👋 Nahobino (ナホビノ) and all that magnificent hair!
(This animation was done on a teaser crop -- my full painting coming soon!)
I've no experience with animation, so this is a first for me. I feel like rigging, interpolation, or even rotoscoping would be more efficient, but I drew each frame by hand ✍️💦
Basically, when it came to making this animation, my approach was to:
1. break it down and animate one chunk of hair at a time (each hair chunk acts like a rope, so it’s not a complex 3D shape to animate on its own),
2. animate chunks of varying widths,
3. animate chunks moving independently in layers (as in, chunks in foreground and background which move separately and overlap over each other), and
4. animate flyaways to add a flourish to peaks of the animation.
Of course, doing all of the above, by hand, in full painting render took so. much. TIME! What I underestimated was how many frames I not only had to do, but redo.
I couldn’t onion-skin neighboring frames when I was working with opaque paintings, so I had to guess each frame where the next position would be, and redo it if I was off :/
I'm sad to say that this type of animation won’t be viable for me long term, unless I figure out tools to improve my workflow 💀
---
46 frames of animation, mostly 10 fps
Frame-by-frame animation (Photoshop) 1800 x 1800 px
Shin Megami Tensei V (真・女神転生 V) © Atlus (アトラス)
Artwork, Animation ©
EerieAyres
(This animation was done on a teaser crop -- my full painting coming soon!)
I've no experience with animation, so this is a first for me. I feel like rigging, interpolation, or even rotoscoping would be more efficient, but I drew each frame by hand ✍️💦
Basically, when it came to making this animation, my approach was to:
1. break it down and animate one chunk of hair at a time (each hair chunk acts like a rope, so it’s not a complex 3D shape to animate on its own),
2. animate chunks of varying widths,
3. animate chunks moving independently in layers (as in, chunks in foreground and background which move separately and overlap over each other), and
4. animate flyaways to add a flourish to peaks of the animation.
Of course, doing all of the above, by hand, in full painting render took so. much. TIME! What I underestimated was how many frames I not only had to do, but redo.
I couldn’t onion-skin neighboring frames when I was working with opaque paintings, so I had to guess each frame where the next position would be, and redo it if I was off :/
I'm sad to say that this type of animation won’t be viable for me long term, unless I figure out tools to improve my workflow 💀
---
46 frames of animation, mostly 10 fps
Frame-by-frame animation (Photoshop) 1800 x 1800 px
Shin Megami Tensei V (真・女神転生 V) © Atlus (アトラス)
Artwork, Animation ©
EerieAyres
Category Artwork (Digital) / Fanart
Species Demon
Size 720 x 720px
File Size 7.78 MB
FA+

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