Steven's Reviews > Mutants & Masterminds: RPG
Mutants & Masterminds: RPG
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by
I playtested this (yes, I know, I'm not in the credits, but the rest of my gaming group is...sigh), and it's an impressive way of bringing supers to D20. Once you've gotten used to the ruleset, it can provide a lot of flexibility without too many rules by fiat.
Character creation is a bit of a pain, but there are helpful templates that can be lifted and tweaked. The other side of that, however, is that characters can be completely customized for your desires. Hoo-rah!
M&M is a fun game, but one that requires either patient explorative players or members of the group who already know the mechanics. Learning the basics of the game at a con game and then bringing it back to your home group is ideal.
Character creation is a bit of a pain, but there are helpful templates that can be lifted and tweaked. The other side of that, however, is that characters can be completely customized for your desires. Hoo-rah!
M&M is a fun game, but one that requires either patient explorative players or members of the group who already know the mechanics. Learning the basics of the game at a con game and then bringing it back to your home group is ideal.
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Reading Progress
Finished Reading
December 18, 2008
– Shelved

