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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Index

Symbols

3D camera

animations and motion, adding 194-199

working with 186-194

3D camera, basic user interaction

working with 186-194

A

albedo 299

alpha-as-coverage 377

analytical lights support

extending, with KHR_lights_punctual extension 398-403

animations 494

anisotropic reflections 301

arrays of textures

using, in Vulkan 435-444

Assimp 89

automatic geometry conversion

implementing 265-271

automatic material conversion

implementing 425-435

axis-aligned bounding box (AABB) 623

B

Base Mesh 520

BC7 format

textures, compressing into 27-30

Bidirectional Reflectance Distribution Function (BRDF) 297, 300, 304, 377

Bidirectional Scattering Distributions Function (BSDF) 300

Bidirectional Transmittance Distribution Functions (BTDF) 300, 304, 377

bind pose 496

blend tree 539

Blinn-Phong Model 303

Bootstrap 8

BRDF look-up table (LUT)

precomputing 311-321

...
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