Aragami

Aragami

99 ratings
Aragami - Level Editor Manual
By Lince Works and 2 collaborators
Do you want to create new missions with the Aragami Level Editor? This guide will help you learn the level editor controls, basic functions and how to publish your levels to Steam Workshop.
   
Award
Favorite
Favorited
Unfavorite
Editor Controls

Notes: For the purposes of this guide, the controller naming conventions will refer to a Xbox controller layout. Also, we will refer to Left Mouse Button as LMB, Right Mouse Button as RMB and Middle Mouse Button as MMB).

Camera Movement
  • Move Camera - WASD | Left Joystick
  • Rotate Camera - RMB or Left Alt | Right Joystick
  • Camera Zoom - Mouse Scroll Wheel | Right Joystick Button + L2/R2
Prop Management
  • Select Category - Click on category or use number keys | L1/R1
  • Select Subcategory - Click on subcategory | Left and Right keys or cursors.
  • Select Prop - Click on prop icon | Up and Down keys or cursors.
  • Deselect Prop - Hit Space | B button.
Prop Placement
  • Clone Prop - With no prop selected, hover over desired prop and Hold Left Click | Hold A button.
  • Single Prop Placement - Move cursor over target location and hit LMB | A button.
  • Multiple Prop Placement - Move cursor over target start location and hold LMB | hold A button while dragging the cursor.
  • Rotate Prop - Use Q or R | L2 or R2 to rotate the selected prop.
Prop Deletion
  • Erase Prop - Select the prop of the type you want to delete. Hold RMB | Hold B button over desired area.
  • Erase Area - With no prop selected, hold RMB | Hold B button over desired area.
Player Management
  • Place Spawn Point - Select the Aragami prop and place it on the map. To create a multiplayer level, also place the Aragami II prop. A multiplayer level can also be played in single player.
Enemy Management
  • Patrol Creation - After placing an enemy you can design an enemy patrol. Each patrol waypoint can be placed normally, select the desired enemy rotation for that waypoint with Q or R | L2 or R2, and increase or decrease the wait time with E or F | L1 or R1.
    If a guard is already placed, you can add/change his route by holding MMB | hold Y button
Mission Objectives
There's different mission objectives available on user created levels. These objectives are:
  • Infiltration: Player must reach the target area.
  • Heist: Steal all relics.
  • Elimination: Eliminate all enemies in the level.
  • Target Hunt: Eliminate the special target.

All levels need at least one objective. To add one objective, go to the Objectives category, select an objective and place it.

Objectives can be mixed. For example, you can mix Heist and Infiltration by placing the relic to steal, and then placing a target area to escape to.
Publishing a Mission
Save Level
To save a level click Save on the Menu or in Level Settings. Saved levels will be placed at:
user folder\AppData\LocalLow\Lince Works\Aragami\LevelEditor\CustomLevels\LevelName

Level Settings
A level is defined by a Title, Plot, Preview Image, Allowed Techniques and Variants.
A good Title, Plot and Preview Image are crucial to create an eye-catching level in Steam Workshop.
Players will be able to use techniques that have been defined as 'allowed'.
Level Variants are modifiers which usually add extra difficulty to the level.

Review & Publish
To be published, a level must feature an objective, an Aragami spawn point, and have all Level Settings properly filled.
When you think your level is ready to be made public, go to Level Settings and press Publish. You need to accept the Terms and Conditions of Steam Workshop. If the level already existed in Steam Workshop (was previously published) then it will be updated with the new version.

Playing Workshop Levels
To play a published level you will need to subscribe to it on the Aragami Steam Workshop section. The download should start automatically and the level will be available in the game. All downloaded levels can be found in the Main Menu -> Missions -> Load Mission -> Community Missions.

Some levels are available to be played in online multiplayer mode. If you want to play a Workshop level online, all players must have the same Multiplayer Version of the game client, and the same version of the Workshop level.

If you want to keep your subscribed levels always updated, make sure to enable Automatic Updates in the Aragami Properties on Steam.
20 Comments
HappyFry 6 Apr, 2021 @ 8:50am 
first boss isane
Tajko 15 Aug, 2018 @ 10:07am 
Great options but you should add more options in the editor, for example dialog options, animations, more relics, etc. :)
Waschbaerkebab 1 Jul, 2018 @ 2:34am 
Hey there! Really enjoying the game so far - can't wait for own creations in the Level Editor
May I ask why there won't be any future updates towards the level editor? Is the motivation for it gone? Or is it too difficult to be coded? (I really don't know :P mainly talking about changing the landscape)
Because I've noticed that most building's fundaments adjust if you place it ontop of another object (ofcourse you can't really place it but you see the texture/fundament changing, so there's a function for this -> but why can't it be used in the editor?)
It'd push things even more and makes so many more things possible! :D Even tho already by now the editor is a lot of fun :P

I'm not too much into Unity just yet, but if somehow somebody can implement terraforming + changing the building's height, would you add it?


But as said - great game so far, I'm really enjoying it a lot! <3 Hope my question doesn't sound too pushy :P
ShadoSnake 17 Jun, 2018 @ 11:34am 
It's a tragedy that the editor isn't more fleshed out with more things. I hope there's a sequel in the works...
Cain 31 May, 2018 @ 10:25am 
why must it not be worked on anymore ;-;
SaSSolino 16 Jan, 2018 @ 12:25am 
Are the developers planning on adding water, bridges and hills? If so, when?
Recorpse 27 Aug, 2017 @ 10:34am 
This level editor is absolutely fantastic. Will there be a variant to eliminate all enemies in the level at some point?
The Gray Mouser 2 Jul, 2017 @ 8:06pm 
It makes me kinda sad that the 'Eliminate' goal was removed from the possible level goals. I get that after a time, the somewhat repetitive kill sequences can get a little boring for some, but a multiplayer map where overlapped enemies MUST be killed simultaneously, or alert the living one, has real interest for my friend and myself... Oh well, looking forward to upcoming additions to the level editor! (^_^)
Great game, guys!
Jackalope 24 May, 2017 @ 9:51pm 
OMG so awesome
BinkyBoppn 9 Apr, 2017 @ 5:46pm 
Are we able to currently place more than one objective? (Victim and/or Relics)

I made a huge map only to find out I wasn't able to place more than one victim or relic which invalidated a huge portion of the map I created.

If we could place multiple, it'd also serve as checkpoints without being so linear. The freedom to go to any point first (assumign you made different areas with different themes...Like the ponds, graveyards, buildings, etc.

I hope you guys implement more 'pieces' into the mix soon too. There wasn't enough buildings, special characters (like bosses), different kinds of walls, etc. I'd love if we have rivers going through the base map too with bridges, etc.

Lastly the blue orbs/yellow barriers to block doorways would be an excellent addition.
I don't know what you guys are planning for with this editor but it could be REALLY fantastic if we had more freedom, like the actual game maps. Thanks for this game, in any case!