J. Webb's Reviews > Mutants & Masterminds: RPG

Mutants & Masterminds by Stephen Kenson
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really liked it
bookshelves: table-top-role-playing

I've had an interesting relationship with Superhero role-playing games. Most tend to be so fluid with their rules most characters are, mechanically, the same while a rare few are so mechanically complex it feels like you're doing taxes instead of building characters.

Mutants & Masterminds (M&M) strikes a nice balance between the two. There's complexity in the design, but not so much that it feels overwhelming. They made a smart move with this edition in not binding themselves fully to the formula and stables of the d20 system and changed it so that it works best for them in the world/games they're trying to invoke. I love this game. The only thing keeping me from giving it a full 5 stars is that there has always been something about the game that wears on people I've played with to the point we can never seem to do a full campaign without interest in the game waning, and while this is a common problem with many groups, I see it most often with this game. Not sure why.

Even so, I highly recommend it.
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Reading Progress

Finished Reading
October 3, 2019 – Shelved
October 3, 2019 – Shelved as: table-top-role-playing

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