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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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 Carnall Carnall
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Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

The first-person character


The character we aim to create is going to require the ability to move, jump, turn, and shoot a gun. The visual presence of a first-person character (FPC) is very different to that of a third. For one, instead of an entire character mesh being used, we only need the hands and gun model. Instead of having the camera set back and detached from this character model, we need the arms and gun to rotate with the camera as the FPC turns and moves. The character we are going to create requires some imported assets from another UE4 template. We do this, instead of using the template objects directly so we can emphasize the workings of the objects provided in these templates, by creating them ourselves.

Importing what we need

Again, this is going to require the migration of a few assets. Open UE 4.10 again and navigate to the Unreal project browser. This time create a new Blueprint template from the First Person Template as follows:

Call this project Temp. We are going to be...

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Tech Concepts
36
Programming languages
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