Got the idea for this last night. Not sure if it is balanced and costed properly so feel free to offer tips and changes. :)
Category All / All
Species Inanimate
Size 744 x 1039px
File Size 828.5 kB
Listed in Folders
I think, as a beta test card, it's probably a little too weak. Urza's Saga can create Karnstructs that scale much better, and that's for a land drop- if you look at Maskwood Nexus you can get a 2/2 with an absurd line of text on top of it. That's a generic option- colored artifacts are supposed to be slightly better than colored ones to make up for the more specific cost. Yeah the tokens this artifact creates are 3/3s instead of 2/2s, but they're also legendary so you can't build them up as much and it doens't have maskwood nexus's other line of text, which is kind of what you're running nexus for anyways.
And a minor thing is that, for the tokens, it's worded as "Create Night, a legendary 3/3 black Wolf creature token with deathtouch and "{b}: Regenerate Night", not "it has". Additionally, regenerate is a keyword that WOTC doesn't want to print because it's complicated. Though if this is aiming to just be a fancard, that doesn't really matter as much. Personally I would give Night shroud,
Besides that, I love looking at fancards! I would be happy to review the rest of yours (and maybe even prompt you to create some fancards)
And a minor thing is that, for the tokens, it's worded as "Create Night, a legendary 3/3 black Wolf creature token with deathtouch and "{b}: Regenerate Night", not "it has". Additionally, regenerate is a keyword that WOTC doesn't want to print because it's complicated. Though if this is aiming to just be a fancard, that doesn't really matter as much. Personally I would give Night shroud,
Besides that, I love looking at fancards! I would be happy to review the rest of yours (and maybe even prompt you to create some fancards)
you could probably knock that CMC down by 1 or 2, was the idea I had. Probably 1, since maskwood nexus does require 3 mana for it's tokens.
Thinking of it from a pure stats perspective, right now you'd need to pay 6 mana for a 3/3, then 8 mana and a turn for 6/6, 10 and two untaps for 9/9, and so on. That's assuming that you're fully using it, which is several situations you just can't because they're both legendary so it could just be 8 mana get 6/6 worth of stats... period. Now obvioulsy they have abilities so take that assessment with a grain of salt, but that's where things stand
Additonally, day is too powerful right now in my opinion. It can just prevent your opponent from winning the game via combat, which isn't unheard of but it is very, very powerful especally when stappled onto a token generator. Basically it means either the pendant is too strong that it warps the game, or the pendant is so weak that it never sees play. There is a world where it's balanced, but such an effect is very, very hard to get right
Thinking of it from a pure stats perspective, right now you'd need to pay 6 mana for a 3/3, then 8 mana and a turn for 6/6, 10 and two untaps for 9/9, and so on. That's assuming that you're fully using it, which is several situations you just can't because they're both legendary so it could just be 8 mana get 6/6 worth of stats... period. Now obvioulsy they have abilities so take that assessment with a grain of salt, but that's where things stand
Additonally, day is too powerful right now in my opinion. It can just prevent your opponent from winning the game via combat, which isn't unheard of but it is very, very powerful especally when stappled onto a token generator. Basically it means either the pendant is too strong that it warps the game, or the pendant is so weak that it never sees play. There is a world where it's balanced, but such an effect is very, very hard to get right
Also if you see any issue with any of the other cards that could be worded better, especially Kir https://www.furaffinity.net/view/55072107/ Wording that right wasn't easy. Also do you think he's overpriced?
Kir seems to be worded correctly, however I don't think he should have the ability to prevent exiling from graveyard. That is an integral part of keep graveyard strategies honest- most graveyard interaction (rest in peace, Bojuka bog, Farewell) requires exiling to be an option. If that line of text gets printed, graveyard decks can just run amok and do whatever they want so long as he's in play- making them by far the most powerful decks. That is an extremely delicate effect to print, like only slightly lower than platnum angel "you can't lose the game" effect
Besides that, he should also put a finality counter on the creatures he brings back, since you could loop any creature you want just by sacrificing them before your end step
Besides that, he should also put a finality counter on the creatures he brings back, since you could loop any creature you want just by sacrificing them before your end step
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