PAYDAY 2

PAYDAY 2

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Stoic AK5/Grimm Fire Build [DS OD]
By animal puncher gaming
This is an in-depth guide on this build, which allows you to thrive in Death Sentence One Down loud with relative ease

I'll explain each individual skill and how it works for this build. Hours of time has gone into trying to perfect it, but if you have any recommendations or suggestions or questions, feel free to leave a comment or rating :)

I'll explain each gun, play styles, pro/cons, and how stoic works for any newer players :)

Enjoy!


There is TL;DR for the General Playstyle strategy
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Primary
AK5



Mods:













    Barrel - CQB Barrel
  • Barrel Ext. - Competitors Compensator
  • Boost - Accuracy
  • Custom - Optional
  • Foregrip - Karbin Ceres
  • Gadget - Compact Laser (OPTIONAL, BUT VERY VERY RECOMMENDED)
  • Magazine - Speed Pull
  • Sight - Compact Holographic (OPTIONAL)
  • Stock - Bertil Stock


Pros/Cons


Pros:
  • Well Rounded Stats
  • Good Ammo Reserve
  • High Ammo Pickup Rate
  • Fast Reload Speed
  • High Stability & Accuracy

Cons:
  • Average Rate of Fire
  • Not the best damage
Secondary
Grimm 12G Shotgun


Mods









  • Ammo - Dragon Breath
  • Barrel Ext. - Donald Horizontal Leveller (OPTIONAL)
  • Boost - Optional
  • Custom - Auto Fire (OPTIONAL, BUT VERY VERY RECOMMENDED)
  • Foregrip - Optional (Not Recommended)
  • Gadget - Optional
  • Magazine - Big Brother
  • Sight - Optional


Pros/Cons

Pros
  • Great for For Clearing Hordes of Cops
  • Area Denial
  • Stunning cops
  • Seemingly Endless Ammo
  • Ammo for Team & Primary

Cons
  • Low Damage
  • Smallish Magazine
  • Slow Reload
Equipment
Ballistic Vest
Why? Not the heaviest armor so you can still run. but still provides you with the benefits of armor.

Electric Knuckles
Why? To stun cops, easier to dominate them.

First Aid Kit
Why? Required for Uppers Aced which we'll talk about later. Mixes very well with Stoic

Stoic Perk Deck
Why? It's the centerpiece of this build. We'll explain why Stoic is so good later

Stoic Hip Flask
Why? We'll explain later :)
Skills
Mastermind

Medic Tree
Combat Medic (Basic): Unlocks Tree
Quick Fix (Aced): Unlocks Next Levels & Decreases
Uppers (Aced): Adds 14 FAK to Inv.
Inspire (Aced): Allows you to pick up teammates from a distance


Controller
Forced Friendship (Basic): Unlocks Tree
Joker (Basic): Allows You to Convert a Cop
Confident (Aced): Allows You to Convert 2 Cops
Partners in Crime (Aced): Adds Last Level, Increases Speed & Health
Hostage Taker (Aced): Regen Health with Convert Cops



Enforcer

Tank
Resilience (Aced): Unlocks Tree & Limits Flashbang
Die Hard (Aced): Increases Value of Armor (with stoic means increase in health)
Transporter (Basic) [OPTIONAL]: Increases Bag Throwing Distance



Technician

Oppressor
Steady Grip (Aced): Unlocks Tree, Adds Accuracy & Stability
Fire Control (Basic): Unlocks Next Level, Increases Accuracy when Moving
Lock N Load (Basic): Allows Run & Gun
Surefire (Aced): Adds 15 Bullets to Mag. & Allows Body Shots
Body Expertise (Aced): More Damage



Ghost

Artful Dodger
Duck and Cover (Basic): Unlocks Tree
Parkour (Aced): Increases Sprint, Allows Reload and Run


Silent Killer
Second Wind (Basic): Unlocks Tree
Optical Illusion (Basic): 35% Less Likely to be Targeted



Fugitive

Revenant
Nine Lives (Aced): Allows You to Go Down One More Time


You Should Have 6-8 Extra Skills to Play With
General Strategy/Playstyle
Since I made this build, I'll tell you how I use this build

First off, what is stoic?

Stoic is a perk deck that is often used in Death Sentence One Down games because of its unique and stupidly strong perks. I've taken the liberty of narrowing it down for you.

  • All armor is translated directly into health. This means that the more armor you have, the more health you have, which is why dodge doesn't exactly work that well.
  • 75% damage reduction. This means you can survive more than two shots.
  • Damage you take will be spread over time [D.O.T.], this means that instead of going down instantly, you will slowly take damage over the course of time.
  • If you are not shot for four seconds, any D.O.T. is forgiven and replaced with health

    How Would A Regular Game Go?
    Most of the time, you'll be using your primary weapons to score headshots. So long as you're hitting your shots and mostly getting headshots, you should be getting your ammo back from the bodies. If you brought a gadget, your laser should be on 100% of the time, as its way easier to hipfire with a laser. Why hipfire? Because..
    YOU SHOULD ALWAYS BE MOVING/RUNNING
    Unless you stopped for cover to reload or to get D.O.T. forgiveness, you should not be sitting in one place just shooting unless you have cover. This build isnt meant for you to sit in the open for anything longer than a couple seconds for you to hop from cover to cover.

    The Grimm 12G Fire Shotgun is your lifeline. If you find yourself trapped in a room with hundreds of cops outside, you pop that shotgun out and start firing. Fire stuns cops, and since you have a shotgun, you should be BURNING magazines into crowds of cops.
    HIGHLY RECOMMENDED THAT YOU PULL OUT YOUR SHOTGUN BEFORE BEING TAZED
    If youre not certain you can kill a tazer before it locks onto you, pull out the shotgun. It's area of affect is much larger than the primary, and if you hit the tazer even once, he gets stunned by the fire, thereby releasing you. The shotgun ammo is also way easier to replace.
    REMEMBER, THE SHOTGUN IS NOT MEANT TO KILL WITH ITS SHOTS, BUT TO FIRE. IF YOU FIND YOURSELF CORNERED, POP OUT, RELEASE SOME SHOTS, LET THEM BURN, POP OUT, RELEASE SOME SHOTS, RINSE AND REPEAT.

    The Hipflask is your greatest asset. Mixed with the fire shotgun, you can get very quick hipflasks. Hipflask regens every 10 seconds, but each kill you get lowers it down by 1. If you fire a shotgun into a crowd, and set 10 on fire, if even one of them dies, you should get closer to healing your D.O.T..


    TL;DR
    Use primary when things are more calm and need to pick off a couple in front of you, use shotgun when there are hordes to stun and slowly burn cops. Use hipflask conservatively and time it with your shotgun burning
Enjoy :)
This guide took a long time to make and the build took even longer to construct, so if you enjoy it, feel free to favorite or rate it. Please leave any questions or suggestions in the comments ;)
4 Comments
BoN :3 Jul 21, 2020 @ 11:14am 
idk why but this set works quite well in holdout still Body Expertise is quite useless and parkour aced more useless
hagen. Jul 18, 2020 @ 11:20pm 
Well, i wanted to mention that Body Expertise not for this build, but I see I'm not the first. U spent a bunch of skills in technician and a bit in enforcer. I will recommend to eemove transporter and aced resilience, body expertise, surefire and take aced low blow or even unseen strike.
Mustard Seeds Jul 17, 2020 @ 2:34am 
As Carrot mentioned, crits would be more functional as the grimm doesn't deal enough damage to kill enemies in one shot even with DOT, you need 3-4 shots to kill, crits would reduce it to 1-2 and AK5 breakpoints are good, making body exp not needed, since the AK5 is one of the best ARs headshotting is easier with the stats it has especially if enemies are stunned.

Another thing, the armour; you aren't getting a bonus at all with it, gives the same exact hits you get with the LBV, HBV or flak even with the skills you have, still is 5 hits, only diehard + underdog grant 6 hits, also you have optical illusions too that skill works best with suppressors, low detection and threatless weapons something that's missing here, lots of wasted skills.

Personally, I keep parkour aced but I always use the weapon butt to reload cancel, since is instant and I happen to reload all the time so is more beneficial for me, no need to remove it if it fits your play style.
carrot Jul 16, 2020 @ 11:31pm 
There's literally no reason to use body expertise with high stat assault rifles, let alone a 60 damage assault rifle.You would be better off just putting those points into concealment for crits. Also parkour aced is an awful skill, without reload canceling you are going to be killed by the skill more often than saved.