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May I ask why there won't be any future updates towards the level editor? Is the motivation for it gone? Or is it too difficult to be coded? (I really don't know :P mainly talking about changing the landscape)
Because I've noticed that most building's fundaments adjust if you place it ontop of another object (ofcourse you can't really place it but you see the texture/fundament changing, so there's a function for this -> but why can't it be used in the editor?)
It'd push things even more and makes so many more things possible! :D Even tho already by now the editor is a lot of fun :P
I'm not too much into Unity just yet, but if somehow somebody can implement terraforming + changing the building's height, would you add it?
But as said - great game so far, I'm really enjoying it a lot! <3 Hope my question doesn't sound too pushy :P
Great game, guys!
I made a huge map only to find out I wasn't able to place more than one victim or relic which invalidated a huge portion of the map I created.
If we could place multiple, it'd also serve as checkpoints without being so linear. The freedom to go to any point first (assumign you made different areas with different themes...Like the ponds, graveyards, buildings, etc.
I hope you guys implement more 'pieces' into the mix soon too. There wasn't enough buildings, special characters (like bosses), different kinds of walls, etc. I'd love if we have rivers going through the base map too with bridges, etc.
Lastly the blue orbs/yellow barriers to block doorways would be an excellent addition.
I don't know what you guys are planning for with this editor but it could be REALLY fantastic if we had more freedom, like the actual game maps. Thanks for this game, in any case!