So, I think it's clear what I've been playing recently. Speaking as someone with a love of cartoonish over-the-top villainy and a desire for media based of said villainy, this game was a dream come true.
And in an attempt to ease back into writing after finally coming down from holiday burnout and some personal issues, heres something that popped into my mind as I played along.
And for those who can't download....
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Alias: Fluffkins
Real Name: Cyrus/Sarah Graven (Able to choose gender at selection screen)
Backstory: Born into a family of fur trappers (and later manufacturers post-protestor marching) Cyrus/Sarah had been surrounded by the pelts of animals since birth, being swaddled in a silken albino bearskin blanket. As the concept of Furries rose to prominence, Cyrus/Sarah found themselves in the perfect position to both bankroll and embrace the movement. But as acts of prejudice against such groups rose in popularity, they decided they needed to take a greater matter into account.
Inspired by the power and influence of the last Great Mastermind, Cyrus/Sarah sewed their wolf-pelt suit and embraced the persona of Fluffkins: Master of Furs. This has made them a hoot among conventions and fashion circles, but also a question of threat among the Forces of Justice.
Personality: While Cyrus/Sarah put up a grandiose, villainous façade, at first it’s only that. The truth is they don’t have a clue to how to show the world their power and rely heavily on input from their minions, who in turn believe in the illusion and are terrified of saying anything out of line or unaffiliated with their boss’s ideals. This leads to a relationship of unhealthy yes-men feeding bad or even destructive advice to their genius. It’s only after a string of unfortunate events that Cyrus/Sarah fall into their villainous persona. By this time, the minions are too late to realize their mistake and just roll with it as they are getting paid and not served on a silver platter.
At first, is open and loving though overzealous in their persona, wishing for Furries to be accepted the world over. But the Forces of Justice start clamping down on anything associated with him or Furries in general, leading to whole conventions being arrested. This demoralization, coupled with the bad advice of the minions, turns the genius feral in body and mind.
Project: F.U.R.B.A.L.L
Stage 1: A network/media styling regarding Furries and their lifestyles. Forcefully beamed into the televisions and receivers of any country you choose.
Stage 2: A complete rewiring of the original project. Now utilizes radio waves to brainwash the world into loving the programs and their star attractions
Stage 3: The final solution. Media isn’t enough, from changing minds to changing DNA. Soon, all the world will be furry even if they don’t feel like it. Which they certainly will.
Special Stat
Furry Support: Various exclusive heists throughout the world stage can increase the public’s interest in Furrydom, which leads them to lower heat gain for the sake of keeping furries out of trouble.
Abilities
Evolutionary Progress: All minions in the area get a boost in production. Beast Minions gain skill restoration.
(Stage 1) Keep it Up: Instant boost to target’s morale.
(Stage 2a) Claws of Fury: All attacks for 15s add health degeneration to target
(Stage 2b) Howling Mad: Brings all available Muscle minions to his location
(Stage 3) Join The Herd: Instantly turn selected target into animal servant regardless of stats.
Stronger As A Pack: Groups of Beast Minions performing a task, such as research, fighting or training, get a hefty speed boost.
Special Minions
Beast Minions: After testing Project F.U.R.B.A.L.L. prototype mark 2 on themselves and turning into a monstrous wolf furry, the genius gains the ability to turn their minions into bestial form of themselves. These minions gain increased damage and health, but their smarts are severely diminished. You can send them out on specialized heists.
Furry Henchmen: If you so choose, you can also elect to turn collected henchmen into animals as well. Be warned, there is no going back. But you can still execute them all the same when they bore you.
Ending Scenes
Having fully committed to their animal nature by the end of their campaign, they’ve turned the world into a zoo. A lone agent is chased through the throne room by a wolf pack of baseline minions, forcing them towards the genius. The camera shifts to the agent’s perspective as the genius pounces on them before a cut to black.
The final scene shows them munching on the world like a chew toy before throwing it upwards and letting it land on their nose, staring at it with hunger as a glowing claw mark etches across it.
And in an attempt to ease back into writing after finally coming down from holiday burnout and some personal issues, heres something that popped into my mind as I played along.
And for those who can't download....
______________________________________
Alias: Fluffkins
Real Name: Cyrus/Sarah Graven (Able to choose gender at selection screen)
Backstory: Born into a family of fur trappers (and later manufacturers post-protestor marching) Cyrus/Sarah had been surrounded by the pelts of animals since birth, being swaddled in a silken albino bearskin blanket. As the concept of Furries rose to prominence, Cyrus/Sarah found themselves in the perfect position to both bankroll and embrace the movement. But as acts of prejudice against such groups rose in popularity, they decided they needed to take a greater matter into account.
Inspired by the power and influence of the last Great Mastermind, Cyrus/Sarah sewed their wolf-pelt suit and embraced the persona of Fluffkins: Master of Furs. This has made them a hoot among conventions and fashion circles, but also a question of threat among the Forces of Justice.
Personality: While Cyrus/Sarah put up a grandiose, villainous façade, at first it’s only that. The truth is they don’t have a clue to how to show the world their power and rely heavily on input from their minions, who in turn believe in the illusion and are terrified of saying anything out of line or unaffiliated with their boss’s ideals. This leads to a relationship of unhealthy yes-men feeding bad or even destructive advice to their genius. It’s only after a string of unfortunate events that Cyrus/Sarah fall into their villainous persona. By this time, the minions are too late to realize their mistake and just roll with it as they are getting paid and not served on a silver platter.
At first, is open and loving though overzealous in their persona, wishing for Furries to be accepted the world over. But the Forces of Justice start clamping down on anything associated with him or Furries in general, leading to whole conventions being arrested. This demoralization, coupled with the bad advice of the minions, turns the genius feral in body and mind.
Project: F.U.R.B.A.L.L
Stage 1: A network/media styling regarding Furries and their lifestyles. Forcefully beamed into the televisions and receivers of any country you choose.
Stage 2: A complete rewiring of the original project. Now utilizes radio waves to brainwash the world into loving the programs and their star attractions
Stage 3: The final solution. Media isn’t enough, from changing minds to changing DNA. Soon, all the world will be furry even if they don’t feel like it. Which they certainly will.
Special Stat
Furry Support: Various exclusive heists throughout the world stage can increase the public’s interest in Furrydom, which leads them to lower heat gain for the sake of keeping furries out of trouble.
Abilities
Evolutionary Progress: All minions in the area get a boost in production. Beast Minions gain skill restoration.
(Stage 1) Keep it Up: Instant boost to target’s morale.
(Stage 2a) Claws of Fury: All attacks for 15s add health degeneration to target
(Stage 2b) Howling Mad: Brings all available Muscle minions to his location
(Stage 3) Join The Herd: Instantly turn selected target into animal servant regardless of stats.
Stronger As A Pack: Groups of Beast Minions performing a task, such as research, fighting or training, get a hefty speed boost.
Special Minions
Beast Minions: After testing Project F.U.R.B.A.L.L. prototype mark 2 on themselves and turning into a monstrous wolf furry, the genius gains the ability to turn their minions into bestial form of themselves. These minions gain increased damage and health, but their smarts are severely diminished. You can send them out on specialized heists.
Furry Henchmen: If you so choose, you can also elect to turn collected henchmen into animals as well. Be warned, there is no going back. But you can still execute them all the same when they bore you.
Ending Scenes
Having fully committed to their animal nature by the end of their campaign, they’ve turned the world into a zoo. A lone agent is chased through the throne room by a wolf pack of baseline minions, forcing them towards the genius. The camera shifts to the agent’s perspective as the genius pounces on them before a cut to black.
The final scene shows them munching on the world like a chew toy before throwing it upwards and letting it land on their nose, staring at it with hunger as a glowing claw mark etches across it.
Category Story / All
Species Unspecified / Any
Size 50 x 50px
File Size 16 kB
FA+

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