10
Products
reviewed
213
Products
in account

Recent reviews by SirLanceQP

Showing 1-10 of 10 entries
6 people found this review helpful
3.5 hrs on record (1.3 hrs at review time)
Stealth is optional.
Posted January 23, 2025.
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1 person found this review helpful
88.3 hrs on record
Very fun game, highly recommend!
Posted November 27, 2024.
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31 people found this review helpful
17 people found this review funny
4.5 hrs on record (1.4 hrs at review time)
Stealth is optional.
Posted March 20, 2024.
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161 people found this review helpful
145 people found this review funny
2
3
4
10.8 hrs on record (3.7 hrs at review time)
Stealth is optional.
Posted March 9, 2023.
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1 person found this review helpful
1 person found this review funny
4.3 hrs on record
Very nice game!
Posted November 22, 2022.
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42 people found this review helpful
1 person found this review funny
2
2
4
17.5 hrs on record (16.3 hrs at review time)
Sinful and Sexy in All The Right Ways
Succubus is a first-person brawler game that lets the player take on the role of a succubus on a blood-filled journey through various regions of Hell. My 100% playthrough of Succubus was about 16 hours in length, and in that time I was able to fully complete the story, side missions, collectibles and all the achievements. Here are some of the things that I particularly loved about this game and why I would recommend it:

Outstanding Environment Design

I’ll begin with arguably the most prominent feature of the game: Hell itself. And wow, did Madmind Studio do a phenomenal job in their portrayal of the underworld! From plains of fire-and-brimstone and seas of blood to oodles of torture scenery and other unholy depictions, Succubus has one of the best and most detailed renditions of Hell to date. The amount of effort that went into making every level chock-full of grotesque, fleshy and sometimes even shocking imagery was well worth the mention, and it’s one of the things that makes this game so worthwhile for the not-so-faint-of-heart.

Terrific Combat & Progression Systems

Succubus features wave-styled combat that is predominantly melee-based, along with additional offensive and defensive powers that the player can use during fights. The player starts off with three different kinds of weapons, and as they progress through the game there are additional weapons and powers to unlock which are both faster and stronger. This also makes returning to previous levels to complete side missions and gather collectibles a much quicker experience during the endgame, since by that point it becomes much more feasible to shred through mobs of enemies with relative ease. Additionally, souls gathered from slaying enemies in levels are used as currency for purchasing higher-tier weapons and armor, and most of which is quite reasonably priced and can be earned without too much difficulty. All this amounts to a refreshingly non-frustrating pace that feels very rewarding and made my 100% playthrough much less arduous of an undertaking.

Customizable Main Character

Succubus offers a plethora of options for customizing the player’s succubus as they see fit, including facial shape and features, different style hair and horns, body markings, chest size, and more. I was also pleasantly surprised to see that there was an option to adjust the overall body weight of the player’s succubus too, which was a nice and inclusive touch that isn’t always available in player customization systems. The game also has numerous features that allow the player to appreciate their custom succubus in all her glory, such as an in-depth selfie mode for taking pictures and interactable spots in the main hub area that each have their own unique animations. Overall, I was very impressed with how well player customization was executed in the game and how it was incorporated into many of its visual aspects.

Final Thoughts
Succubus fully embraces its gory and gratuitous themes to deliver one of the best, most vivid depictions of Hell that I’ve ever seen. Its brutal, gladiator-esque twist on combat feels great and offers a variety of weapons and powers to spice things up. The game is also generally well-polished, and for its price of $25 it’s a fantastic 10–20 hour experience that I thoroughly enjoyed. So, if you’re looking for a game that gives a fresh take on ripping-and-tearing your way through Hell, my advice would be to skip Sunday mass and put your tithing towards buying Succubus instead.
Posted February 23, 2022.
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66 people found this review helpful
33 people found this review funny
5
3
2
2
12
2.1 hrs on record (1.9 hrs at review time)
Like Squirt Game, But Worse
Squid Girls is a 3D platformer/short visual novel game with the premise of being a parody based off the show Squid Game. I was able to fully finish this game in a little over an hour, and even though I’m familiar with H-Games that take an hour or less to finish, I still would not recommend Squid Girls even to an H-Game enthusiast. Here are some of the key reasons why:

Painfully Lackluster Gameplay

While I understand that gameplay tends to not be the main focus of these kind of games, the developers here hardly attempted to create any sort of varied and engaging gameplay system at all. The difficulty of the levels themselves is wildly all over the place, whereas some levels you can finish very quickly without much difficulty and other levels feeling incredibly drawn-out and frustrating. Combined with awkward and slippery player movement, reaching the end of even the easier levels just ends up feeling like a poorly designed slog. On top of that, there’s no way to rotate the camera, no jumping, no crouching, or really any sort of mechanics aside from walking/running that would have made the gameplay even mildly interesting. All of this amounts to a cheap-feeling and uninspired gameplay loop that left me anxiously waiting for it to be over with.

Disconnect Between Story & Gameplay

There is a glaring disconnect between the story that this game is telling and the gameplay that goes along with it. In the cutscene/story part of the game, you take on the role of a male participant named Craig in the setting of a warehouse/prison-like complex similar to the one in the series that this game is based off of. But in the actual gameplay itself, you play as a nameless, generic anime brunette and the “setting” consists of floating islands in an endless blue skybox with mountains poorly plastered on its walls. It felt quite jarring and out-of-place to keep switching between these two logically and visually different scenarios that have practically nothing to do with each other, and since none of the characters in the story appear in the actual gameplay itself, I felt generally apathetic and unengaged throughout the whole experience.

Laughably Poor AI

The few levels in this game that feature “competitive” NPCs are a complete joke. In the instances where they aren’t just glitched and standing completely still, they essentially just run in a straight line, die to a trap, respawn back a few feet and do the same thing again. After you reach a certain point in the level, they seemingly just stop posing any sort of threat and either stay stuck in the first 1/3rd of the level or just give up and stop moving completely. Unless if the developers plan to fix the AI so that they pose any sort of actual challenge to the player, (and also give them an outfit that actually fits the scenario and not just a generic schoolgirl outfit), they would have been better off just leaving them out of the game entirely.

Decent But Unpolished H-Scenes

There are a total of ten H-Scenes to unlock in Squid Girls, each one requiring you to complete three levels to unlock. The visual and animation quality of the scenes themselves are passable, but I did notice several scenes that had some distracting issues with them, (ex. oddly shaped/disconnected balls on the male, a girl missing the lower half of her arm, body proportions that seemed off, etc.). But when compared against other H-Games at a similar price point though, (for example, Sakura Hime which costs $3 less than Squid Girls and has considerably higher quality models and animation), I would give the H-Scenes in Squid Girls a “C” grade for not being that remarkable in my opinion.

Final Thoughts
Aside from a mediocre story that somewhat relates to the source material, Squid Girls fails to create any kind of meaningful or engaging value for itself. The gameplay feels cheap, unintuitive and unpolished, the H-Scenes are okay but nowhere near the best out there, and given its price point of $6.99, there are far better-quality H-Games for under $10 on Steam that you’d be much better off investing in. All in all, unless if you are buying this game solely for the sake of owning a hentai parody of Squid Game, I would recommend skipping Squid Girls.
Posted February 7, 2022. Last edited February 7, 2022.
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11 people found this review helpful
20.9 hrs on record (20.8 hrs at review time)
A Devilishly Satisfying Experience
As someone who rarely plays card-based strategy games, I was initially hesitant to buy Last Evil when I discovered it. But after deciding to give it a try, I was pleasantly surprised at just how engaging, unique, and content-rich that it turned out to be! I ended up investing a little over 20 hours into the game, and in that time I was able to complete playthroughs on both the normal and hard difficulties and unlock around 90% of all available H-Scenes in the game, (which are quite plentiful in number). Here are some of the key features of Last Evil that I enjoyed:

Customizable Main Character

The first thing that I noticed in the main menu of Last Evil was that the player has the option to customize their succubus protagonist, and the game offers a robust amount of customization options to choose from. Hair styles, eye designs, colors, chest size…you name it, you can change it however you see fit. There are also a good number of outfits that you can earn for your succubus by unlocking specific amounts of h-scenes as you progress through each playthrough. Overall, I found that giving the player the ability to customize their succubus however they see fit was a great choice on the developer’s part and a great way to immerse themselves in the character that they create.

Unique Card-Based Combat System

As I mentioned at the beginning of my review, I hardly ever play card-based strategy games. But despite this, I found Last Evil’s combat system to be relatively easy to learn, and I was able to pick up the hang of it within an hour or two of playing the game. The skill progression felt very natural and rewarding as I learned ways to optimize my deck-building strategies, pick out what cards work best for specific situations, and make the most out of each of my playthroughs. With that being said, the combat system in Last Evil is distinctive from many other h-games and is a great option for those who are looking for a good change of pace in gameplay.

Huge Variety of H-Scenes

Last Evil has one of the largest number of h-scenes in any h-game that I've played, especially for a 3D h-game. There are plenty of different enemies to have sex with, a plethora of different sexual positions and the ability to enjoy the action from any camera angle, (and unlocking the majority of the scenes themselves is relatively easy to do as well). There is also a gallery mode where the player can view all the scenes that they have unlocked at their own leisure, which is always a welcome sight to see in games of this category.

Simple and Effective Story

While story tends to be one of the lesser priorities when it comes to h-games, Last Evil follows a simple and effective plot that supplements the overall theme of the game very well. In short, you play as a lone succubus on a vengeance mission against the human kingdom to re-awaken the imprisoned ruler of the demons and exact revenge against them. To do this, the player must traverse a vast and perilous dungeon while fighting all sorts of humans and creatures along the way. The mission in the game is straightforward, challenging, and carried out by a seductive main character who helps keep the player visually motivated along the way. For me, this checks all the boxes of what I was hoping for in regards to the plot of the game.

Terrific Atmosphere and Environmental Design

The different environments that you encounter throughout Last Evil are detailed, medieval-esque and all add to the feeling that you’re going deeper and deeper into a dangerous underground realm. From crumbling waterways and tunnels to demonic tombs and torture chambers, there’s a fair amount variety regarding the scenery that the player comes across throughout the game. Personally, I love the dark and moody aesthetic that Last Evil captivates in its environments and it’s another way that the game stands out in contrast to the generally bright and cheeky atmospheres of other h-games.

Final Thoughts
Last Evil creates a truly unique identity for itself by taking a refreshing detour from the typical themes and gameplay flow of most h-games. It engages the player with a thoughtful and flexible combat system, while also rewarding them with plenty of visual treats to unlock without much frustration. And for the game’s fair price of just $9.99 (or even cheaper if you purchase it during a sale), I can confidently say that Last Evil gives you plenty of value both in hours to play and content to enjoy. In summary, Last Evil is a fantastic addition to any h-game library and I would highly recommend any fellow enthusiast of said games to give it a try!
Posted November 18, 2021. Last edited November 18, 2021.
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4 people found this review helpful
9.9 hrs on record (5.1 hrs at review time)
Early Access Review
A Fun, Sexy Rouge-Like with Great Potential!

After playing Elewder for several hours and completing a full play-through, I feel ready to give my honest thoughts on the game in its current state.

What I Enjoyed

>The game has a unique art style that I personally love (it feels slightly reminiscent of the game Ziggurat, which I also loved!)
>The environments are surprisingly well-detailed and fit well with the fantasy theme
>The visual randomization on common enemies makes each mob encounter feel unique
>The variety of sex animations so far are great (Fingers crossed that the devs allow the player to do it with some of the other NPCs they encounter throughout the game!)
>Having each floor's design (ex. water, lava) foreshadow the theme of the end boss of those floors is a nice touch
>While it is somewhat basic at the moment, the combat system does feel pretty good to play and not too unbalanced
>As a succubus enthusiast, I'm a big fan of the game's main antagonist!

Critiques/Suggestions for The Game

>Make click-and-hold firing continue after dodging if the player is still holding the fire key, rather than having to re-click and hold after dodging to fire again. (It would help with the flow of combat and aiming).
>Allow sex scenes to loop and end on demand, rather than the scenes ending automatically on their own. (They currently feel a little too short imo). Another good addition would be to incorporate a "Gallery" mode into the game where the player could view and enjoy all of the sex scenes at their own leisure.
>Adding more & longer music tracks for exploration and combat, (along with SFX for actions like picking up items), would add some nice audio variety to the gameplay.
>Adding some sort of leveling/perk system, (ex. earning xp from clearing rooms of enemies), would really add to the "worthwhile" feeling of exploring every room on a floor before progressing to the next one.
>The current floor/wall spike spawns are REALLY in need of some adjustments and correcting. I've encountered many spikes that were either clipping through the floor, completely underneath water/lava, etc. that are near-impossible for the player to detect/avoid.
>Having coins, hearts, armor, and other consumable items automatically attract to and be collected by the player when going nearby them, (rather than having to press "E" to pick up every single item), would make looting feel much less tedious.
>I've been seeing some reviews saying that the game feels "too easy", but personally my experience playing the game felt decently challenging for what it was. Still, I think that adding difficulty options to the game, (ex. Easy, Normal, Hard) would be a great way for players to fine-tune how tough they want their play-through to be.
>Adding Steam achievements and trading cards would be a nice incentive for replaying the game.

Final Thoughts

As someone who has had Elewder wishlisted for quite some time, (and who has played a variety of H-games in the past), I was very eager to play it and I can say that the game has something special going for it. Even in its current state, I think it has the potential to really make itself a one-of-a-kind title in the genre. It just needs some general polish, some changes to the gameplay and some additional quality-of-life features to really make it shine. I'm eager to see Elewder hopefully continue to grow and become a truly fantastic experience!
Posted October 29, 2021. Last edited November 24, 2021.
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2 people found this review helpful
5,998.2 hrs on record (3,167.3 hrs at review time)
“The Vast and Turbulent World of Tamriel Awaits”

Introduction
When I realized that my 4-year anniversary since I began playing ESO was coming up, I figured that it would be a good time for me to sit down and write a formal review on my thoughts of the game and my experience playing it throughout the years. So without further ado, here is my detailed review of The Elder Scrolls Online!

Gameplay
For starters, I would like to begin by saying that the gameplay in ESO is very different from any of the other Elder Scrolls games. Aside from being faster paced, there are also 6 different classes to choose from each with their own unique skill lines, on top of skill lines for different weapon & armor types and guilds in the game as well. Additionally, there are hundreds of different gear sets in the game that grant specific bonuses like more resource recovery/limit, weapon/spell damage, and unique bonuses for wearing 5-pieces of said set. All of these options combine into making one of the most in-depth and customizable character builders out of any game that I’ve ever played. For me, I found the process farming, upgrading and altering my gear to best fit my character’s needs to be a generally fun and rewarding experience. Aside from combat, there are also a whole slew of other activities to do in the game such as crafting, treasure hunting, grouping up with friends/guilds to explore, trading, and (if you’re into it) roleplaying, just to name a few.

Story
Without spoiling too much, the plot of ESO's main story involves working to stop an incursion of Tamriel by a daedric entity. Opinions on it vary from person to person, but I personally found it to be well-told and interesting overall, (especially towards the end of its quest line). But aside from the main story, there are also tons of other questlines for each zone in the base game as well as in each of the DLC zones. Each questline is unique in its own way, and gives you the opportunity to both thoroughly explore each zone and meet plenty of unique, important and humorous side characters. (Personally, I really enjoyed the Clockwork City and Thieves Guild quest lines for their lovable characters, locational setting and enveloping plot.)

PvE/PvP Content
The PvE content in this game is incredibly diverse and fun. From world bosses, to group dungeons, to 12-man trials and solo/group arenas, ESO really does have it all. Additionally, all of the group dungeons, trials and arenas have both a normal and veteran mode, depending on if you want greater loot at the expense of increased difficulty. All-in-all, both new and endgame players have plenty of options in terms of the type of PvE content that they can run, whether they are solo or in a group with others.

In terms of PvP, there are 3 main types of PvP areas that you can partake in: Alliance War/Cyrodiil (capturing strategic strongholds across a large map), Imperial City (capturing smaller districts while fighting both players and PvE monsters/bosses), and Battlegrounds (Deathmatch, Control Point games and Capture-The-X games). While many PvP battles are often action-packed and require quick thinking, they can also at times seem a little unbalanced or tiresome depending on the experience and equipment of the opposing player, (partly due to a lack of ranked matching aside from Level 50 and under campaigns). Thankfully though, PvP is entirely optional and you can completely avoid it with little-to-no missed opportunities if you wish to do so.

Summary/Pros & Cons
I have been playing The Elder Scrolls Online since pre-One Tamriel back in 2016, and it amazes me to see just how much the game has changed over the years and how much work the developers have put into rebalancing gameplay elements, adding new features, and keeping both the game and its community thriving. ESO does a great job of creating a fair and achievable skill gap that entices the player to try new gear combinations, skill rotations and so forth to make the most of their build and perform their roles with as much efficiency as possible. The world of ESO feels vibrant and lush with life both environmentally and player/NPC-wise, chock-full of locations to explore, dungeons to delve and quests to partake in.

Pros
+ Engaging combat and full control over your character’s build
+ The community and game itself are generally welcoming and helpful towards new players
+ Wide variety of interesting quests and side characters
+ New content being added to the game multiple times throughout each year
+ Greatly expands the lore and visual representation of the Elder Scrolls universe
+ Does a great job of granting player freedom and separating PvE & PvP content
+ Base game is relatively cheap and goes on sale often

Cons
- Server performance can dip depending on the region, patches/updates, number of online players, etc.
- PvP can be hit-or-miss depending on your teammates and/or character build
- Grinding certain character-related elements like skyshards, lorebooks and mount skills can feel tedious at times, (more so if you have additional characters)

Even though my review might seem on the lengthy side, I’ve really only scratched the surface of what ESO has to offer. But all-in-all, if you enjoy large open worlds, a great variety of PvE and/or PvP content, and are a fan of the Elder Scrolls universe, then I would say that ESO is worth a try. If the content in the game was interesting enough to entice me to keep coming back to play it even after 4 years’ time, (and even after taking a few several month-long breaks in between), then I’m sure there will be something for you to find likeable about it as well.
Posted November 22, 2017. Last edited July 7, 2020.
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Showing 1-10 of 10 entries