one thing about games is it's really easy to tell when one was not playtested at all. points for idea though

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Update 02/12/25: Level 18 has been made easier.
Update: I've just changed the medal for beating the game in under 5 minutes to beating the game in under 10 minutes. Since I think I made that one way too hard.
20 years ago I made the first Gravoor game. It was the second game I got through the judgement system on this site back when I was a kid. I think the first game I got through was a more straight forward mouse maze thing similar to that old jump scare game from years ago. Both that and Gravoor 1, along with a bunch of other games, I deleted from Newgrounds when I was a teenager because I decided that they weren't very good. Thats something I regret doing now, especially since the things I did leave up were also equally bad anyway. My advice to any young artists reading this is don't delete your old work! You'll definitely want to look back on it when you're older. No matter how bad it is.
Deleting the original game is a big regret for me considering how I made so many Gravoor games going forward. Gravoor 1 was the same basic Gravoor gameplay from the early games but it was a lot more zoomed out and the whole game was set in an Egyptian pyramid. I had originally called it Mouse Chaser but then my friend @Sjhillustration suggested the name "Graveor Robboers" as an alternative because of the pyramid theme. Over the next couple of games this became "Gravoor Robboors" before eventually being simplified to "Gravoor".
Since making the original Gravoor I think I've made 11 more. I think this one is the 12th. This includes 3 modern ones since I got back into game dev plus an iOS port I made in 2013. These are by no means my most popular games, but I like making them and a lot of people tell me they like playing them.
So yeah, heres a new one to celebrate the 20th anniversary of the series.

one thing about games is it's really easy to tell when one was not playtested at all. points for idea though
he's so joyus it makes me happy
Hey, nice to be able to play some more Gravoor! As always, this game provides some very fun Irritating Stick/Super Monkey Ball/Marble Madness-type fun with a good variety of challenging levels. Love to get good at wrangling this particular control scheme!
It's nice, but I couldn't help but wish it had a bit more to it: for example, some obstacles like the laser grid walls feel incredibly underutilized by only showing up in one stage. The difficulty is also a bit uneven, leading to some pacing issues. Still, it was a short and sweet adventure for the most part, so cheers for this!
This controls very well! Fun game!
16:10:7304 and 108 deaths on my first and only try :)