Spoonalot
Curtis
United States
Currently Offline
Favorite Game
Review Showcase
To start with this game has some huge balls claiming half of what it does on the store page, "The next milestone in the evolution of ARPG's" I beg to differ, slowing down the gameplay dramatically, removing the authenticity of the weapons roles by locking their full potentiel behind booster stimulants and shafting the relevance of an entire class by creating a damageless, underperforming abortion seems like several steps backwards to the norm of the medium.

"Fight the corruption together" Why would you? honestly why would you do that to yourself and the person you would ordain to play with, the balancing of this games co-op (when it works which it currently does not) is a Complete.Unmitigated.Joke, here is why; the health and suppression values inflate to ridiculous levels and removes the authenticity of the feel of the weapons, the bolter that 1 shot a guardsman beforehand? 2-3 shots now without fail with the addition of a single person. A single psyker with 5k health suddenly will become a bloody raid boss at 15k leading to this awful MMO feeling as you SLAUG through overinflated health bar after overinflated health bar for every enemy at 3 people. This also results in the slowdown of the progression for all involved due to the missions not receiving any bonus rewards whatsoever.

"A living expanding world" The only thing that seems to expand is the list of BLANKET nerfs to the players ability to progress as the numbers of fate and credits gained when vendoring the subhuman amounts of trash the game ordains to throw your way from what they used to be in 'beta'..

"Improve your weapons, Craft missions and tweak your skills" First of all skills cannot be tweaked they are set and permanent from weapon to weapon, secondly the only way to 'improve your weapon' is if its the top rarity grade and you blender in more top grade items to bring it up to your level again with a random (Typically useless) permanent stat mod.

The Death of Authenticity; This game has a particular fetish for locking decent experience rewards behind the most excessive and blatant stat padding and nerfing in recent memory, slowing the gameplay down to a crawl and highlighting the massive annoyance that is the suppression system (A.K.A the stunlock HP bar). The impact of weapons is heavily affected by these difficulty resulting in the jaw droppingly bizarre situations where a generic run of the mill Guardsman can survive a bolter round, airburst grenade in addition to getting bisected by a chainsword and still have enough health to stand definitely both middle fingers erect and calling Ollanius Pius a hyper-omega-cuck for good measure.

Weapon/psyker nonsense Balance; There is a severe disparity of important keywords not only from weapon to weapon but from ability to ability even on the same weapon as is the case for what feels like most of crusaders arsenal (Though the assassin and psyker is by no means exempt, in fact the psyker has the most useless skills to date!). A single weapon can have a number of uses or so we are led to believe. In practice this lack of focus to consistency leads to many weapons feeling schizophrenic with many having what are denoted as 'trash' abilities with the only potential saving grace being that the enemy all seem to parody your weapons and may themselves use said 'trash' abilities.

A single weapon can contain armor breaker/piercing on one ability have aoe on the next and cause a persistent effect that causes a vulnerability that can stack! (but usually never will because most of the abilities that cause it typically have a cooldown longer than 3 seconds on an effect that lasts 5.) creating an internal consistency where the only thing consistent about every weapon is that they are inconsistent and overall it feels very silly. Most weapons are never allowed to be really good at anything relying on specific modifiers to make a single aspect of play (and by extension 1-2 abilities) viable, let alone efficient.

The 5 second rule; Much like a vagrant dropping a nice fresh sandwich on an anthill and hoping it will come out unscathed many will be similarly disappointed to find ants crawling over their hopes and dreams of a coherent balance between status effects or the allowance of creative builds. Instead what we get is this cobbled-together mess where most statuses last ither 5 seconds or 10 seconds, though the former more the latter. Stun? 5 seconds Slow? 5 seconds Dots? (Which only 1 can exist on any one enemy at a time therefore making them aweful) 5 seconds. Blind? 5- oh wait they removed flashbangs nevermind.

Bizarre design; The only thing i can think of for several trees and their nodes is that someone on the design team declared "Wouldn't it be cool if?" followed by words so inhuman as to not be repeatable via text. and because of this we have for example the execution skill tree, a tree i will remind you is so GOD AWFUL that no one is sure if it works yet because nobody i know was stupid enough to waste points to check. Additionally how does the size of the CURSOR impact the FPS of a videogame? what the ♥♥♥♥.

Muh bug avalanche; Where do i start? how about at the start. Stun mines stun though green suppression because ♥♥♥♥ you for buying this game. The customization feature does not update when you select colors and gloss and whatnot leading to a rather expensive guessing game. enemies can disappear or warp beyond comprehension, you can fall though the world, co-op causes more rubberbanding than a rubber factory. supposedly finished things have placeholder names, characters have missing voice lines, uthers tarot cutscene has literally no sound other than the short 'placeholder animation' sound effects from 'beta'. The Crusader does not appear to suffer from the recent nerf of the void shield or the buff of the deflector shield. Continue ad-infinitum. What is HAPPENING?

Variety? what variety?; your options for side/tarot missions when ginding/spending fate points are thus. (Because i doubt we will see anything that breaks monotony like some of the story missions in clunky vehicles or warzones again.)
-Purge (Boring)
-Purge Lite (Hunt, Assassination)
-Bunker buster (with the most lackluster bunker destruction i've seen yet)
-Bunker Buster lite (silence the guns)
-Daemonic incursion
-Daemonic incursion lite (nurgle nests)
-Escort Mission (Panic room)

This game is seemingly by design made to piss people off and draw out the 'experience' so that time could be bought for the non existent gameplay.

The only thing funnier than this games state is the shill-tier users who defend it with some staunch defenders of this unmitigated sub-mediocrity being named (of their own volition by the way) Irrelevant, Mentally Unstable and Flawed.
Beware all ye who enter here.
Comments
Mac Tonight Jul 4, 2021 @ 7:26am 
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Quesder Jun 24, 2016 @ 12:15am 
i post spams for keks
Locarius Jul 14, 2012 @ 10:23am 
sup
robertbrogan2 Jul 13, 2012 @ 8:19am 
hows it going
BunnyPoopCereal Dec 19, 2011 @ 7:03pm 
hey are you a crim in apb?