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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Implementing the KHR_materials_specular extension

In the previous chapter, we discussed the Specular-Glossiness PBR model. One of its main issues is the lack of compatibility with most other extensions. This is because it introduces non-physically based material properties, including an unclear distinction between dielectrics and metals in specular-glossiness mode, which makes it impossible to combine with the metallic-roughness model or other extension properties.

As an alternative, Khronos proposed the KHR_materials_specular extension, which addresses these issues and offers the functionality of KHR_materials_pbrSpecularGlossiness without compromising the physical accuracy of the Metallic-Roughness PBR model. This makes it compatible with most glTF PBR extensions. At the time of writing, the KHR_materials_specular extension is only incompatible with the KHR_materials_pbrSpecularGlossiness and KHR_materials_unlit extensions.

The KHR_materials_specular extension allows for more precise...

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