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welcome to all the new people finding this blog! my name’s kelsey. i’m a hobbiest cosplayer & professional artist who likes to make lots of different things! i love toeing the line between fashion and costume in my work, doing my own spin on things, and finding ways of using my design experience when fabricating new outfits & photoshoots.

some links: my main tumblr ✧ ✧ my art tumblr ✧ ✧ twitter ✧ ✧ instagram ✧ ✧ patreon ✧ ✧ portfolio website (mostly for art)

toughtink:

photo of a pregnant lady in a jack-o-lantern sweater and witch hat surrounded by pumpkins and a stack of boxes that read BABY.ALT
photo of a pregnant lady in a jack-o-lantern sweater and witch hat surrounded by pumpkins, a dog in a sweater, and a stack of boxes that read BABY.ALT
photo of a pregnant lady in a green dress surrounded by pumpkins and a stack of boxes that read BABY.ALT

what’s this!!??!!! 👀

something a little spooky is about to join us this halloween~ 🎃✨🍼

THIS is why i’ve been so tired and incapable of finishing most of my projects, btw. now you all get to hear my complaining with its true context!

it’s not totally a cosplay, but i did originally add a face to this sweater for cosplay purposes! oh and the hat is from my halloween haunt barbie cosplay! anyway, i’m pregananant! 🎃

photo of a woman laying on a marble floor in a fancy tattered gown, cosplaying alecto from the locked tomb book series.ALT

oh hey remember that time at katsucon last year that i rolled around on the floor of the gaylord in my AL couture look?

the saltwater creature is hereeeee. 💔

photo by @shmaba, editing & cosplay by @toughtinkcosplay

a woman in a red hat and skirt sitting on a flower planter, laughing.ALT
a woman stands against a bluesky and tons of flowers, holding a watermelon bag and a green parasol in epcot's italy pavilion.ALT
a man stands against a bluesky and tons of flowers in epcot's italy pavilion.ALT
portrait photo of a man in a strawboater and sunglasses next to a woman with a green scarf and red hatALT
portrait photo of a man in a strawboater and sunglasses next to a woman with a green scarf and red hat. the man kisses the woman's foreheadALT
portrait photo of a man in a strawboater and sunglasses next to a woman with a green scarf and red hat. the woman sticks her tongue out while the man smiles.ALT
a full length photo of a woman in vintage clothing standing in front of many pots overflowing with flowers. she has a green parasol, red hat and skirt, green scarf, patterned top, and watermelon bag.ALT

we had a dapper lil day at epcot yesterday~❤️

it was so damn hot tho 🫠

A portrait photo of a woman with blond hair, looking forward with her hand, raised to her head. She is surrounded by a refracted prism effect. Her outfit is sparkly.ALT
A full length photo of a woman with blonde hair, wearing a long, tattered gown. Her leg steps forward through a slit in the dress. She reaches one arm out toward the left side of the photo.ALT
A full length photo of a woman with blonde hair, leaning forward, wearing a long tattered gown.ALT
A close-up photo of the gown worn in the previous two photos. It's made of blue gray, blue-green,and purpley fabrics, covered in Tatters, chains, crystals, pearls and rhinestones.ALT

Adam and Eve…Galatea. Barbie. Frankenstein’s monster with long yellow hair.

Honey and Heather Photo gave me the most exquisite shots from our Alecto photoshoot, aka AL Couture, aka Saltwater Creature. She has. So many names.

This project was also a stash buster, using up 2 existing costumes that had run their course (including my last Alecto look) and a lot of other materials I had collected over the years. There are also 9 skulls hidden throughout this gown. :3

This is super duper still under construction, but I’ve been slowly building my own cosplay archive website! I really only have 2023’s cosplays up so far along with a couple others, but I’m really proud to have been able to code even this much.

I’d like to give it a snazzier layout in the future, maybe one with some pixel art flair, but I’m happy to say I have a little place of my own for the moment!

fabrickind:

Finding Cosplay Photoshoot Locations: Part 1

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📸Want to do cosplay photoshoots but don’t know how to find that perfect place to shoot? This tutorial covers how to brainstorm a location for your shoot, logistical and cost concerns with shoot locations, and how to actually find your dream location.

📸This tutorial can be applied to shoots of all types, including but not limited to self shoots, shoots with friends, and shoots with hired photographers. Self shooting or shooting with friends only requires a camera (a phone works!) and possibly a tripod.

Part 1: Location Types

Keep reading

dangerous-ladies:

By now, you probably know that 3D printed cosplay props are made from plastic, which produces quite a bit of waste. So, if you are an environmentally conscious cosplayer, it’s only fair to ask what steps Dangerous Ladies is taking as a business to cut down on plastic waste, and what materials we are choosing in order to lessen our impact on the environment.

Here at Dangerous Ladies, we primarily print with Polylactic Acid (PLA) filament. PLA is a thermoplastic polyester that is derived from renewable resources. In our case, eSun PLA+ (our preferred filament) is manufactured with corn starch! This means it is biodegradable and recyclable.

You read that right. PLA is recyclable… but it has a catch!

Take a look at our blog on sustainability and cosplay on our website!

viciousfrockery:

agarthanguide:

A Fearne Cosplayer told me that the 3d prints of the staff- and often the non-3d prints of the staff- break with almost certain regularity.

Is this true? Has anyone noted a definite weak point? What is wrong with the design that causes that? Where does it break?

Help me help you. What can we do, here?

Short answer: Designed objects that are not based on IRL objects will *always* fail somewhere in the cosplay construction phase, be they props OR costumes, and the solution is to simply: simplify. Fearne’s staff is a series of very pretty arcs and lines, but since it is not based on a simple IRL object like a stick, its weight and balance get really tricky. There are ways to combat this with some careful material choices and some serious design simplification.

Long answer: Since the staff bends away from a load-bearing structure (like a straight line), has the same visual weight all the way down, is TALLER than the wielder, and has a lot of weight at the top, the whole design is destined to fail in a lot of places. MANY cosplayers way smarter than me have already simplified it into a working IRL object that solves its weight and balance issues, but here’s my take on why it’s failing.

I want to point out first off that there are lots of things about costume design that are not taught in normal art courses, nor in vis dev, and many things that are taught in costume design do not translate to costume CONSTRUCTION and vice versa. No one is an enemy here, nor am I advocating for a Fearne staff overhaul in the design stage (hi agarthan, BIG RESPECT), I just like doing breakdowns and I make a lot of things in and out of theatrical costuming and cosplay, so let’s break it down where an “accuracy or bust” approach may be hindering the practical magic.

There is definitely a good and genuine “I want to see people succeed in their pursuit for accuracy” angle here, and I want to honor and fully celebrate that. In some cases with large companies, like PlayStation’s “Aloy cosplay guide” page linked here, suggestions and designs are well-meaning but not really practical. Why would Aloy from HZW wear velvet in the technofuture? Is velvet next to the skin practical for an area that sweats as lot, like your neck? Does this material actually look and drape like velvet? (the answer to all these questions are: no.)

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That said, I love this sort of guide, and I’m glad to see CR artists continuing in the tradition of putting out explainers to help cosplayers out.

Back to Fearne’s staff. The design itself? Breathtaking, but not based in a physical use case (it didn’t really *need* to be designed that way, but if we’re making it physical, we gotta get picky here). In the grand tradition of many high fantasy designs, we’re departing from reality in a way that makes it difficult to construct in an “accurate” or semi-accurate way:

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As I illustrate in the sketch above, the weight of each piece follows gravity downwards, and the staff’s top is pointing out in all directions. The first 1/3 of the staff seems to have no central structure or cantilever for each bend, so we’re in tricky territory already- a branch like this IRL would balance itself with leaves, small twigs, or be supported by a thick central trunk, but neither exist in its now-dead state. There are also thin areas in the top of the staff that would fail to support these bends. To my eyes, I would try to find a central structure to build off first, like a piece of PVC pipe. Weight issues can usually be solved by making the material LIGHTER than the central structure.

To solve this weight and strucutre issues, it’s smart to start with a normal and lightweight cosplay material like foam, PVC piping or 3D printed plastic. But, then we’re in hot water- you attach PVC pipes together with connectors and 3D prints and foam with glue. PVC connectors are usually heavier than the pipe itself, which makes adding all those bends in the top half very tricky, since they are supporting themselves against MORE bends and no central pipe. Foam could be used, but would not stand up on its own very well, and would end up needing a central structure somewhere before it shakes off your flowers like dead leaves. Gluing 3D prints together with 2-part epoxy creates brittle failure points and adds weight, so we’re looking at at least a handful of heavy attachments. At this point, we are gluing connectors to connectors and angles to angles, with no central supporting force, which makes it a HUGE challenge to balance without tipping over or breaking.

Adding hot glue, texture elements like foam or thermoplastic, flowers, and then the lantern to the top adds MORE weight, which means a cosplayer making this would be essentially carrying around more than ¾ of the weight in the top 1/3 of the staff. PVC or ABS (printed) plastic are simply not strong enough to carry that much weight and distribute it downwards with that many bends and failure points, hence the snappage. Constructing this out of steel or other metal would solve this, but that’s not really an accessible cosplay material, so that’s out.

Then, about halfway down the staff we have one big critical bend- essentially one big stress point, where you’d have to add glue or a big weighty PVC connector or both. Bad news. The rest of the staff goes on in the same thickness as the top half, which fails to support the weight of the top or direct the gravity of said weight downwards, ending the whole thing in a wobbly, weightless flange that makes it difficult to carry. If you’ve ever cosplayed a character with a staff, you may know exactly what I mean- you’ve worked so hard and added so much detail on the top half that you end up with a wet noodle of a staff that neither supports your weight nor supports itself. In the end, you’re carrying around an upside-down broom that makes your arms hurt.

But wait, not all is lost! The solution for me is to simplify the staff down, and consider weight, length, and distribution.

A great example of an ultra-simple top-heavy staff design that I think solves these issues is Marceille from dunmeshi:

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There we go, an obvious connection point, weight distribution, and a short staff that’s easier to carry without bonking it against stuff until it breaks.

The suggestions here can absolutely be applied to Fearne’s staff without totally redesigning it, and many cosplayers have already simplified it enough to make it work. TinkeringPixie’s Fearne staff has dramatic bends that make the staff a real showstopper, even while simplifying the bends and lengthening their arcs for support, i believe using PVC pipe:

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Seirin Cosplay’s Fearne staff utilizes a strong central structure to evoke the same design of the OG without creating many failure points:

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And there are tons of other examples and ways to approach this staff without losing the overall design language of the thing.

Since we’re creating something based on a FANTASY object, and it’s ultimately up to cosplayers who are passionate about these characters to really sit down and problem-solve even totally unreal designs. If it’s fun for you to make something accurate, have at it. It’s my personal goal to throw away accuracy in many cases and warp them so that they work for me, but both approaches absolutely work. Starting with simple shapes and IRL garments is always, always easier for me than starting with a design and trying to troubleshoot.

I always appreciate it when designers break down their work, but more often than not, actually constructing an object will reveal its limitations, and trying to reverse engineer a fantasy object is more of a headache than it is a help. Start with something real and time-tested, then add rather than subtract, and the difference in your costume will definitely show through.

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i debuted a new alecto design at katsucon this weekend! this one was specifically for the cosplay couture gala and was a stashbuster project using mostly materials i already had, including cannibalizing my former alecto dress and my ghost of christmas past cosplay. i’ll say more about it once i have non-phone photos to post. (we took SO MANY photos.)

silhouette-cosplay:
“breaks-hetheon:
“pyropansy:
“I didn’t take many photos this weekend, but you can enjoy this one that made me laugh.
” ”
Fun story: I DID get my cape caught in the bottom of an escalator at Fan Expo Toronto, and so a bunch of...

I didn’t take many photos this weekend, but you can enjoy this one that made me laugh.

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Fun story: I DID get my cape caught in the bottom of an escalator at Fan Expo Toronto, and so a bunch of people were treated to the sight of a fully armoured and helmed Loki desperately tugging his cape end from the cracks of the steps.

Now the cape has “battle damage”.

okayokayokay, teeheehahaha, but i HIGHLY recommend making capes detachable with snaps or velcro or something so that in a pinch it will tear away instead of strangling you. i’ve even seen some cosplayers cleverly hide them in folds that make it look like a regular cloak that ties around the neck, but actually the long part can tear away. cosplay safely!