This book is meant to help you to incorporate various Artificial Intelligence (AI) techniques into your games. We will discuss decision techniques such as Finite State Machines (FSMs) and behavior trees. We will also look at movement, obstacle avoidance, and flocking. We also show how to follow a path, how to create a path using the A* pathfinding algorithm, and then how to reach a destination using a navigation mesh. As a bonus, we will go into detail about randomness and probability, and then incorporate these ideas into a final project.
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