busta-of-the-day:
“Today’s Busta of the Day is: Patrick Boivin from Super Best Friends Play
”

busta-of-the-day:

Today’s Busta of the Day is: Patrick Boivin from Super Best Friends Play

bugwars:

girl it’s just a 3 day trip, you do not need to bring your terracotta warriors 🙄

(via obstinaterixatrix)

azurele:

*packing my suitcase for a 3 day trip* hm, but what if I need my terracotta warriors..

(via obstinaterixatrix)

corsolanite:

°˖✧ “ Pokémon 24/7 ″ LINE Stickers! ✧˖°

wubbywubwub:

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storyboard & screenplay from a scrapped Tron: Uprising TV movie which was going to try and use Daft Punk’s characters again.

(Source: x.com)

medievaljournalist:

“ONLY DR PEPPER CAN BANISH THE DARKNESS”

-ancient inscription

(via bugghost)

tiny-septic-box-sam:

bornlucky:

bonus:


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I’ve never seen this with the update and it makes it so much funnier

(via shyghost)

doyoulikethis-videogame-song:

Do you like this Video Game Song? #1593

I like it and I’ve definitely heard it before

I like it and it sounds familiar

I like it and this is my first time hearing it

I don’t feel strongly about it or have a complex opinion

I don’t like it and I’ve definitely heard it before

I don’t like it and it sounds familiar

I don’t like it and this is my first time hearing it

See Results

(via cheezvt)

nintendocompositions:

Tallon Overworld (Landing Site)Kenji YamamotoMetroid Primeimage

somuchlessspecialthantherest:

kaasiand:

I wish we had every single game on DS

Not 3DS, just DS. Guys please stop tagging this as 3DS

balatro DS mockup: the gameplay is on the bottom screen, while the top screen shows blind info and the list of hands you've played this run with their levelsALT
mockup of Baba Is You on DS. top screen shows a portion of the level zoomed-in with the wobble effect, while the bottom screen shows the entire level at once, zoomed out, with a rectangle that you'd drag around to pan the top screen's view.ALT
mockup of Hades for DS. Gameplay is on the top screen while the bottom screen shows Boon selection from Demeter. The text is displayed in a small pixel font and the descriptions fit juuuust within the selection boxes.ALT
mockup of Among Us on DS. the top screen shows a green crewmate named "undertale" in electrical on the skeld, doing wires on the bottom screen. the corner of the top screen shows a little signal strength icon like the one in wireless modes from real DS games (e.g. Mario Kart DS)ALT
dividerALT
Mockup of Rogue (the game the genre was named after) on DS, showing the entire level all at once in a tiny ascii font, grey on black. The bottom screen shows two columns of large touch-friendly buttons for your inventory items (the buttons are also ascii art).ALT
mockup of Undertale on DS, showing a battle. The top screen shows Moldsmal, while everything else (box you move in, stats, and the four buttons) is on the bottom screen. The fallen human is named "amongu".ALT
deltarune DS mockup showing a chapter 4 scene that was featured in a 2022 newsletter, with Queen's room where she slurps from her battery acid drink. the bottom screen shows the menu (inventory) and party health bars, overlapped by Queen's dialogue box.  next to the image is a loopy arrow pointing at the 2nd deltarune mockup below, saying "turns sideways in battle" as the next one has the DS on its sideALT
mockup of Deltarune on DS, showing a battle scene with the screens held sideways (touchscreen on the left). The party and HUD stuff are on the left screen, while the opposing Rudinn and Hathy, as well as the battle dialogue ("* Rudinn and Hathy blocked the way!") are on the right. The characters' pixel art and the font are unchanged; just drawn at a 1:1 pixel resolution.ALT
mockup of Super Mario Kart on DS. The original's split screen has now actually been split across the two DS screens, with the coin/life counters and race time moved to the bottom screen, and a lap display on the top screen where the race time used to be. The views have been stretched vertically a bit, to fill up the height of the screens.ALT
mockup of Mario Kart: Super Circuit on the DS with the bottom screen used as a map like in MKDS. also like in MKDS, the track shown is Sky Garden (except here it's the completely 2D GBA version). some UI clutter (racer portraits and the race time) has been moved to the bottom screen (also also like in MKDS).ALT
mockup of NES zelda 1 on the DS, using both screens. the HUD on the top has been condensed. the minimap has been moved from the HUD on the top of the screen, to a similar solid HUD on the bottom screen, which also shows your full inventory (now using both Y and A as item buttons, and B for the sword). the rest of the bottom screen shows a canvas with a rectangular grid with a world map doodled on it (each room taking up one rectangle on the grid), with touch buttons for pencil/eraser/pan tools and different grid display buttons (rectangular, square, lines, dots)ALT
metroid NES mockup for DS, with a drawing canvas on the bottom screen just like the one on the zelda mockup. This time, the accent colour for selected canvas buttons is purple instead of redALT
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mockup of Windows XP's Minesweeper on the DS. The top screen shows the Bliss background and the top of the Minesweeper window peeking out, while the bottom screen is just filled with a Minesweeper grid.ALT
mockup of Super Metroid on DS, with Samus about to collect her first Super Missile. the bottom screen shows the map subscreen (from the original's pause menu) with touch buttons to swap between the map, options and Samus screens. The HUD has been moved to the bottom screen too. The missile icon has been moved to the right side of the HUD (with the minimap being gone as the large map on the bottom screen makes it unnecessary), the intent being that you'd tap the icon to switch to that weapon (with the icons being listed in reverse order compared to how they were on SNES). The map also shows circles for uncollected items now.ALT
mockup of Tower Bloxx on DS. the dropped floors are on the bottom screen, while the one you're currently dropping is dangling on the top screen.ALT
mockup of Chuzzle for Nintendo DS. The Chuzzles are on the bottom screen while all the other UI is on the top screen. The graphics have been recreated or compressed with faithful 16 or 256 colour sprites, in 15-bit RGB.ALT

These are incredibly well done; everything looks like it is from 2008.

Hell- the NES games feel like something Nintendo would’ve put out on the DSi shop at some point