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Recent reviews by Animal Portal

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
111.0 hrs on record (80.6 hrs at review time)
I said I would make my review positive when Sony reversed their ♥♥♥♥♥♥♥ decisions, and here it is. Honestly, easily my favorite coop shooter since the original L4D2.
Posted May 3, 2024. Last edited May 5, 2024.
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1 person found this review helpful
7.9 hrs on record (6.3 hrs at review time)
Easily the best game of all time

+everything


-not yet an esport
Posted June 24, 2016. Last edited October 21, 2016.
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9 people found this review helpful
91.0 hrs on record (64.9 hrs at review time)
Early Access Review
PSA ABOUT P2W: I have seen many people complain about how p2w the game is in the reviews here but this is simply not true, this game follows the world of tanks model but is even better than it. First off the ships you get when you go up the tiers are not all around better than others, just more specialized. I see people complaining about how you can buy overpowered ships but in realty only 2 actually exists that you can, and they would be premium tanks going by the world of tanks analogy. here; however, they are exact copies of normal ships off of the main tech tree except they are un-upgradeable, and if a noob tries to play them they fail, hard. you can also buy normal ships with platinum (gold/money bought currency etc) however you have to unlock them with xp just like everything else and as the experience is locked in a tech tree you normally have the money you want to buy them far before you have the xp.
I have seen some people talk about how the grind is only bearable if you use money but this Is completely false, you can buy boosts with platinum that when applied after a game will increase what you got in the game, but it still relies on what your skill is and the base rewards. these are also single use, unlike world of tanks premium time.
You can also get purely cosmetic skins with it.
why I say it is less so than wot is you cannot make "free xp" with it, as anyone who plays it would know. now on to the review (this was written after I finished)



While some of the ships are designed to defeat others as well as long respawn times and no changing class, it makes it kind of annoying when playing but other than that it is a fantastic game.

EDIT: wow its been a long time since I first made this, time for some more detail.
Fractured space is very fun, while the matches last a long time its gameplay is superb leading towards very fun encounters. There are issues with this game that seem almost impossible for the devs to fix, however. their option to lock the ships into what you originally pick is still a problem, but less so as there are a great deal of them now so the counters that I spoke of in the first review do not really stick as hard. however there are new problems as you cannot connect to a game in progress if someone else disconnects which causes a lot of unbalanced gameplay, framerate is also a problem with your game freezing for a few seconds every minute or so in some lobbies.

The balance in the game also needs a lot of work, you will have those people yell that everything is perfectly balanced and you just don't know how to use it correctly (which is disproven by the fact that 1. the devs aren't gods and 2. every time there is a balance patch it proves that they weren't balanced before.) and the ones who go full ♥♥♥♥♥♥ that say teamwork beats any op ship ignoring the fact that two balanced teams playerwise would be affected. In reality due to the massive update awhile ago balance isn't close to perfect, with some ships suffering immensely as they rely entirely on missiles for damaged that are blocked 100% of the time when someone activates point defense, which can now be on practically forever until you run out of energy which has never even gotten close to happening to me. others such as the protector can completely heal ships much faster than multiple people can put out damage. this may not seem like a big deal at the start as healers are a common theme in these games but due to the fact that they're healing ability is massive and they have a shield that absorbs almost all damage, they are impossible to deal with unless multiple people all attack at once, and if the enemy ships are even semi competent, because you are going after the support they will rip you to shreds. combine this with the fact you cannot change classes and no one can come in once it starts and you have a huge disadvantage if one team has one and the other does not, and while not having a medic should be a bad thing, when there are only a few people every bit of unlockable xp is precious it makes it much more difficult than it should be.

Im sure you have heard this from every review and that is the grind. due to the problems with the number of ships the majority are locked behind a number of games that while they would be quick for most games suffer due to the time of the match, this leads to playing the same ships over and over until you can get ones that you like, however unlike what most say this is not a huge pain as the starter ships are very well rounded and teach you the game. I myself have been playing practically all pioneer since the major update and despite what people say about it being ♥♥♥♥ I have a damage ratio of over 2. I am disappointed that they took away a lot of the ships I had with only a few tiny boosts and skins as rewards but it should not impact your decision to buy the game, and I understand why they did it.

once I got through slamming the bad behind this game you have to ask why do I still recommend it?the reason is when this game does good, it really shines. I have been here since there were 6 ships (on a side note please change the name of the "ghost" back to assassin devs, I mean I can understand changing things generic as flagship and sniper but assassin sounds so much better) and what kept me hooked this entire time was this game is fun as hell, from the unique experience of the objectives and jumping, to the intense feeling behind the fights and the thrill of out maneuvering an enemy, this game kicks ass. the issues I said above are problems and do take away, but not nearly enough to make me regret buying this and the fun I have had, sure it has problems and due to the nature of the game they are difficult to fix, but seeing how far this game has come I am confident that they will find a way through them, and make it even better.
Posted November 21, 2014. Last edited February 9, 2016.
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