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Unity 6 Shaders and Effects Cookbook

You're reading from   Unity 6 Shaders and Effects Cookbook Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

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Product type Paperback
Published in Jul 2025
Publisher Packt
ISBN-13 9781835468579
Length 532 pages
Edition 5th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (20) Chapters Close

Preface
1. Part I: Foundations of Shading and Rendering in Unity FREE CHAPTER
2. Using Post-Processing with URP 3. Creating Your First Shader with Shader Graph 4. Working with Surfaces 5. Working with Texture Mapping 6. Enhancing Realism: Unity Muse and Physically Based Rendering 7. Part II: Advanced Shader Effects and Geometry Manipulation
8. Using Vertex Functions 9. Using Grab Passes 10. Part III: Performance Optimization and Fullscreen Effects
11. Optimizing Shaders 12. Creating Screen Effects with Fullscreen Shaders 13. Gameplay and Screen Effects 14. Part IV: Section Custom Lighting and Advanced Shader Programming
15. Understanding Lighting Models 16. Developing Advanced Shading Techniques 17. Utilizing the HDRP 18. Other Books You May Enjoy
19. Index

Achieving a filmic look using grain, vignetting, and depth of field

Now that we have finished setting up our project to utilize post-processing, we can create our first Post Processing Volume Profile. A volume profile is an asset that contains the settings URP uses to render a scene.

One of the most common appearances people like their projects to have is that of a film. This is used quite frequently in titles such as Red Dead Redemption 2 (2018) and The Last of Us Part II (2020). It’s also used quite effectively in Resident Evil Village (2021), as its creators aimed to emulate the cinematic horror atmosphere that the game is based on.

Figure 1.5 – Final result of the filmic look

Figure 1.5 – Final result of the filmic look

Getting ready

Make sure you have completed the Setting up post-processing recipe before starting this one.

How to do it...

Follow these steps to get a filmic look using grain, vignetting, and depth of field:

  1. First, we must create a new volume profile by...
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