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Bullet Heaven 3 [Prototype]

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Log in to save your medals! Don't have an account? Create one for free!

Baby Steps 5 Points

Buy your first of many upgrades.

Getting Buff 5 Points

Max out any upgrade type. Some have more levels than others.

Making it Rain 5 Points

Collect 2,000 money or more in any one level. Money multiplier helps.

Whodunnit? 5 Points

Check out and maybe even read the credits.

Blaster Master 10 Points

Get two attack power ups at the same time for massive damage.

Bouncer 10 Points

Reflect 30 bullets with one shield power up. Try not to touch the foes though.

Bushwhacker 10 Points

Kill 1,000 foes dead.

Going Big 25 Points

Get a Total High Score of 300,000 or more.

Totally Shredded 25 Points

Grind a bit and max out all upgrades.

Unperishable 25 Points

Beat any level after level 10 without taking damage.

Warmed Up 25 Points

Beat the first 10 levels.

Going Bigger 50 Points

Get a Total High Score of 1,000,000 or more. Can only be done on Hard Mode.

Hard Mode Complete 50 Points

Beat all 20 levels again on Hard Mode.

Prototype Complete 50 Points

Beat all 20 levels and finish the game.

Hardcore 100 Points

Get an A rank or better in every level on Hard Mode.

Softcore 100 Points

Get an A rank or better in every level.

Author Comments

iu_246928_877736.jpgHey guys, here's a new shoot-em-up game made in Ruffle for the Flash Forward Game Jam!


You've got a bunch of control schemes to choose from - I recommend the 3rd one, personally.

If you want to play on mobile, you'll need to have a stylus and pick the first option - but it's probably going to be quite laggy, so I strongly suggest playing on a PC with a mouse.

Oh, and you can press R to end a level instantly, and right-click to go into fullscreen mode!


Despite being a fairly quick project, there's quite a lot of content if you want to 100% it.

Sadly I had to re-use backgrounds and music from my other games, as there wasn't enough time to make new ones. :P


You can download an offline version of the game on Itch:

https://kupo-games.itch.io/bullet-heaven-3-prototype

It should run a little bit smoother than this browser version.

Log in / sign up to vote & review!

Flame wraith projectiles don't properly despawn. When the center projectile leaves the screen, the others that aren't offscreen stop. This can be dealt with by having the other projectiles have a lifespan equal to the amount of time it takes for them to move from one end of the screen to the other.

Dunno with the controls... default is interesting and hard, but its way easier be able to actually AIM not go backwards for aim... but keyboard move/mouse shot has movement nerfed hard like if no upgrades is 1 this is 1/4 cant avoid bullets or horned type (forced to buy lvl 5 movement)

I shouldnt need to farm for hard mode... thats dumb
having too much speed for the all upgrade achievement actually ruins gameplay, so gotta reset upgrades. BUT what do you mean you take all the coins and upgrades? i just want less speed yet it takes everything

i think this is what playing balatro feels like

I'd suggest making it so that when playing mouse only you roll the mouse whell forward to make your aim move clockwise and backwards for counter clockwise to let you switch which direction you're firing quicker but it looks like you're not updating the game anymore. A shame in my opinion as I really enjoy it.

matt-likes-swords responds:

That would have actually been a pretty cool control scheme!

Though if I ever return to this (probably won't) I'll make sure it has full controller support.

what the fuck is this? please matt, i play all your games and this is.... i don't have any words to define it. did you play it? please...

matt-likes-swords responds:

Great insight.

Credits & Info

Views
56,128
Faves:
584
Votes
1,121
Score
4.44 / 5.00

Uploaded
Feb 24, 2021
4:50 AM EST