That's true enough, but it doesn't remove my (or others) feelings on that they should've said something.
SugarySarsparills
Recent community posts
Note: I'm not saying you're wrong for feeling the way you do, and I get it because I've felt the same way about other games, this is just how I've managed myself in the past.
I feel you're applying a bit too much pressure to this project. Like you're wanting it to be something it can't be. You made this evident in one of your earliest comments on the project iirc. I don't think this game, with a small team (or even less), is ever going to reach the expectations you place upon it.
I think it's justified to want it to be better, but you have to also consider whether or not it's realistic that a small team could make it as better as you think it could be. Ask what it would take for features to be added, the time, sometimes cost, and what you'd need to do. Not to mention life effects and how that often intertwines with developing, modeling, drawing and so forth.
There's a lot that has to be done, a lot of stuff that takes time. Realistically, you're not going to get these features, that sometimes takes month to get right, out monthly or even consistently. Sometimes you're lucky if you get it out at all. Really, to me, the issue isn't it not getting out.
I feel like a lot of people would just want to hear what's going on. I find that it's often a lack of communication in these projects that causes disconnects between devs and players. If information was made available and project updates, even if it was just blogposts, would be more than satisfactory to people. It'd create a bridge between player and dev, and would let us know why things are the way they are, and why things have to stop for one reason or another.
Forgot to ever follow up on this after my joke response.
I think there's a very low chance we'll see any appeal to niche fetishes or ones that depict such bodily-waste functions. Not in this game, at least, I'm not sure if it'd even be something you'd find on itch.io to be honest. It's not only niche, but also has a lot of disfavor laid upon it for the fact that it's considered "gross" by most people due to the fact it's unsanitary and so forth. Sex is already considered degenerate to a degree by more holier-than-thou types, and adding on urination would probably end in the immediate burial for indie games on most platforms like Itch.io, especially with the rounds that card companies are making.
Also, the tree knows your sin.
Quite a lot, personally. I think they should appear at the starting levels, then be overtaken by the crystalized and warped ones in later levels. That way it visualizes the changes in difficulty and lets the player know that they're moving into new territory since the current game doesn't have a change in the islands much yet.
Edit: I know there are bigger and existing differences in the enemies, just that I think moving on from normal to crystalized skeletons would be more dramatic and interesting to see.
I really don't think that's the vibe of this game. It's pretty cartoony and light hearted, and doesn't really seem to be going anywhere near the direction I'm seeing people are kind of asking for. It's not really a dark and grim first person rpg, it's a 3d arcade beat em up with light story elements as of right now.
I don't think it really matters what direction the game goes in, so long as it's fun, and so long as m/m content isn't dumped. It's something I've seen for some other games, and I get it, but it does become a concern for people like me - people who came for that content, just to have it taken out from with-under them. At the end of the day, I think this game can strive no matter what, so long as the passion that's put into it is honest and true.
