameplay (albeit you do get some collector goodies in exchange). All in all, I would still recommend this game to anyone who’s a fan of Little Nightmares, like they say... if it's not broken, don't fix it, and LN2 has all the same vibes that made the first game such a great experience to play, but I would definitely suggest waiting for it to go on sale before jumping into it.
Posted October 5, 2021. Last edited October 5, 2021.
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741 people found this review helpful
167 people found this review funny
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1.0 hrs on record (0.5 hrs at review time)
M U C K !!
Posted June 9, 2021. Last edited November 24, 2021.
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25 people found this review helpful
5 people found this review funny
21.0 hrs on record (18.0 hrs at review time)
🍌- I'm a Banana and I approve this game
Posted May 11, 2021.
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263 people found this review helpful
7 people found this review funny
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20.5 hrs on record (20.4 hrs at review time)
Two words... Dark and Creepy. Little Nightmares is far from a horror game, but does just enough to make you feel uncomfortable while you're playing it. Set in a morbid cruise ship from hell where the guests like to feast on the flesh of children while they pig out like animals, you'll find yourself escaping from humanoid like creatures that truly are the products of nightmares. The story is amazing and you'll be left shocked and dumbfounded at the end, not really knowing what's going on because very little is actually explained, but enjoying every second of it nonetheless. The DLC's add even more onto that sentiment, leaving you in a state of despair and questioning yourself, why are we even here... just to suffer?

Suffering and creepy elements aside, Little Nightmares truly is a beautifully done game with detailed artwork that breathes life into the dead carcass that is the Maw... you'll definitely want to play this one with the lights off though. The soundtrack only adds onto that, raising your heartbeat the closer you get to danger was something that really made me feel all the more immersed into the story and the ambient noises make sure you're always feeling tense as you traverse the the darkness.

The gameplay itself however felt like the only shortcoming this game had, at least in my opinion. More than the unearthly local residents of the Maw, the number one thing that always got me killed was falling due to bad camera angles and choppy controls that would lead me plummeting to a premature demise. Being an Indie 3Dish puzzle-solving platformer I know I shouldn't be too demanding, but there was just something about the puzzles that didn't resonate with me... most of the time just by glancing around the room you would know exactly what to do and you could just breeze through all the chapters like there was no tomorrow, the whole game could probably be completed in about 2 hours (+1 hour w/ DLC's) so you'll definitely end up with a feeling of wanting more.

That being said, Little Nightmares is still one hell of a game and I would most definitely recommend it to anyone who's thinking of giving it a try, but because of the moderate price and short length of the game I would suggest waiting for it to go on discount and buying the Complete Edition to get the most value out of your money.
Posted May 3, 2021.
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16 people found this review helpful
22.0 hrs on record
Storytelling done right!! Taking place in the same universe as The Walking Dead (you even get to see Glenn in the game), it tells the story of Lee and his journey to help a young girl named Clementine find her parents in a post-apocalyptic world. Honestly speaking though, the choices you make don't really have a strong impact in the overall story as no matter what you choose the end result will be the same, but the way everyone reacts to the choices you make is unique and flows so naturally that it makes you feel like you're watching an show on TV where you decide what happens.

The story itself is very well written and makes you really get attached to some of the characters (or hate others with a passion), which makes it all the more heartbreaking when they die. The gameplay is simple enough to the point where you can sit back, relax and bust out some popcorn while you play through each of the episodes. Though it's a relatively short game that can be completed in about 12 hours, I think it's worth it to play through at least once, especially if you can get it on discount.
Posted February 2, 2021.
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Showing 1-10 of 30 entries