Achieving a filmic look using grain, vignetting, and depth of field
Now that we have finished setting up our project to utilize post-processing, we can create our first Post Processing Volume Profile. A volume profile is an asset that contains the settings URP uses to render a scene.
One of the most common appearances people like their projects to have is that of a film. This is used quite frequently in titles such as Red Dead Redemption 2 (2018) and The Last of Us Part II (2020). It’s also used quite effectively in Resident Evil Village (2021), as its creators aimed to emulate the cinematic horror atmosphere that the game is based on.

Figure 1.5 – Final result of the filmic look
Getting ready
Make sure you have completed the Setting up post-processing recipe before starting this one.
How to do it...
Follow these steps to get a filmic look using grain, vignetting, and depth of field:
- First, we must create a new volume profile by...