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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Implementing the glTF 2.0 metallic-roughness shading model

This recipe will cover how to integrate physically based rendering (PBR) into your graphics pipeline. Since the topic of PBR rendering is vast, we focus on the minimalistic implementation just to guide you and get you started. In the book text right here, we focus on the metallic-roughness shading model and minimalistic C++ viewer implementation. In the following chapters we will create a more complex and feature-rich glTF viewer including advanced material extensions and geometry features.

Getting ready

It is recommended to revisit the recipe Introduction to glTF 2.0 Physically Based Material system before you proceed with this one. A lightweight introduction to the glTF 2.0 shading model can be found at https://github.com/KhronosGroup/glTF-Sample-Viewer/tree/glTF-WebGL-PBR.

The C++ source code for this recipe is in the Chapter06/04_MetallicRoughness folder. The GLSL shader code responsible for PBR calculations...

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