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SugarySarsparills

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A member registered Apr 06, 2023

Recent community posts

That's true enough, but it doesn't remove my (or others) feelings on that they should've said something.

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It's true. Here's a screenshot of what got said in the Discord, that got shared with me. I really wish Raliv would've said something publicly. It's not helpful to keep it behind a paywall.

Image

I could be wrong about this, but I believe it was said in the past that there won't be non-con.

I feel you. I think animal-crossing like noises would be cute.

"Give us some animal crossing-esque voices, and moaning/grunts."
This is hilarious to me in concept. Just little blips of noises? Like the "eh" "ah" "oh" of Tom Nook?

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Note: I'm not saying you're wrong for feeling the way you do, and I get it because I've felt the same way about other games, this is just how I've managed myself in the past.

I feel you're applying a bit too much pressure to this project. Like you're wanting it to be something it can't be. You made this evident in one of your earliest comments on the project iirc. I don't think this game, with a small team (or even less), is ever going to reach the expectations you place upon it.

I think it's justified to want it to be better, but you have to also consider whether or not it's realistic that a small team could make it as better as you think it could be. Ask what it would take for features to be added, the time, sometimes cost, and what you'd need to do. Not to mention life effects and how that often intertwines with developing, modeling, drawing and so forth.

There's a lot that has to be done, a lot of stuff that takes time. Realistically, you're not going to get these features, that sometimes takes month to get right, out monthly or even consistently. Sometimes you're lucky if you get it out at all. Really, to me, the issue isn't it not getting out.

I feel like a lot of people would just want to hear what's going on. I find that it's often a lack of communication in these projects that causes disconnects between devs and players. If information was made available and project updates, even if it was just blogposts, would be more than satisfactory to people. It'd create a bridge between player and dev, and would let us know why things are the way they are, and why things have to stop for one reason or another.

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I'm SugarySarsparills, and this is my favorite public server on the Archipelagates itch.io homepage.

It probably got marked as spam.

I don't think it's that much of an issue, but I don't think it'll be appealed to here. I do hope you find what you're looking for.

Forgot to ever follow up on this after my joke response.


I think there's a very low chance we'll see any appeal to niche fetishes or ones that depict such bodily-waste functions. Not in this game, at least, I'm not sure if it'd even be something you'd find on itch.io to be honest. It's not only niche, but also has a lot of disfavor laid upon it for the fact that it's considered "gross" by most people due to the fact it's unsanitary and so forth. Sex is already considered degenerate to a degree by more holier-than-thou types, and adding on urination would probably end in the immediate burial for indie games on most platforms like Itch.io, especially with the rounds that card companies are making.

Also, the tree knows your sin.

The tree knows your sin.

Maybe there should be the toggleable option of random equipment? So that the NPCs can spawn whenever with appropriate gear.

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I also noticed this for a while. I have about 90 NPCs (Ones I've made), but there are a number of consistent concurrent ones that cause me to think that the preset have some sort of coding that results in their appearances more. Maybe like a priority list.

I wish there was like a pinned statement or something on here, but essentially Steam removed it under allegations of some sort from what I've heard by word of mouth. The game got delisted and, as far as I know, can't be put back up.

"Optimizing Jiggle Physics" was not on my bingo card, but it is hilarious realizing that's something that actually does need to be done in games like this.

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There is a discord, it's just not publicly advertised for per se? It's only accessible via patronage to the patron, which is for the fact that it covers all of RalivDev's projects as I understand it.

I think that would be out of scope, and too costly

I like the update, even if it's a bit small. The only thing I think I could have wished was added was a way to view NPCs without having to save the appearance everytime. Other than that, peak update

Was keeping an eye on the patreon. Even if it's just a small patch, I adore it when there's any update. I like it when the numbers are going up.

It is no longer available on Steam.

Both valid opinions, but, ultimately, what happens happens. It'll come when it comes.

To be fair, there isn't an official schedule that's ever been posted afaik, so I would think you could take as long as you want.

You can download NPCs from the unofficial server and maybe the official server? Can't be too sure about the latter, I would expect they have a spot for NPC files. You can also add your own NPCs if that's of any interest to you. I would think that most future additions would be balanced though.

You're really out here hacking into the mainframe.

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That sounds like bad inventory management on their part. If they don't want their inventories filled with stuff they don't want, then they should avoid collecting stuff they don't want. You can always just not collect things.

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Quite a lot, personally. I think they should appear at the starting levels, then be overtaken by the crystalized and warped ones in later levels. That way it visualizes the changes in difficulty and lets the player know that they're moving into new territory since the current game doesn't have a change in the islands much yet.

Edit: I know there are bigger and existing differences in the enemies, just that I think moving on from normal to crystalized skeletons would be more dramatic and interesting to see.

Provided you're imagining it in the Non-con sense, then I think that idea's already been shutdown.

I personally always thought their voices would become a bunch of blips and repeated sound clips, like how it's done in games like Undertale or Killigan's Treasure

To me, at least, I don't think there'll be one. I think it'd likely just be a ramping up of difficulty through the levels until there's a max one. Though there might always be a big boss thing in the future, could be neat, though it's mostly speculation on my part. What are you envisioning?

I really don't think that's the vibe of this game. It's pretty cartoony and light hearted, and doesn't really seem to be going anywhere near the direction I'm seeing people are kind of asking for. It's not really a dark and grim first person rpg, it's a 3d arcade beat em up with light story elements as of right now.

Aye captain, I will continue doing the niche thing no one else does, to find even more glitches..

The scroller for the manage NPCs need to be fixed, as it doesn't let you scroll down too far if you have more than so many NPCS. I have like 30 or so, but can only immediately see the preset ones and some of mine.

They do, but only for their patrons on patreon.

I might be wrong, but if I recall correctly it was wrongfully taken down under the guise it went against steam ToS

This comment rivals the Odyssey.

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I don't think it really matters what direction the game goes in, so long as it's fun, and so long as m/m content isn't dumped. It's something I've seen for some other games, and I get it, but it does become a concern for people like me - people who came for that content, just to have it taken out from with-under them. At the end of the day, I think this game can strive no matter what, so long as the passion that's put into it is honest and true.