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Interdimensional Vending Machine

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Inspired by the SCP Foundation's SCP-261, in Interdimensional Vending Machine, you play as a strange, homeless girl surviving in a world that seems to have forgotten how to be normal. One night, she stumbles upon a vending machine. Not just any machine—but one that shouldn’t exist. It hums. It glitches. It responds to Japanese yen and dispenses items that defy language, biology, and maybe logic itself.

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Gameplay

Interdimensional Vending Machine offers a simple yet unsettling loop of begging, feeding, and discovering:

🔹 Beg for Coins on the Street

Sit cross-legged under a midnight sky. Watch people walk by. They might look at you. They might drop a coin. They might say something strange, something cruel, or something that doesn’t feel quite human. Every coin matters.

🔹 Spend Coins at the Vending Machine

Enter the other scene: a cramped, humming liminal space where the machine waits. Insert yen, and the machine dispenses a random item from an unknown place, time, or reality. Some restore hunger. Some ease thirst. Others... don’t.

🔹 Eat or Drink to Survive

Choose carefully. Every item can help, harm, or change you. One may grant energy, another may reduce your ability to speak. One may cure thirst, another may make you forget what thirst even is. Effects are often surreal, mysterious, and sometimes irreversible.

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Features

  • 🍬 Over 140+ unique food and drink items with strange effects
  • 👁️‍🗨️ A minimal yet atmospheric narrative told entirely through environment and item responses
  • 💰 Two-scene gameplay loop: beg and survive
  • 🌀 Increasingly surreal effects and visuals the longer you play
  • 🎧 Lo-fi, haunting soundtrack to accompany the slow descent into unreality
  • ❓ Multiple hidden endings depending on what—and how much—you consume


Intedimensional Vending Machine is a highly experimental game based on another SCP. It's still a work in progress but we have a good idea on how we can expand it.

Please consider supporting us through Patreon so we can further make games and hopefully get enough financial support to become a fully-fledged game studio.


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I'm currently living on the streets after two years, and this game is incredibly realistic with the comments people make. All that's left is hope and trying to get out of this situation someday. Thanks, Newgrounds, for being a part of my childhood and now my adulthood... <3

I used to really like everything related to SCPs, and seeing someone making a game based in SCP 261 makes me glad I knew him for a while.

interesting concept and art is very cool!
I think there should be an option to select all the coins instead of having to drag all of them one by one, and it seems unfair having hunger and thirst to go down when the menu's open

This will be Japan in 2014

Japan really is living in the future.

Credits & Info

Views
30,475
Faves:
407
Votes
399
Score
4.18 / 5.00

Uploaded
Aug 14, 2025
9:24 PM EDT