Jon's Reviews > Spelljammer: Adventures in Space

Spelljammer by Wizards of the Coast
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liked it

The good - the artwork is top notch. The player options like the giff and the plasmoid are cool. The special edition cover and boxsets are great. The Light of Xaryxis campaign seems flawed but decent. The monsters are going to be fun to kill my PCs with.

That said, I expected more actionable material. The ship-to-ship combat is not very in depth (Ghosts of Saltmarsh has better mechanics for it). There's only 2 new spells and 3 new magic items. Spelljammer helms are relatively cheap to make, so why isn't everyone flying around on spelljamming vessels? In 2e, the capabilities of the spelljammer mattered, but in this one a level 1 character with spell slots is just as capable as a level 20 with max spellcasting attributes.

I haven't dug too deeply into Light of Xaryxis yet, but if the PCs are playing Spelljammer they are going to want their own vessel, but instead they are hitchhiking around on other people's ships.

The hadozee stuff is weird and uncomfortable. I'm not going to get too deep into that discussion here, but Wizards of the Coast did edit the digital version and apologize for it at least.
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Reading Progress

Finished Reading
September 14, 2022 – Shelved

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