iNt3rp
Germany

:uw::uhh::uy: :uss::uo: :uss::ue::ur::ui::uo::uuu::uss: :uQU:



⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢦⠙⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⢯⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⠛⢿⣿⣿⣿⣿⣿
⣿⣿⣿⢧⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡕⠂⠈⢻⣿⣿⣿⣿
⣿⣿⡅⣻⡿⢿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠿⢿⣿⡇⠀⠀⠈⣿⣿⣿⣿
⣿⣿⠀⠀⠀⠘⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⣹⣿⣿⣿
⣿⣿⠀⠀⠀⠀⣿⣿⡿⠿⠛⠻⣿⣿⣿⣿⡿⠟⠁⠈⠀⠉⠻⡆⠀⠀⠀⣿⣿⣿
⣿⣯⠄⠂⠀⠀⣿⡋⠀⢀⠀⠀⠀⠉⣿⣿⡀⠀⠀⠘⠓⣠⣶⣿⡀⠀⠀⠘⣿⣿
⣿⣫⡆⠀⠀⢀⣿⣷⣶⣄⠀⢀⣤⣴⣿⣿⣿⣶⣄⠀⣴⣿⣿⣿⠁⠀⠀⠀⠘⣿
⣿⣿⠁⠀⠀⡤⠙⢿⣿⣿⣷⣾⣿⡿⣿⣿⢿⠿⣿⣧⣿⣿⡿⢣⠀⠀⠀⠀⢠⣿
⣷⣌⠈⠀⠀⠀⠀⣆⠈⡉⢹⣿⣿⣆⡀⠀⠀⢠⣿⣿⣿⡿⢃⣼⠀⠀⠀⠀⣸⣿
⣿⣿⡇⠀⠀⠀⠀⠙⢿⣿⣆⠈⠛⠛⠛⠀⠀⠈⠉⠁⠀⢠⣿⠇⠀⠀⠀⠹⢿⡇
⣿⡫⠀⠀⠁⠀⠀⠀⠈⠻⣿⢢⣄⠀⠀⠀⠀⠀⣀⣠⣾⡾⠋⠀⠀⠀⠀⢀⠴⠋
⣿⣁⠄⠀⠀⠀⣀⠀⠀⠀⠈⠛⠿⣿⣿⣿⣿⣿⠿⡿⠋⠀⠀⠀⠀⠀⣀⠬⠆⢀
⣿⣿⣧⣄⠀⠀⠉⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠠⠙

:uw::uhh::uy: :uss::uo: :uss::ue::ur::ui::uo::uuu::uss: :uQU:



⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢦⠙⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⢯⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⠛⢿⣿⣿⣿⣿⣿
⣿⣿⣿⢧⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡕⠂⠈⢻⣿⣿⣿⣿
⣿⣿⡅⣻⡿⢿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠿⢿⣿⡇⠀⠀⠈⣿⣿⣿⣿
⣿⣿⠀⠀⠀⠘⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⣹⣿⣿⣿
⣿⣿⠀⠀⠀⠀⣿⣿⡿⠿⠛⠻⣿⣿⣿⣿⡿⠟⠁⠈⠀⠉⠻⡆⠀⠀⠀⣿⣿⣿
⣿⣯⠄⠂⠀⠀⣿⡋⠀⢀⠀⠀⠀⠉⣿⣿⡀⠀⠀⠘⠓⣠⣶⣿⡀⠀⠀⠘⣿⣿
⣿⣫⡆⠀⠀⢀⣿⣷⣶⣄⠀⢀⣤⣴⣿⣿⣿⣶⣄⠀⣴⣿⣿⣿⠁⠀⠀⠀⠘⣿
⣿⣿⠁⠀⠀⡤⠙⢿⣿⣿⣷⣾⣿⡿⣿⣿⢿⠿⣿⣧⣿⣿⡿⢣⠀⠀⠀⠀⢠⣿
⣷⣌⠈⠀⠀⠀⠀⣆⠈⡉⢹⣿⣿⣆⡀⠀⠀⢠⣿⣿⣿⡿⢃⣼⠀⠀⠀⠀⣸⣿
⣿⣿⡇⠀⠀⠀⠀⠙⢿⣿⣆⠈⠛⠛⠛⠀⠀⠈⠉⠁⠀⢠⣿⠇⠀⠀⠀⠹⢿⡇
⣿⡫⠀⠀⠁⠀⠀⠀⠈⠻⣿⢢⣄⠀⠀⠀⠀⠀⣀⣠⣾⡾⠋⠀⠀⠀⠀⢀⠴⠋
⣿⣁⠄⠀⠀⠀⣀⠀⠀⠀⠈⠛⠿⣿⣿⣿⣿⣿⠿⡿⠋⠀⠀⠀⠀⠀⣀⠬⠆⢀
⣿⣿⣧⣄⠀⠀⠉⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠠⠙
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Netsettings.cfg
ex_interp is a command in some older games, like Counter-Strike 1.6, that controls the interpolation delay, which smooths out player movement by filling in the gaps between server updates.

It sets the time in milliseconds for how long the game should look ahead to predict where players will be.

A lower value means less delay and a more responsive feel, while a higher value such as 0.1 can make players appear to "teleport" between positions or get shot through walls.
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