SMITE Closed Beta Version 0.1.1018.0
General | Posted 13 years agoCupid, the God of Love
Passive – Lovestruck
Every hit with a basic attack gives Cupid a 3% buff to the damage or healing of his next ability. This can be stacked up to 10 times. Upon reaching 10 stacks, the next Heart Bomb or Fields of Love will stun enemies for 1s when they explode.
Heart Bomb
Cupid fires an arrow that overwhelms the target with love, initially causing 50/80/110/140/170 (+60% of your physical power) physical damage and slowing them by 35%. After 3s, the target’s heart explodes, dealing the same damage again to the target and all enemies within a 20 ft radius. Cost – 70/75/80/85/90 mana. Cooldown – 12s.
Share the Love
Cupid places 3 floating hearts at his ground target location that heal himself or allied gods for 30/50/70/90/110 (+40% of your physical power) when picked up. Cupid regens 30 mana for each heart that is picked up by an ally. The hearts persist for 8 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 14s.
Flutter
Cupid flutters quickly forward, leaving a trail behind him for 6 seconds that increases all allies movement speed by 35%. Cupid also gains 15/20/25/30/35% attack speed for 4 seconds after fluttering! Cost – 70 mana. Cooldown – 17/16/15/14/13s.
Fields of Love
Cupid fires arrows of love into his ground target location, initially slowing all enemies in the area by 35%. The arrows grow in intensity until they explode, dealing 175/225/275/325/375 (+120% of your physical power) physical damage. Enemies caught within the radius are also mesmerized for the next 3s. Any damage done breaks the effect. Cost – 80/90/100/110/120 mana. Cooldown – 90s.
New Skins
Vamana
Divine Protector
General:
Goodwill system
For every match that you complete in good standing, you gain a +2% favor bonus for your next match. This bonus can reach a maximum of 30% additional favor.
If you end the match in bad standing (left the match early, etc), your bonus will be set to 0% for your next match.
Quickcasting has been added to the game.
New keybindings have been added to allow players to quickcast their abilities. These can be found in the Settings menu as Quick Ability 1-4.
Examples:
Without quickcasting:
To fire Mummify, an Anubis player presses the 2 key, then aims with the mouse and then left clicks to fire.
With quickcasting:
To fire Mummify, an Anubis player presses and holds the 2 key, aims with the mouse and then releases the 2 key to fire.
Solo Ranked Matches
NOTE: Following initial testing, ranked matches have been temporarily removed while we work on additional enhancements to ensure people are matched with teammates and opponents as close as possible to them in skill level.
A new Solo Ranked Match queue for players Level 15+ has been added.
Ranked matches do not allow pre-made teams at this point.
New Gods can’t be played in ranked matches until a “cooldown” has expired, giving time for balance adjustments and for players to learn how to counter the god through Normal matches.
Winning a ranked match will increase your skill rating score.
Losing a ranked match will lower your skill rating score.
Any AFK/idling will result in a skill rating penalty.
Bad performance relative to all other players including low in match level, low gold gained, low Kill/Assist relative to death will result in a skill rating penalty.
Getting reported by multiple players will result in a skill rating penalty.
Intentional feeding, multiple afk, or breaking the rules will result in bans including permanent bans.
Challenge Matches
A new queue type has been added to allow pre-made 5-person teams to challenge each other.
Steps to create a challenge match:
Challenge organizer clicks Play Now -> 5v5 Queue -> Create Party -> Create Challenge Match.
Organizer enters Name and Password for the match like <Name> <Password>. The password is not required.
The organizer invites 4 other teammates to his team
The organizer then joins the challenge match, entering the name and password and then they are queued for the match.
Another player creates a challenge team and joins the challenge match, entering the same name and password.
Invites are sent to both teams once they are both queue for the same challenge match.
LFG chat channel
Type /lfg in the System channel to join the Looking for Group channel.
You are removed from this channel when you join a match and must opt back in between matches by typing /lfg again.
/help is available in the system chat window to review chat commands.
Players should no longer get stuck inside of Ymir’s ice wall, Anhur’s obelisk and Odin’s spears.
Targeting mode issues have been fixed for Hel and Agni.
Resolved a few mouse cursor issues to reduce the potential of losing your cursor within the game.
More wildlife added to the map.
Vocal taunt loops are no longer playing at the end of the match automatically. Players now have to spam their taunts manually.
Match intro’s are now only played for your own god.
Tower projectiles will not longer hit map walls. They will always hit their target.
Request password and username has been added to the login screen.
Interrupting recall now cancels the sound and FX. A few exceptions remain.
Scroll bar has been added to the Lore sections of the god cards.
UI:
The Main Menu and Game Lobby will be under construction for the next several patch cycles while we migrate to an improved Game Lobby UI. In this patch, a consistent and persistent chat window now displays in the game lobby, match lobby and end-of-match lobby. Additional changes will be coming in later patches.
New treatment for knowing the availability of teammates’ ultimates has been added on the HUD.
Jungle Camps:
Gold Fury entrance has been widened.
Gold Fury now passes through all gods that are not her target.
Item Store:
Recommended Items filter in the store now sorts by the recommended purchase order instead of by price.
Circlet of Focus
The Passive on this item has been changed:
Hitting with your basic attack gives you a 20% chance to make your next ability within 5 seconds cost no mana.
Vampiric Shroud
Reduced the MP5 and HP5 from 5/10/15 to 4/7/10.
Gods:
Anubis
Death Gaze
Changed this ability to have a ground target before firing.
He Bo
Water Cannon
FX changed to better indicate the length of the attack.
Vamana
Umbrellarang
Fixed an issue where this ability didn’t always hit on its return path.
Ymir
Shards of Ice
Changed this ability to have a ground target before firing.
SMITE Closed Beta Version 0.1.997
General | Posted 13 years agoAnhur, Slayer of Enemies
Passive – Cripple
Anhur’s spear attacks reduce the enemy targets’ physical power by 20% for 3 seconds.
Shifting Sands
Anhur erects an obelisk from the ground, blocking player movement for 7 seconds. The surrounding sands slow enemies by 20/25/30/35/40% and increase the damage of Anhur’s basic attacks by 4/8/12/16/20%. Cost – 60/65/70/75/80 mana. Cooldown 14s.
Impale
Anhur hurls his spear with great might. If the spear hits a god, they take 90/155/220/285/350 (+80% of your physical power) physical damage and are knocked back. Gods hitting a wall are stunned for 2 seconds. The spear passes through minions, doing damage to them as well. Cost 70/75/80/85/90 mana. Cooldown 12s.
Disperse
Anhur leaps to his ground target location, doing 50/90/130/170/210 (+50% of your physical power) physical damage and knocking back all enemies in the radius. Cost – 60/65/70/75/80 mana. Cooldown 13s.
Desert Fury
Summoning the fury of the desert, Anhur hunkers down and throws 8 empowered spears that pass through everything, doing 75/95/11/135/155 (+15% of your physical power) physical damage to all enemies in their path. He is immune to knockback for the duration. Cost – 80/90/100/110/120 mana. Cooldown 90s.
General:
Deserter penalty changes:
Clicking Decline or not accepting a match invite now counts as a desertion. The first time this occurs will result in a 10 minute deserter penalty.
Deserter penalties now escalate for consecutive desertions.
A new package has been added to the Store, purchasable for $29.99 USD///€23.99 EUR///£20.99 GBP. The package gives permanent access to the first 30 gods released in the game. Persons that have made previous real-money purchases in SMITE will receive a discount on the package, based on the money spent to date (some will be given the package outright, based on their previous purchases).
The amount of favor granted upon each level has been adjusted.
New skins that are purchasable using favor, in addition to Gems, have been added to the game.
Fixed several issues that were causing map instances to crash.
Continued changes to the match making system. Additional improvements are planned.
A new setting has been added to “Block Chat Messages from Non-Friends.”
Bug fixed that would sometimes allow Artemis’ boar to hit the same target twice.
Closing the store while on Consumables or Abilities will now reopen to Items instead of going back to Consumables or Abilities.
Number of current matches has been removed from the queue button.
UI:
Significantly improved and expanded the Voice Command System (see below for current list of voice commands).
Voice added for Ao Kuang, Artemis, Guan Yu and Sobek.
God Selection within the Match Lobby has been improved (the list of gods is now vertically expandable).
A new setting has been added for “Colorblind Mode” that better optimizes for colorblind players. This is a first pass and further improvements are expected. Please report any problems with this mode.
Variety of chat cleanups.
Several cleanups to the in-match item store.
New art of some accolades.
Added total player count to the top bar in the Game Lobby.
Buff Camps:
Camp leashing has had several tweaks.
The distance the camps can be pulled away from their spawning location has been modified.
When buff camps have been pulled more than 60 feet from their entrance, they will become immune to damage, reset their health and run faster back to their spawning location.
Item Store:
New Items
Wall of Absolution
This item gives the owner physical protection while applying a magical protection debuff when hit.
Vampiric Shroud
This item gives the owner physical lifesteal and additional regenerative stats.
Circlet of Focus
Bug fixed where the proc was being consumed by basic attacks in some situations.
Mystical Mark
Damage per second reduced from 40 to 30.
Total cost of the item increased from 2100 to 2520.
Reinforced Boots
Reduced the HP5 from 10/20/30 to 5/10/15.
Sovereignty
Radius for the aura increased from 30 ft to 40 ft.
Physical protection provided from the aura increased from 20 to 30.
Silverfox Girdle
Reduced the Health from 250/600/1000 to 250/500/750.
Gauntlet of Thebes
Reduced the Health from 150/400/650 to 150/300/450.
Reduced the number of stacks from 100 to 80.
Pythagorem’s Piece
Total cost of the item decreased from 3050 to 2650.
Divine Ruin
% of healing debuffed was increased from 20% to 25% per stack.
Brawler’s Beat Stick
% of healing debuffed was increased from 20% to 25% per stack.
Gods:
Agni
Noxious Fumes
Reduced the duration of the stun from 2s to 1s.
Path of Flames
Amount of time the flames are on the ground has been reduced from 4s to 3s.
Rain Fire
Range has been reduced from 70 to 65 feet.
Anubis
Plague of Locusts
Reduced the cooldown from 18/17/16/15/14s to 15/14/13/12/11s.
Mummify
Reduced the cooldown from 20/19/18/17/16s to 18/17/16/15/14s.
Grasping Hands
Increased the slow from 30% to 35%.
Ao Kuang
Squall
Base damage increased from 35/75/115/155/195 to 60/105/150/195/240.
Slither
Base movement speed buff increased from 5/8/11/14/17% to 15/19/23/27/31%.
Additional movement speed buff based on nearby enemies decreased from 3/4/5/6/7% to 2/3/4/5/6%.
Bakasura
Take Down
Decreased the speed of the jump to fall more in line with other jumps.
Eat Minion
Base amount healed reduced from 125/175/225/275/325 to 100/150/200/250/300.
Reduced the duration of the movement buff from 6s to 5s.
Butcher Blades
True damage has been reduced from 15/30/45/60/75 to 10/25/40/55/70.
Guan Yu
Tranquil Gift
Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.
Warrior’s Will
Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.
Base damage reduced from 90/150/210/270/330 to 80/135/190/245/300.
Hades
Death From Below
Base damage increased from 30/50/70/90/110 to 50/90/130/170/210.
Devour Souls
Fixed an issue that was causing the damage from Blighted enemies to be reduced based on the distance from the explosion.
He Bo
Passive – Steady Flow
Magical power increase for each ability used has been reduced from 10% to 5%.
Water Cannon
Base damage reduced from 100/160/220/280/340 to 90/145/200/255/310.
Decreased the magical power contribution from 100% to 90%.
Waterspout
Reduced the amount of time He Bo is rooted while firing this ability to give him more mobility.
Crushing Wave
Base damage reduced from 400/480/560/640/720 to 370/450/530/610/690.
Decreased the magical power contribution from 130% to 115%.
Sobek
Charge Prey
Issue was fixed where this ability sometimes ignored protections to knockback.
Tail Whip
Base damage reduced from 90/140/190/240/290 to 80/125/170/215/260.
Lurking in the Waters
This ability no longer reduces incoming damage by 25% while firing.
Vamana
Armored Umbrella
Base damage reduced from 85/150/215/280/345 to 85/140/195/250/305.
Umbrellarang
Attack speed and movement slows have been reduced from 35% to 25%.
Voice Commands
V
A Attack
A Attack! Attack!
1 Left Attack left lane!
2 Middle Attack middle lane!
3 Right Attack right lane!
F Fire Giant Attack Fire Giant!
M Minotaur Attack the Minotaur!
G Gold Fury Attack the Gold Fury!
D Defend
D Defend! Defend!
1 Left Defend left lane!
2 Middle Defend middle lane!
3 Right Defend right lane!
M Minotaur Defend the Minotaur!
G Gank
G Gank! Gank!
1 Left Gank left lane!
2 Middle Gank middle lane!
3 Right Gank right line!
F MIA
F MIA! Enemy missing!
Left Enemy missing left!
Middle Enemy missing middle!
Right Enemy missing right!
R Retreat
R Retreat! Retreat!
1 Left Retreat left lane!
2 Middle Retreat middle lane!
3 Right Retreat right lane!
E Emote
J Joke <plays joke>
L Laugh <plays laugh>
T Taunt! <plays emote>
T Returned
T Returned! Enemies have returned!
1 Left Enemies have returned left!
2 Middle Enemies have returned middle!
3 Right Enemies have returned right!
I Incoming
I Incoming! Enemies incoming!
1 Left Enemies incoming left!
2 Middle Enemies incoming middle!
3 Right Enemies incoming right!
V Other
B BRB Be right back!
K AFK Stepping away for a moment.
T Thanks! Thanks!
O Ok! Ok!
C Cancel that! Cancel that!
Y Yes Yes!
N No No!
S Sorry Sorry!
W Wait Wait!
G General
B Bye.
G Good game!
L Good luck.
Q Quiet.
H Hi.
M Out of mana.
N Nice job!
O Oops!
T That’s too bad!
W Your welcome.
S Curses!
V Position
B Behind us.
F Follow me.
S Stay here.
T It’s a trap!
G Group up.
W On my way.
R Ultimate is ready!
D Ultimate is down!
J Going into the jungle.
H Help
H Help! Help!
1 Left Help left lane!
2 Middle Help middle lane!
3 Right Help right lane!
C Careful
C Careful Be careful!
1 Left Be careful left!
2 Middle Be careful middle!
3 Right Be careful right!
SMITE Closed Beta Version 0.1.975.1
General | Posted 13 years agoSMITE Closed Beta Version 0.1.975.1 is currently planned to be released on Friday, July 20. Players should expect several hours of downtime while the patch is deployed.
New God!
Bakasura, the Great Devourer
Passive – Insatiable Hunger
Bakasura’s attack speed increases by 4% for each enemy that he kills. The buff lasts for 10 seconds and can stack up to 5 times.
Take Down
Bakasura leaps to his ground target location, doing 100/160/220/280/340 (+60% of your physical power) physical damage to all enemies in the area and reducing their damage done by 30% for 3 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 12s.
Eat Minion
Bakasura grabs a minion and devours it, healing himself for 125/175/225/275/325 (+100% of your physical power) and gaining a 15/20/25/30/35% movement speed buff for 6 seconds. Buff wielding minions must be at 33% health to be consumed. Up to 6 minions are stored for Regurgitate. Cost – 75 mana. Cooldown – 15/14/13/12/11s.
Butcher Blades
Bakasura passively gains 10/15/20/25/30 physical power. When activated, he gains an additional 15/30/45/60/75 true damage on each strike for 6 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 14s.
Regurgitate
Bakasura exposes his head, regurgitating all of the minions consumed by his Consume Minion ability at his ground target location that slows enemy players by 15/20/25/30/35%. Bakasura’s basic attacks become cone attacks for 6 seconds. Cost – 80/90/100/110/120 mana. Cooldown – 90s.
General:
Fire Giant
The fire giant spawn has been delayed to the 10 minute mark in the match.
Continued match making changes.
Added environmental “flair” to the map. (Falling leaves, blowing dust, spiders, etc)
New players are now prompted to watch the tutorial video as soon as they land in the game lobby.
Final fixes to address the potential of invisible gods during matches.
Link added to the main menu to allow sending keys to friends.
UI:
Several changes in the UI to better support lower resolutions.
Chat changes
New chat window for all whispers.
Added /w, /whisper, /r and /reply to the match chat to allow whispering players outside of matches or in other matches. More functionality to be added in the future.
Format is /r <playername> <message>
One character chat messages are now accepted.
Chat messages sent during map transitions are no longer lost.
HUD
Now shows actual ground speed. Does not change while firing though.
Several changes to in-game notifications and presentation.
Buff Camps:
Health Regen Camp
Health regeneration buff reduced from 15 to 10 health a second.
Item Store:
New Item:
Circlet of Focus
This item gives the owner a chance to reduce the mana cost of the next ability to zero.
Girdle of Might
Reduced the cooldown from 180 to 120 seconds.
Increased the Physical Power buff from 20 to 30.
Increased the Magical Power buff from 20 to 50.
Frostbound Hammer
Basic ranged attacks now slow by 15% while melee attacks still slow by 35%.
Midgardian Mail
The chance to slow enemies movements and attack speeds is now limited to only gods. Really this time.
Gods:
Agni
New taunt!
Rain Fire
Fixed animation issue with firing consecutive meteors.
Fixed timing difference between holding down the button to fire 3 consecutive meteors versus clicking the button 3 times.
It now takes Agni .8s to fire a meteor (up from .5s).
Path of Flames
Damage done per tick has been reduced from 25/35/45/55/65 to 20/30/40/50/60.
Arachne
Arachne no longer gets stuck in place when using Drain Life on enemies that are performing their own movement abilities.
Hades
Soultaker skin
Slight tweaks to FX on the Soultaker skin.
Hel
Switching stances no longer procs Polynomicon and Circlet of Focus.
New God!
Bakasura, the Great Devourer
Passive – Insatiable Hunger
Bakasura’s attack speed increases by 4% for each enemy that he kills. The buff lasts for 10 seconds and can stack up to 5 times.
Take Down
Bakasura leaps to his ground target location, doing 100/160/220/280/340 (+60% of your physical power) physical damage to all enemies in the area and reducing their damage done by 30% for 3 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 12s.
Eat Minion
Bakasura grabs a minion and devours it, healing himself for 125/175/225/275/325 (+100% of your physical power) and gaining a 15/20/25/30/35% movement speed buff for 6 seconds. Buff wielding minions must be at 33% health to be consumed. Up to 6 minions are stored for Regurgitate. Cost – 75 mana. Cooldown – 15/14/13/12/11s.
Butcher Blades
Bakasura passively gains 10/15/20/25/30 physical power. When activated, he gains an additional 15/30/45/60/75 true damage on each strike for 6 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 14s.
Regurgitate
Bakasura exposes his head, regurgitating all of the minions consumed by his Consume Minion ability at his ground target location that slows enemy players by 15/20/25/30/35%. Bakasura’s basic attacks become cone attacks for 6 seconds. Cost – 80/90/100/110/120 mana. Cooldown – 90s.
General:
Fire Giant
The fire giant spawn has been delayed to the 10 minute mark in the match.
Continued match making changes.
Added environmental “flair” to the map. (Falling leaves, blowing dust, spiders, etc)
New players are now prompted to watch the tutorial video as soon as they land in the game lobby.
Final fixes to address the potential of invisible gods during matches.
Link added to the main menu to allow sending keys to friends.
UI:
Several changes in the UI to better support lower resolutions.
Chat changes
New chat window for all whispers.
Added /w, /whisper, /r and /reply to the match chat to allow whispering players outside of matches or in other matches. More functionality to be added in the future.
Format is /r <playername> <message>
One character chat messages are now accepted.
Chat messages sent during map transitions are no longer lost.
HUD
Now shows actual ground speed. Does not change while firing though.
Several changes to in-game notifications and presentation.
Buff Camps:
Health Regen Camp
Health regeneration buff reduced from 15 to 10 health a second.
Item Store:
New Item:
Circlet of Focus
This item gives the owner a chance to reduce the mana cost of the next ability to zero.
Girdle of Might
Reduced the cooldown from 180 to 120 seconds.
Increased the Physical Power buff from 20 to 30.
Increased the Magical Power buff from 20 to 50.
Frostbound Hammer
Basic ranged attacks now slow by 15% while melee attacks still slow by 35%.
Midgardian Mail
The chance to slow enemies movements and attack speeds is now limited to only gods. Really this time.
Gods:
Agni
New taunt!
Rain Fire
Fixed animation issue with firing consecutive meteors.
Fixed timing difference between holding down the button to fire 3 consecutive meteors versus clicking the button 3 times.
It now takes Agni .8s to fire a meteor (up from .5s).
Path of Flames
Damage done per tick has been reduced from 25/35/45/55/65 to 20/30/40/50/60.
Arachne
Arachne no longer gets stuck in place when using Drain Life on enemies that are performing their own movement abilities.
Hades
Soultaker skin
Slight tweaks to FX on the Soultaker skin.
Hel
Switching stances no longer procs Polynomicon and Circlet of Focus.
SMITE Closed Beta Version 0.1.953.0
General | Posted 13 years agoSMITE Closed Beta Version 0.1.953.0 is currently planned to be released on Friday, July 6. Players should expect several hours of downtime while the patch is deployed.
New Skin:
Hades – Soultaker
General:
Various match-making improvements to get similarly experienced and ranked players playing together.
Buff belt timings tweaked to prevent overlapping.
Minotaur is now invulnerable until a Phoenix has died in a lane.
Additional FX have been added to each skin purchased from the store.
Surrender votes should now always work when successful.
Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
Players may now change their name inside the game using Gems.
HUD:
Recall progress bar has been added to the hud when recalling.
Minimap can now be scaled separately from the hud in the settings menu.
Item Store:
New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
New category filter has been added for auras.
Font size has been increased on the left panel.
Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
Any items that reduce protections have now been added to the Penetration filters.
Selling items now uses the total cost instead of the current rank.
Auras
All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
Midgardian Mail
The change to slow enemies movements and attack speeds is now limited to only gods.
New Items:
Fatalis
This item provides critical strike chance, attack speed and movement speed.
Gods:
Guan Yu
Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
Tranquil Gift
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 50% to 35%.
Warrior’s Will
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 60% to 50%.
Taolu Assault
Cooldown increased from 13 seconds to 15 seconds.
Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
Magical power contribution has been reduced from 20% to 15% per hit.
Tactician’s Advantage
Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
Magical power contribution has been reduced from 30% to 20%.
New Skin:
Hades – Soultaker
General:
Various match-making improvements to get similarly experienced and ranked players playing together.
Buff belt timings tweaked to prevent overlapping.
Minotaur is now invulnerable until a Phoenix has died in a lane.
Additional FX have been added to each skin purchased from the store.
Surrender votes should now always work when successful.
Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
Players may now change their name inside the game using Gems.
HUD:
Recall progress bar has been added to the hud when recalling.
Minimap can now be scaled separately from the hud in the settings menu.
Item Store:
New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
New category filter has been added for auras.
Font size has been increased on the left panel.
Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
Any items that reduce protections have now been added to the Penetration filters.
Selling items now uses the total cost instead of the current rank.
Auras
All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
Midgardian Mail
The change to slow enemies movements and attack speeds is now limited to only gods.
New Items:
Fatalis
This item provides critical strike chance, attack speed and movement speed.
Gods:
Guan Yu
Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
Tranquil Gift
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 50% to 35%.
Warrior’s Will
Cooldown increased from 6 seconds to 10 seconds.
Magical power contribution has been reduced from 60% to 50%.
Taolu Assault
Cooldown increased from 13 seconds to 15 seconds.
Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
Magical power contribution has been reduced from 20% to 15% per hit.
Tactician’s Advantage
Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
Magical power contribution has been reduced from 30% to 20%.
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